💭・ideas-forum
HvA Win/Loss Condition
extra alien unit ideas
Add a human commander unit (Like the alien queen)
Node-creator unit
Riflemen should be able to deal damage at point blank to scorps.
Please delete the south east corner human spawn in Badlands!
Air Unit Overhaul idea
Human Ideas Dump
Dodging mechanic for humans
Post RTS QoL and AI Updates - Alien Faction Rework
Building / Cyst Pre-Waypoints
Really Really REALLY stupid human idea
produce shrimp from biocache?
Climbing gear and binoculars for scouts
Human hover bikes should have a cooldown like the teleporter
Respawn timers
Resources Rework Suggestion
Alien popcorn Turrets and support Spires
Let Aliens Capture Bunkers - Game Mechanic Idea
Late game resource strategy alternative?
Old behemoth attac
More Concealment Options
A Map with Volcanic Lightning
Take control of turrets fps and as a rts commander
Behemoth fixes
Scouting mode
List of Old / New Ideas
implement toggle sprint if possible/easy.
Put unit stats in a json or csv file in the steam game folder
Combat Vision Improvements
I wish the Heavy Rockets flew straight
formations
Idea to consider: Make vehicles require AI scouts or players to move and fire.
Rift Basin - Location Names
Make all turrets larger.
Thumper Deployance for Centauri Forces
End Game/Surrender Mechanic
War Harvester
goliath should be able to keep rolling downhill
new ranking system essential to command and not lose units
Infantry Mines, Minefields, ETC
a button for toggling map indicators
Wall idea that circumvents terrain challenges
Floating Alien Mines
Nocturnal Alien Unit
Behemoth Change - RTS Subcommander
Behemoth Ideas
Behemoth Change - Silk Harpoon
Harvester Changes
Missiles and Anti-Missiles. (Possible alternative to control points)