💭・ideas-forum
Dune Worm
Add Casual Resource Spawn for Both Aliens and Humans for diff approach as strategy instead of Static
Dropships
Unit producing for Aliens Are bugged.
Cancelling Units Production doesn't give back resources, need fix to be allowed get back resources.
AI Pathfinding need to be added and fixed for both structures and movement.
Hear me out….
Difficulty Setting vs AI
Brilliant idea by me
Post Ideas Here...
Jetpacks for infantry
AI Right Click Attack and move command needs to be sorted!
Lobbies to open and prepare ( choose faction, settings and more )
We should have a 2vs2 match with aliens and humans.
renaming human vehicles?
new alien unit/structure
giving infantry a new purpose
Gainable Buffs for Winning Games
Engineer Class
Naming of the Vehicles
implementation of a team limit that's equal between the two teams
Unit Idea
Reclaimable Gore/Scrap Piles
Difficulty Multiplier for the AI Commanders.
Centauri Building Design Difference/Bugs would need better counters to Air units, when they come in.
delete
"Follow Player" Command
Idle and Reactive "NPC" Radio Chatter
AI Infantry should be able to mount Harvesters
Friendly Fire
Brainstorming How To Fix the "Mass Quad" Strategy
Limit FPS map details
Topographical overlay
Crabs being able to purposefully take shots to inflict Splash damage back onto the tanks
spawning with loadout
Skins for progression
More host settings
Dev contributions
Couple more ideas
Add option to kick/ ban players from server
Controllable Outpost Turrets
General VC
Disable Startup Cinematic after 1st watch, have available to view in menu after
DO NOT WORRY ABOUT BALANCE UNTIL MORE CONTENT
Final Playercount target?
progression system, customisation, ranks, medals
Multiple Commanders on one team?
general suggestions from hybrid gaming
Teamkilling & Team Hopping Changes need to be made
Alien Commander Pop-up