💭・ideas-forum
tunnels
RTS QoL / control improvements.
Crab digging and tunneling
Handbrake
okay but did the dev replay star wars battlefront 2 (2005) before making this
burrowing impalers and scorpions
Hover tank's hover look a little odd to me.
AI settings and custom skirmish
team force balance
human vehicle re: boosters.
Glare
an idea to fix performance
Sergeants!
Some QoL suggestions (Part 2)
Some QoL suggestions (part 1)
vehicle counterplay for FPS infantry/grenades in general
Crab evolution
Commander controlling an infantry?
An excessive idea
Construction colors
Unit Suggestions for the bugs
Harvesters and Refineries and Ultra Heavy Buildings
Modding!
Goliath MARV upgrade
Building in another base is bad in Silica
Human infantery enrichment + miscellaneous idea
Giant Mech
Teleporting distance should be tied to tech level
Squad based?
Mutiny Vote
Q&A Dram Summary streams
difficulty modes
Harvester suggestion
Alien swap.
Passive Regen
Building roads for Vehicles
Alien Evolution On Kills
Map Idea - Checkered Grid For Commanders & FoG Players
game mechanic: ui spotting fps and cmd and maybe arty
HAC Buffs
Build Headquarters everywhere
Heavy Quad improvement
alien flyers
smoke grenades for aliens
Commander abilities
Parasite or control serpents.
Audio Logs of Life On Baltarus
Crabapult
Alien teleporter / fast travel
Hermitillery (Crab Artillery unit)