💭・ideas-forum

1480 threads · Page 22 of 30

tunnels 6 messages
RTS QoL / control improvements. 4 messages
Crab digging and tunneling 3 messages
Handbrake 2 messages
okay but did the dev replay star wars battlefront 2 (2005) before making this 67 messages
burrowing impalers and scorpions 14 messages
Hover tank's hover look a little odd to me. 3 messages
AI settings and custom skirmish 3 messages
team force balance 7 messages
human vehicle re: boosters. 10 messages
Glare 3 messages
an idea to fix performance 2 messages
Sergeants! 19 messages
Some QoL suggestions (Part 2) 2 messages
Some QoL suggestions (part 1) 42 messages
vehicle counterplay for FPS infantry/grenades in general 3 messages
Crab evolution 32 messages
Commander controlling an infantry? 2 messages
An excessive idea 15 messages
Construction colors 2 messages
Unit Suggestions for the bugs 374 messages
Harvesters and Refineries and Ultra Heavy Buildings 3 messages
Modding! 2 messages
Goliath MARV upgrade 4 messages
Building in another base is bad in Silica 4 messages
Human infantery enrichment + miscellaneous idea 12 messages
Giant Mech 5 messages
Teleporting distance should be tied to tech level 2 messages
Squad based? 8 messages
Mutiny Vote 78 messages
Q&A Dram Summary streams 19 messages
difficulty modes 4 messages
Harvester suggestion 11 messages
Alien swap. 2 messages
Passive Regen 32 messages
Building roads for Vehicles 5 messages
Alien Evolution On Kills 3 messages
Map Idea - Checkered Grid For Commanders & FoG Players 8 messages
game mechanic: ui spotting fps and cmd and maybe arty 6 messages
HAC Buffs 17 messages
Build Headquarters everywhere 7 messages
Heavy Quad improvement 13 messages
alien flyers 2 messages
smoke grenades for aliens 82 messages
Commander abilities 2 messages
Parasite or control serpents. 42 messages
Audio Logs of Life On Baltarus 3 messages
Crabapult 3 messages
Alien teleporter / fast travel 14 messages
Hermitillery (Crab Artillery unit) 5 messages