💭・ideas-forum
Changeling Ping
Combat Engineers
Make infantry more powerful
ability to have wider formation spreads for each faction
Shields
Water and Naval units
Modular infantry (late development idea)
Melee infantry
Infantery Points of Interest
PMC "faction" along with the Pirates "factions" maybe gameplay ctp element or background noise.
Aliens can build outside of the map
Dawn of the Crab (warning, text dump)
Game systems modularity
More RTS Improvements
Temporarily buff biomass delivered per shrimp, (So as to reduce the amount of shrimp needed)
Ping is obstructive when placed on targets
Commander Quality of Life Improvements II
Commander Quality of Life Improvements
Being able to choose spawn locations
Adding Compass for both Commander and FPS infantry
Ping Volume
Some ideas I'll add more later.
Trenches
im wondering if you will want to implament a workshop for sillica so people can make mods
Fast Travel for Aliens
Forest Map
Jet packs
Alien 'evolution'
can anyone add this game to GeForce now?
Utility suggestions and units for a more complex silica
Barracks Target Practice
Respawn directly into Vehicle and/or NPC
Squads
Hit feedback
Middle mouse map ping
Heavy Vehicle Transport and Airships
Add an AI ability to get into the transport
Differrent type of effects for VoIP
Direct command available to all players
streamline increased resource cost for commando to balance out
bugs air units
level ground when placing structures
New game mode.
Suggestion to a suggestion - Drones for Engineers
Rename the FPS players to Officers
recycling dead units
Toggle-able human harvester
Commander Direct Control
Non-local conscious transfer for bug soldiers
2 QoL options.