#Parking the starship too close to a planet mesh crashes the game

1 messages · Page 1 of 1 (latest)

lunar turret
#

gosh, gotta retype the entire post now... one minute please

#

Original Message:

Severity: Critical?
Product Version: v0.225.0.102
Deck: A

What Happened?
Apperantly, flying the ship too close to the planets causes the game to crash. I was trying to fly the ship close to the planet to see how close I can get and to get nice views of the surface. I noticed when I gotten closer that there were artifacts all over the planet mesh, I went to check if this was present in other rooms other than the A Deck and it was. Then a minute or so later the game crashed to desktop. I was able to continue the game from menu but after loading back into the game the same issue of being near the planet mesh caused me to crash to the desktop again.

What Should have happened?
If the game crashed it would be nice if the game reverts to a state 10 minutes prior if a crash occurred to prevent the game state to be soft locked into a crash condition. But better yet, the game shouldn't crash at all.

How to Reproduce:

  1. FTL to a planet or celestrial body
  2. Manually FTL to the body's mesh until seeing flashing artifacts on the body's surface
  3. Move around in the ship, the game will then crash consistently.

I would have reported this in-game but the file is unplayable, I can't fill the in-game form out in time before crashing to desktop again.

I have attached the game save files on Google Drive, but feel free to ping or DM me if you need any further information regarding recreation steps, system resources, dxdiag file etc.

dark stratus
#

Sounds like the same issue that was happening when the camera was getting too close to the carpet in the ship. It is to do with the nanite tesselation. I think there will be a limit on how close you can get with the ship to a planet on the planetary landings patch cycle. Dan can explain better but this is still a work in progress area.

lunar turret
#

I'm aware of the future about not being supposed to be able to get as close to planets as the ship wasn't designed to land on planets. Curiosity got the better of me ^-^. I haven't thought about the tessellation at all, makes perfect sense if it's that. I was taking a look deeper into my task manager to see if StarshipSimulator is using more resources but it was consistent from boot to load to crash, no memory issue or excessive GPU or CPU load on my system. Even at 4000+ Prisms and 300~ Draws the Resource usage never changed. Getting even 22fps still, just occasionally the frames would freeze. Just another observation.