The title pretty much says it. I'm in TiXL v4.0.5.3, so if someone could reproduce this on the latest version that would be great.
To reproduce:
- Create a 3D object and move it away from the origin (say, to 5,0,0)
- Add [OrbitCamera] to the scene
- Set the camera's target to the same position as the object (5,0,0)
- Note that the camera points toward the object correctly, but does not orbit it anymore. It's still centered around the origin.