UVs exported with resolume arena have
- the overall resolution
- top left corner of each "screen/fragment"
- resolution of each "screen/fragment"
what we can do is have a single node that adds up all the different UVs
input:
primary: Texture2D
screen: Texture2D
resolution: Int2
screenPosition: Int2
screenResolution: Int2
output:
Texture2D
then we can stack these operators and each one adds one screen
this could ofc be more optimized like a List of Vec4 with the screen positions and resolutions into one operator with a variable size Texture2D