#Ballistics are inverted for bullet drop-off

9 messages · Page 1 of 1 (latest)

random moth
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Here is the video describing this bug in details with bonus bug we discovered: https://youtu.be/pd7WP2X635I

Bug is inverted ballistics that make bullet go higher the further you shoot from, instead of it go lower and have a realistic drop off trajectory. With distance bullet should go down, not up. 🔫

Bonus bug - In shooting range the leaver (button) object has duplicate, one is static and always at straight position where the other is moving to the side you want paper target to move.

Game is Operator, bug is the inverted ballistics that make bullet go higher the further you shoot, instead of it go lower and have a realistic drop off trajectory. With distance bullet should go down, not up.

Bonus bug - In shooting range the leaver object has duplicate, one is static and always at straight position where the other is moving to...

▶ Play video
rose drum
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The zeroing mechanic is very confusing and should be simplified more like 'Escape from Tarkov' or similar games; that said, bullets do travel in an arc, and the indoor range of the game doesn't really give the proper distance to formally test this sort of stuff.

Have you tried the outoor range?

gritty basin
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you only really experience bullet drop once you get past 200-ish meters unless its a pistol caliber or subsonic

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i zero at the 100 marker then memorize the holds out to 350 unless your reticle has lines for drop built in, then just remember the lines for each distance

random moth
waxen crater