#Safety Manipulation
60 messages · Page 1 of 1 (latest)
It could be like it is in GB or like it was in RoN, where if you held the firemode button it changed to safe
But I'd rather hold the button to be a way to inspect the current firemode
Yeah. I just mean an optional safety button for turning it on and off. Leave it off if you don't like it
Yeah, I get it
whats the point
To use a safety like in real life. Feels weird to wave around a gun on fire.
This game is going for realism, no?
Maybe too much though, even if it’s implemented I’m always going to leave it on fire
how about ww2 style? My finger is my safety
Most people dont go on safe in these kinds of situations.
Especially the guys that this game represents, but even normal infantry. Your finger is the main safety.
Not true at all
I didn't think this feature would have such negative perception from a community playing a game like this, kinda wild
Im not saying dont add the feature by the way, why not I guess.
But dont let range theatrics and guntubers lull you into this idea that you should be going onto safe inbetween engagements, especially when you're clearing buildings. At long ranges? Sure I guess.
Listen to any memoirs from Fallujah, dudes would just roll around on full auto and hose rooms. Footage from Ukraine is another good, modern example. CQB is already deadly enough, dudes dont run the risk of forgetting or failing to switch off safe, they just finger as safety. Same with the whole over the top range theatric weapon occluding; watch footage and you'll see that shit doesnt happen either.
In short, boogaloo boys and steel plate shooting, IPSC timer bros on the internet dont correlate to real world situations.
Right, I understand trench warfare, but Isn't this game simulating the "operators" out there? It doesn't take much training for safety to be muscle memory. I just want to be able to click my safety on and off with a single button press. It isn't that deep.
Just don’t have your trigger finger on the left click on your mouse 😆
You're missing the point
The way these maps are designed, your weapon condition is pretty much in “instant” anyway when you’re advancing to contact
I understand how to not click my mouse when I don't want to shoot. I want to use the safety
Until they add no-shoots/civilians, maybe
Honestly, just make it part of the standard firing animation. You character already takes his finger off the trigger when not shooting, make it so you thumb flicks down when initially firing, then he will automatically flick it back to safe say after 5-10 seconds of not shooting. No delay or changes to gameplay, but a nice touch of realism. You could also animate it to go on safe when transitioning to secondaries, gadgets, or grenades.
even ready or not removed this feature, literally NO ONE used it
IRL it has sense, but in a game.. just keep your finger away from the left click
That would be a good solution as well.
No one used it in ready or not because it was a hold key, not press. It has to be instant.
That's not the point. Not left clicking is not the problem
"realism"?
Correct
What the other guy mentioned is a good solution as well, where the safety is part of the standard animation and gives a noise feedback for it going on and off.
trust me, you will totally forget that feature lol
Trust me, I won't. Attention to detail matters, which is why they do anything else they do for the sake of realism and detail
It may be a QOL feature but the devs have to dedicate time into coding every single weapon in the game to either have that animation and associated keybind.
I am sure they have other things they’d rather fix in the game and work on that are a priority because a lot of people will not be using the feature you’re suggesting. I couldn’t give a toss about a safety switch in game because I’m there to shoot virtual insurgents and jefes and knowing the AI they’re sneaky devils in this game. I’d rather the devs focus more effort in improving gameplay, character movement, maps, UI, optimisation than a safety switch
I dare say if the feature you want is implemented there will be a lot of players will get smacked because the super human AI will drop the player before they’re even able to get the safety off.
At the end of the day, how much is “enough detail” you want out of this game? It already has more features with the weapons than I’d say 90% of the FPS in the market today. I’d say it’s good enough for what the game is supposed to be
Like I said many players just do this ☝🏾
The AI is crazy as hell as it is with their terminator mode activated. I’m more concerned about dropping them as quickly as I can lol. 
there is one point where some features are just irrelevant for everyone
more coding just for a feature that doesn't allow you to shoot, the same thing as if you just don't click
i think that's the same reason it got removed in ready or not, literally no one talked about it, no one cared about it
doesn't matter how realistic the game is, some features are just useless
as i said before, IRL safety is useful. in game you don't misfire because of something pressing the trigger, just a pointless feature that everyone will forget because the better alternative is don't clicking
just make it so high or low ready doesnt fire if you click to fire, only brings the weapon up when you first click, then following mouse clicks actually fire.
does the weapon shoot in high or low ready?
never noticed that
Why are people disliking this idea? It adds a layer of realism (in a game that tries to be as realistic as possible) and people who don't like it don' need to use it?
Cos it’s useless and pointless and probably downright irritating - just don’t click LMB will do the job. It gets to the point of how realistic you want it. How it is now in my opinion is just right, but opinions vary and that’s fine. Question is when is it “realistic” enough for a video game?
I guarantee the majority of people will not care for it as for now the terminator AI has quicker reflexes and accuracy than most players therefore the milliseconds between flicking safety to fire is the measure between staying alive to be helpful to your teammates or the cussing at the spectator screen because you couldn’t flick the safety quick enough
The developers would have to dedicate resources and time to re-do the coding and animations for every single weapon for the sake of a safety switch when they could dedicate time to say gameplay fixes, maps and optimisation
Yes, however, if I could add my two cents, a safety is completely redundant in the game, except for roleplay purposes
You can't ND in the game to the point that putting your weapon on sage becomes something needed
You may comment "Of course you can! A lot of times people friendly fired me!", but that's because of either poor PID, or because somebody got jumpy. In both situations, adding safety manipulation wouldn't help.
If I wanted to be extreme on this, I could actually argue that all players in this game are actually with their finger on the trigger at all times while playing the game.
What do I mean? Well, when you play Operator, do you keep your index off the mouse and only rest it on top of the button when you're going to shoot? If not, you're basically with your finger on the trigger all the time, which actually makes you much more prone to ND than adding a safety.
To sum it up, a safety wouldn't change anything in the matter of gameplay, where simply "not shooting" actually acts as your safety manipulation.
sounds great
Nice to get into the habit of keeping your weapons on safe as rucking through a bush line or slipping into a ditch at night. Nice to be able to have that safety but I’m projecting rn
Operators storm trenches too.
The only way I can see this actually being useful in gameplay, would also piss off pretty much everybody if added
Put a random 5% chance of your weapon to accidentally shoot if you're holding it at the ready position and accidentally bump into something or drop from a height
Would be funny as hell to see somebody dome their buddy by accidentally hip checking him, but nah
I want there to be a hidden easter egg where you drop a Sig M17 and it goes off lmao
By the way, didn't this get debunked?
Correct me if I'm wrong, but after testing, it showed that it didn't have any mechanical issues
And the airman's death was ruled as a ND
At least, that's what I heard about it a while ago, but I'd appreciate is somebody that's not out of the loop shed more light on this
I won't trust my life to a sig ever...
a 320 i mean