#Safety Manipulation

60 messages · Page 1 of 1 (latest)

low blaze
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Add safety function to applicable firearms, (Safe, Single, Full Auto) instead of just Single/Full Auto, but make safety it's own keybind so it doesn't have to cycle through

dawn aurora
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It could be like it is in GB or like it was in RoN, where if you held the firemode button it changed to safe

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But I'd rather hold the button to be a way to inspect the current firemode

low blaze
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Yeah. I just mean an optional safety button for turning it on and off. Leave it off if you don't like it

dawn aurora
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Yeah, I get it

elfin marlin
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whats the point

low blaze
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To use a safety like in real life. Feels weird to wave around a gun on fire.

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This game is going for realism, no?

keen tusk
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Maybe too much though, even if it’s implemented I’m always going to leave it on fire

weak steeple
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how about ww2 style? My finger is my safety

old hinge
low blaze
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I didn't think this feature would have such negative perception from a community playing a game like this, kinda wild

old hinge
# low blaze Not true at all

Im not saying dont add the feature by the way, why not I guess.

But dont let range theatrics and guntubers lull you into this idea that you should be going onto safe inbetween engagements, especially when you're clearing buildings. At long ranges? Sure I guess.

Listen to any memoirs from Fallujah, dudes would just roll around on full auto and hose rooms. Footage from Ukraine is another good, modern example. CQB is already deadly enough, dudes dont run the risk of forgetting or failing to switch off safe, they just finger as safety. Same with the whole over the top range theatric weapon occluding; watch footage and you'll see that shit doesnt happen either.

In short, boogaloo boys and steel plate shooting, IPSC timer bros on the internet dont correlate to real world situations.

low blaze
keen tusk
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Just don’t have your trigger finger on the left click on your mouse 😆

low blaze
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You're missing the point

keen tusk
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The way these maps are designed, your weapon condition is pretty much in “instant” anyway when you’re advancing to contact

low blaze
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I understand how to not click my mouse when I don't want to shoot. I want to use the safety

low blaze
halcyon steppe
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Honestly, just make it part of the standard firing animation. You character already takes his finger off the trigger when not shooting, make it so you thumb flicks down when initially firing, then he will automatically flick it back to safe say after 5-10 seconds of not shooting. No delay or changes to gameplay, but a nice touch of realism. You could also animate it to go on safe when transitioning to secondaries, gadgets, or grenades.

jolly coral
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even ready or not removed this feature, literally NO ONE used it

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IRL it has sense, but in a game.. just keep your finger away from the left click

low blaze
low blaze
low blaze
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Correct

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What the other guy mentioned is a good solution as well, where the safety is part of the standard animation and gives a noise feedback for it going on and off.

jolly coral
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trust me, you will totally forget that feature lol

low blaze
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Trust me, I won't. Attention to detail matters, which is why they do anything else they do for the sake of realism and detail

keen tusk
# low blaze Trust me, I won't. Attention to detail matters, which is why they do anything el...

It may be a QOL feature but the devs have to dedicate time into coding every single weapon in the game to either have that animation and associated keybind.

I am sure they have other things they’d rather fix in the game and work on that are a priority because a lot of people will not be using the feature you’re suggesting. I couldn’t give a toss about a safety switch in game because I’m there to shoot virtual insurgents and jefes and knowing the AI they’re sneaky devils in this game. I’d rather the devs focus more effort in improving gameplay, character movement, maps, UI, optimisation than a safety switch

I dare say if the feature you want is implemented there will be a lot of players will get smacked because the super human AI will drop the player before they’re even able to get the safety off.

At the end of the day, how much is “enough detail” you want out of this game? It already has more features with the weapons than I’d say 90% of the FPS in the market today. I’d say it’s good enough for what the game is supposed to be

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Like I said many players just do this ☝🏾

molten elk
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The AI is crazy as hell as it is with their terminator mode activated. I’m more concerned about dropping them as quickly as I can lol. chadyes

jolly coral
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more coding just for a feature that doesn't allow you to shoot, the same thing as if you just don't click

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i think that's the same reason it got removed in ready or not, literally no one talked about it, no one cared about it

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doesn't matter how realistic the game is, some features are just useless

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as i said before, IRL safety is useful. in game you don't misfire because of something pressing the trigger, just a pointless feature that everyone will forget because the better alternative is don't clicking

weak steeple
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just make it so high or low ready doesnt fire if you click to fire, only brings the weapon up when you first click, then following mouse clicks actually fire.

jolly coral
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never noticed that

weak steeple
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I believe it currently fires and points the weapon

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It fires the first shot down

keen bison
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Why are people disliking this idea? It adds a layer of realism (in a game that tries to be as realistic as possible) and people who don't like it don' need to use it?

keen tusk
# keen bison Why are people disliking this idea? It adds a layer of realism (in a game that t...

Cos it’s useless and pointless and probably downright irritating - just don’t click LMB will do the job. It gets to the point of how realistic you want it. How it is now in my opinion is just right, but opinions vary and that’s fine. Question is when is it “realistic” enough for a video game?

I guarantee the majority of people will not care for it as for now the terminator AI has quicker reflexes and accuracy than most players therefore the milliseconds between flicking safety to fire is the measure between staying alive to be helpful to your teammates or the cussing at the spectator screen because you couldn’t flick the safety quick enough

The developers would have to dedicate resources and time to re-do the coding and animations for every single weapon for the sake of a safety switch when they could dedicate time to say gameplay fixes, maps and optimisation

dawn aurora
# low blaze This game is going for realism, no?

Yes, however, if I could add my two cents, a safety is completely redundant in the game, except for roleplay purposes

You can't ND in the game to the point that putting your weapon on sage becomes something needed

You may comment "Of course you can! A lot of times people friendly fired me!", but that's because of either poor PID, or because somebody got jumpy. In both situations, adding safety manipulation wouldn't help.

If I wanted to be extreme on this, I could actually argue that all players in this game are actually with their finger on the trigger at all times while playing the game.

What do I mean? Well, when you play Operator, do you keep your index off the mouse and only rest it on top of the button when you're going to shoot? If not, you're basically with your finger on the trigger all the time, which actually makes you much more prone to ND than adding a safety.

To sum it up, a safety wouldn't change anything in the matter of gameplay, where simply "not shooting" actually acts as your safety manipulation.

still atlas
still atlas
dawn aurora
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The only way I can see this actually being useful in gameplay, would also piss off pretty much everybody if added

Put a random 5% chance of your weapon to accidentally shoot if you're holding it at the ready position and accidentally bump into something or drop from a height

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Would be funny as hell to see somebody dome their buddy by accidentally hip checking him, but nah

still atlas
dawn aurora
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Correct me if I'm wrong, but after testing, it showed that it didn't have any mechanical issues

And the airman's death was ruled as a ND

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At least, that's what I heard about it a while ago, but I'd appreciate is somebody that's not out of the loop shed more light on this

still atlas
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a 320 i mean