#Grenades & Flashbangs Suck

9 messages · Page 1 of 1 (latest)

bright venture
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These two items refuse to do their job almost 90%of the time. I can throw either beside an npc and 90% of the time it does NOTHING, no damage, no suppression, no death, no stun.

On top of this, they are buggy when thrown. Half the time you cant tell which throwable you are using because your model holds it just out of veiw against your vest and there is no indication of what youre holding because you just press G to cycle through that grenade you have, you cant equip a specific one.

vague lotus
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right n left mouse

bright venture
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Ah... I thought right click was pin pulling, lemme edit that out

craggy granite
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A grenade selection wheel could be a good idea, like, you hold g, wheel comes up, move mouse to select and then release g or something, but pressing g still cycles through

wide halo
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Ability to cook frags off would be cool unless there already is and im just being a noob

tepid summit
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wym, flashbangs work good bro use 9 bangs, the enemies dont show any sign of being flashed besides them not shooting you for 10 seconds

prime bluff
bleak barn
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I agree that it’s hard to tell what you have in your hands. Your character has a death grip on the damn things (reasonable), but it means I have to try and differentiate what I’m holding based on my hands.

I know this game is going for super realism, but I’d be able to feel if I’ve got a cylindrical flashbang or a spherical frag grenade in my hand. Since we can’t feel anything in video games, maybe just a 50% opacity text in the middle bottom of the screen that says “M67” for a second or two. That way it’s unobtrusive and still stays in line with the vision of the game