#Medical Gameplay Enjoyer Club
1 messages · Page 1 of 1 (latest)
wheres my cutty red but it isnt drake
Pls gib Apollo
I just hope we can squeeze a STV in the back.
https://youtu.be/3AsB5QPlkLk my love
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Fan made Model and a Variant of Terrapin from ANVIL/ Its a bigger brother of C8R Pisces Medical ...
the only true combat medical rescue ship
Isn't the standard terrapin meant to have "an array of weapons to deal with any threat" I'm sure I read that somewhere... But in game it has like 2 size 2 guns.
Terrapin is a pathfinder
Heavy armored, fast and small
and has a range scanner on top
but that scanner doesnt work atm
later you will see every ship ages ago bevore they even see you
but you need a second dude inside the chair in the back to operate the Radar
I wonder if the game will relay detected ships to allies or if you'll have to do that in voice.
i hope
it would make sence
I want the Apollo to be able to fit a vehicle. STV minimum, Ursa maximum. The door is beg enough. Not sure about the hallway. Even if they just did it on the Triage by removing the "reception area" the Medevac has.
I'll definitely be stuffing a Ranger in the back somehow.
my galaxy can fit an ursa
only thing i dont like is that the normal bed is replaced
Its a rescue ship you dont need a bed to sleep i think
increase its utility tho
and the normal terrapin has one so
Yeah but normal terrapin is intendet to work shifts
Medical rescue is you get an contract then you go out
Pathfinder/scanner is 24/7
i still think having a bed would just make it better
2 beds in a ship of that size is a little OP anyways
having the bed instead could make it an intermediate between the c8r and cutty red
Its for mid combat rescue so i think its okey for 2 befs
bunks probably
tight fit tho maybe
probably aegis style bunks like in the vanguard or redeemer
i like beds
Medical ground vehicle when
Good question!
When are Medical Rescues going to get immunity to get into bunkers?
I shouldn't be shot by guards when on an errand of mercy.
plz more medical gamplay
I would like to know more.
I cant tell you more here ^^
DM me?
I do later
Still waiting for that fabled DM
At work. Im sorry
No worries
Just curious how many real docs or medics like this role and if they would want more dosing and treatments or more magic healing via the computers
Isn't it amazing
2 tier 3 medbeds terminals on too of them, and then a bathroom unit and sink unit on each side respectively
Followed by a cabin
I know a great many from all over the services branches who like doing medic work
I dm you later my stuff @turbid vale
thanks!
Oh I wish I could change my Turtle into this, but I also love my Turtle...
I also have Apollo, and Piscies rescue as well though...
My first attempt the Apollo Triage. A few errors though. I'll try and clean it and paint it during the weekend.
Make cool concierge paint (black and grey with tacky gold)
Looks good
One day I need to get a 3D printer...... Oh the models that would be around my place.
Yoooo, where my fellow medics at?
In concept 😁 waiting for 3.22.1 to drop
What’s so special abt 3.22.1 for us?
oh i meant just so i could update not medically important - i guess having some lost pledge gear back helps
Medical ground vehicles when?
i too want medical ground vehicles...
also some kind of hover stretchers wouldnt be a bad thing either - perhaps a slot compartment in the hull of medical ships of a certain size they can be pulled out of... so we dont have to drag our patient along the floor or medpen them and have them cripple their own way to the medbeds
And call it the trojan
i hope prison pods get a medical version to stabilise but not trap the person
that armoured one I showed (4th image) is smaller than an ursa in every dimension, and its not even close, 6 people in the back, 2 in front.
surgical gameplay when
yeah let me dig inside someones organs for a bullet
prison pods? So like bounty hunting actually makes sense
Yh I don't remember which ISC covered it but the Zeus Mr has 2 of em in it and the hawk is losing the chair in the back for a pod mount.
Just shove your prisoner in it and take them in alive or dead to a hand in site.
Sounds cool, def would make bounty hunting more fun imo
yessss
let me fish out bullets, patch flesh, set bones etc
do it right and you don't need to cart the patient to a higher tier med unit or stationary hospital
do it wrong and they now need a higher tier hospital
Field medic
perfect
make shooting me a warcrime
give us a nice set of armor with medic symbols
Trying to think of a good carrier vehicle for a potential ambulance ursa, if we ever get that. Any thoughts on what would work well?
It can be something upcoming soon, potentially.
You don't throw your patients around with a tractor beam? Smh
Connie, Corsair?
Oh cool a Valkyrie can fit one
A Galaxy with a hospital module is rumored to have the capability to carry a C8 and deploy an Ursa via elevator.
tristPWN has a great mock-up:
https://youtu.be/6wywAfehMAw?t=350
For a size lower, the MSR might be a better option for blockade running / data smuggling and hauling an URSA.
In this Video I am exploring the Galaxy's medical module - everything inside was built by me based on the concept art though, so It might not 100% match the final ship, once it comes out.
00:00 - 01:37 - Intro
01:37 - 03:01 - Hangar Doors
03:01 - 03:40 - Bathrooms
03:40 - 05:44 - Medical module I
05:44 - 07:23 - URSA medical
07:23 - 09:55 - M...
My medical set up: C8, Ursa, Apollo, and Galaxy. What am I missing?
Cutlass red if you needed something bigger than a c8r but smaller than apollo
Endeavour hope for something bigger than galaxy @tacit phoenix
Damn man. That is crazy money. More modules. But could be interesting too. 🍻
Oh yes. I forgot bout my cutty.
C8R is the best medical ship.
so when is the medical terrapin sst to release anyways
When the 890A is
Welcome, scapels on the left ,drugs cabinet on the right.
Medic Dan is no more, the game ate my pices : (
Waiting for Nursa
luckily c8r is 500k now
Morning, Send my Apollo.
gib apollo and nursa
okay, what are the thoughts of medic enjoyers on the new changes? i like the loop, have a galaxy and an endeavor for it and i plan to play a role where i keep a galaxy or an endeavor supplied and ready for resupplies, restocks and shuttling for
a) forward operating base for my org in events or pvp, where all the members would go back into battle much faster
b) servicing players in systems like pyro where there's maybe not a lot of respawn points and it's not easy to stock up and make money that way, just anywhere hard to get to and stock up at and populated
c) lend services to small groups for money
i think that the change is pretty good, but it has to be balanced with a biomass type thing where, you take your nursa out of your corsair and head to a bunker. if you die, that's it. you either gotta take 15 minutes to go get supplies (or have some handy in your ship of choice, corsair in this case has plenty scu spaces extra with an ursa inside to do that, not to mention something like a c2) or you go again without a respawn.
now, this could be balanced in a way where maybe there's some sort of quick discharge capacitor that needs a lot of charge to construct a body, along with biomass. so even if you did take extra biomass in your mothership, something like a c8r or the nursa still maybe needs 15-30 minutes to charge the capacitors to perform the operation. maybe the cutty red can have 2 of the capacitors, making it so you can die, start one cooldown and if you die again, you still have another shot while your first battery has been charging since you awakened first.
but of course, say an apollo maybe has even more capacitors, so practically unless you're resurrecting people constantly, you'll be able to keep going. the galaxy would have even more being a larger ship, and the endeavor for all intents would be infinite
It basically kills the entire gameplay loop for me
The whole point was the trauma-team-style rescuing people and treating them, that's what was fun about it
I don't want to exist to be a respawn beacon
I have post in the Q&A thread here btw, that asks about how the plans for the apollo and such have changed with the new medical system and respawn changes.
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/looking-for-questions-star-citizen-live-all-ships-/6844294
An interesting response:
This doesn't answer the problems at all
The job of T3 beds was to treat minor injuries and stabilise patients before you can get them to a clinic
Because they were only on dedicated medical ships
There's also nothing stopping you bringing multiple sets of gear in your corsair
And it doesn't matter what the long term plan is if they kill off the profession now
This is a shortsighted change to sell more Ursa Medivacs that's just going to kill off the profession of people who actually wanted to be medics
I personally think that if the Mission content ramps up in difficulty, many medics will still have day jobs
There are entire major orgs entirely dedicated to medical work. You think those people are gonna stick around for the "long term" if their gameplay loop is gone?
Why? You can just bring an ursa medivac in your cargo bay and respawn when you die.
There's no reason to call for a medic
Or just.. Take a C8R to the mission site.
if the counterargument is "not every ship can fit an ursa", then that means that only the people who don't have a ship big enough for one have to interact with the rescue profession, which means there'll be a lot less for medics to do
The current state is an inefficient workflow for the userbase.
Instead of being on call post issue, I foresee the medical workflow becoming preventative measure
But that's not what the medical players are here for
We don't want to be respawn beacons. We're here to go out and rescue people
To, you know, be medics
What's the point of the apollo, or the galaxy (with med module), or the endeavour hope?
If you can just backspace there's zero need for any of those ships anymore
You mean one of the only functional professions?
Exactly!
Medics won’t exist if everybody is a medic.
The current workflow is similar to IRL paramedics versus a field medic is what i am gathering based on the dev comments:
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/the-new-medical-change-is-the-single-best-change-f/6846591
And the paramedic thing is the whole appeal
The trauma team thing
They just killed one of those for no reason. And nerfed T2 beds as well.
Everyone will not be medics because the majority of the userbase shows up to missions unprepared.
The real question is how CIG will facilitate medical groups to be present before they are needed
But that isn't the appeal of medical work
They won’t be. It is no different than it was. Medics still won’t be on site but now they won’t even arrive to site either.
The majority of the current medical playerbase is here for the trauma team experience. What happens to them?
Exactly!
There won't be a medical playerbase because the fun part won't be a thing anymore
Do you have any idea how boring the idea of your entire gameplay loop being flying to places and being a respawn beacon sounds?
It sounds exactly like speculating without knowing what the devs have in pipeline to finalize a profession.
I understand the concern but the current state of med rescue is fairly bare bones.
Except who would hire a medic when you could just park one inside your ship and “fagettabout” it?
So why did they make it worse?
It doesn't matter what's "in the pipeline" if the entire medical playerbase ups and leaves before they "finish" it
Just like 3.23?
And then comes back when a new ship is released!
I can't mention specific orgs here but do you really think any of the big medical orgs are gonna stick around after this?
People aren't gonna dedicate their whole org life to being a respawn beacon while they wait for CIG to one day fix the gameplay loop
A medical ship.
The… Norsair.
Why iterate in the development phase?
To prep for future functionality
Again
It does not matter what the eventual plan is if they kill off the entire medical playerbase before it's ready
This.
Just like Quantum Travel times?
Did you even do medical work? Why are you in this channel?
Who are they making it for?
They didn’t get longer, did they??
The difference is people still interact with quantum travel
Nobody's gonna bother calling a medic for a rescue when they aren't needed anymore
People do not call medics now when 'backspace' exists!
As a medic, they absolutely do
They do if they have good loot.
I'm plenty busy with it
I know I do.
Maybe you don't call a medic, but people absolutely do
The medical orgs I'm in wouldn't exist and be active if people didn't call for rescues
With Xeno Threat and Siege of Orison, the medical profession was a highlight.
Missions need to development to add weight to this profession, alongside risker mechanics
"Adding weight to this profession" does not mean "Strip out the part people actually found fun and expect people to be content with being respawn beacons"
No, this means adding Mobi Glass functionality to rate medical rescues properly!
But they aren't doing that, are they?
How is eliminating the profession “adding weight to profession.”
^
I guarantee you nobody is going to keep doing medical work if all they are are mobile respawn beacons
The same way hyperbole answers a question with a question. 
With Server Meshing and Pyro coming up on the road map, I am curious to see how ships like the Apollo and Galaxy fit into this equation.
They don’t because everybody will have a Nursa.
To haul in a C2?
Nursa can be hauled in a C2. Can the others?
You really expect the current medical playerbase to sit around twiddling their thumbs until 4.0 releases?
It feels like CIG doesn't believe we're an actual profession
Absolutely!
lol
lmao, in fact
You also know the apollo/galaxy etc aren't on the list of ships they teased at CitCon, right?
So it's not just going to be "waiting for 4.0"
It's going to be like a year before the profession exists again
You clearly have no interest in actual medical gameplay so why are you even taking part in this discussion?
Literally.
A year is optimistic.
I do have interest in medical gameplay (its in my name).
Being patient for updates to SC is part of the fun.
Before the profession is maybe possibly resurrected.
You might be fine with waiting years to be able to play your loop but the majority of the medical playerbase won't be
We have something fun and playable now
Ive heard this before and I encourage the both of you to continue to post questions to CIG in a civil manner.
Patient is looking forward to an improvement on your current gameplay. But you require current gameplay to do whilst looking toward the future for that concept to work.
^
I’m pissed waiting months or weeks for my current loop to be fixed and hoping MM gets repealed.
And "be a respawn beacon" is not "gameplay"
As of yesterday.
Spectator mode without the spectator.
A question for the both of you, when you accept medical beacons, do you clear hostiles?
Yes.
How do you deal with the replication layer recovery turning you into a criminal if you fire back?
The what?
The replication layer recovery feature for when the server crashes and resets the current mission state.
Never happened to me before.
Absolutely
I eat the prison time.
I originally posted the dev comments in here not to debate but to ask if this has been fixed.
With med beds gaining respawn features again, this possibly points to a blocker on mission states.
This is a feature I hope the devs fix in a future update to the medic profession.
But I never received a crime stat for killing hostiles while mediccing before.
Its going to be more prevalent in 3.23
Unknown.
My fingers are crossed that this is what Zyloh was hinting at in my message above.
i mean, to me it seems like you're mad just to be mad. i agree in the short term it will kill the gameplay, but as i said this can easily be balanced to a point where a medivac cannot be an entire respawn point for anyone, let alone a group. and death of a spaceman is still a thing. when that rolls around dying will have big consequences, moreover respawning will have big consequences. and t3 beds will have the biggest, going down as you go to t1. so people will want you to save them instead of respawning.
also now that i think about it, its pretty funny how i argued with multiple people on this server about how cig will probably keep t2 respawning even though i think its a pretty toxic mechanic. i still think this can be balanced to make medic gameplay work, but it kills it in the short term until doas comes out which aint happening until the game is very stable. it should have been kept to t1s can revive with minor consequences, t2s can revive if you bring the body back but keep t1 injuries, t3 can stabilize a dying person until you get them somewhere capable.
When people resort to questioning your playstyle loyalty, game length of ownership, etc. vs. staying on topic about a functionality / mechanic change; it truly speaks to the level of fear one has.
The Medical URSA has compartment like drawers to input and output objects and you may be onto a future feature requirement for respawning.
Adding compartment link: (PTU Spoiler)
#leaks-discussion💧 message
I'm not "mad to be mad". It doesn't super matter to me what the long-term plan is when it kills my gameplay loop now
I know they have future plans that will fix it, they obviously do if they want to introduce bigger medical ships
But it means the primary thing I play the game for is almost gone, in the meantime
I don't think that's an unreasonable thing to be upset about
Again, future compartments don't matter for the current state of the game
My concern isn't that medical will never be a gameplay loop again
It's obvious it will
My concern is that for now, I'm going to lose the primary reason I play
I don't think "You'll just have to wait a few years to get your gameplay back" is a fair thing to say to all the current medical mains
It would also help if we got any kind of communication at all from RSI on what their long-term plans are for the system
i don't get if you were taking shots at me or someone else tbh, sorry
but yeah, stuff required to revive is great, although a cooldown of sorts like a capacitor recharge would go a long way to make this a niche rather than a standard thing everybody does
well, no community in sc gets that so..
in an alpha where everything is being made to make the future gameplay better, a lot of people had a lot of loops just be bad or unreliable. bunkers didnt work for patches, cig didnt really care to fix it for months. traders have not been able to play multiple patches too with the 30ks and just outright bugs. i mean cig did do this instead of things like bugs happening, but still, people lose their gameplay loop for months on end on this game. it's just the nature of how sc works
i get that you're upset but no change just so people can have their gameplay loops isn't going to work in the long run, and yes you may want your gameplay now and not in the long run but at this point if you haven't accepted star citizen is going to change a bazillion times before everything is set in stone, that's just a reality you've gotta come to terms with
I think the whole it's an Alpha so changes are expected is fair.
I think it's also fair to be upset that something that was working well for you has been destroyed or taken away
Not at all!
This was in reference to your comment about arguments about game mechanics.
Change is to be expected on this timeline of development; appropriate feedback is paramount.
The medical profession is moving towards the field medic focus workflow versus paramedic ambulance response is how I am* interpreting the 3.23.1 changes.
yeah, people cannot accept change
I don't mind change as long as I still have something to do while things are in the process of changing
That's my ultimate issue with the way they're doing it
And yes, very much so
I asked a question on the ships Q&A about what the plans are for medical ships like the apollo now that plans have clearly changed, so hopefully that'll shed some light on things
most people do not though in sc and as frustrating as that is unless you come to terms with that you're gonna get a lot angrier
I totally understand that, I just don't think it's unreasonable to be upset that something that was working perfectly well for you and that you and your community had built their SC lives around was taken away
Ex. If you really liked the Ares Ion, you'd probably be pretty pissed that this patch it doesn't perform well at all due to its changes. Maybe that's what got you into the game in the first place.
It's Alpha so stuff like that happens but I think that'd still feel pretty cruddy.
Just changing how you feel can be pretty tough
I don't think "it happens to everyone" invalidates the fact that it's a shitty thing to happen to anyone, even if necessary
i agree its reasonable to be upset, but you gotta change from "this is terrible and i hate the change and im not gonna be able to play for months" to "it sucks that i cannot play but it is what it is" because it's gonna keep happening
it doesn't
it just means you gotta come to terms with it like everyone
I guess
I just wish they'd say something about what they're planning to do with all this
They clearly have a plan with the supply receptacles they're putting on the ships, and they've clearly had it for a while since the C8R has one, so why haven't they said anything?
when has cig said anything about anything thats important to the community tho
its just a bigger problem
this just proves it again, you have a big point
CIG isn't always good at communicating stuff.
I also think they often lean towards marketing and sales as a priority over clear communications first too
This change in medical functionality will probably boost a bunch of ship/vehicle sales
If they talked about it much more it might look like they're limiting its power and therefore lose some sales
It's also pretty shitty that the timing of this change is very clearly just so they can sell more of their precious nursa
Which the whole medical community was planning to use as an ambulance ground vic for getting close to the bunker and treating them there rather than having to ferry them all the way back to the ship
Instead they want it to basically be a mobile respawn beacon, it seems like
I don't think it's unreasonable to expect to be able to use the "medivac" vehicle as, you know, medivac
But yeah, anyway. It feels very money-driven
The timing of this change
Which makes it feel a whole lot worse
Because obviously they'll sell more nursas if everyone has a reason to have one
So it feels like we're being screwed over to make a quick buck, you know?
Am I missing something, how does one register to respawn before they die if they havent visited the vehicle previously?
By having it in your cargo bay before you go down to the bunker
What I mean is they don't seem to want it to be a medical vehicle for medics
They want it to be a mobile respawn beacon for whoever wants one
Because the medical community is relatively small and they'll sell way more this way
I haven't been seriously playing for that long but both the F8C and F7A launches/sales seem to indicate that CIG is indexing heavily on sales.
I'm not saying they should or shouldn't, but a lot of their decisions seem to focus more on sales than on current player experience
^
It's very transparent and blatant why they're doing this
Buffing T3 medbeds (and thus mostly killing off the medical profession) mere days before launching a new compact medical vehicle with a T3 bed
With AI difficulty being increased, using a cargo ship to ferry a C2/URSA may not continue to be feasible.
There's no indication that will be the case at the moment
You can also put one in your connie
Or your corsair
Or your freelancer
etc
https://old.reddit.com/r/starcitizen/comments/1crbqct/the_random_ai_ships_at_outposts_are_genuinely/
That all said, a bunch of people who have already purchased a T3 medical ship (C8R/Cutty Red) just got a lot more value/power in their purchase.
The new respawn gameplay probably will incentivise a lot more people to get these ships and use them for distro centres/bunkers etc.
It benefits everyone except the dedicated medical community, who it hurts, yes
Because the whole reason we play medical doesn't matter anymore
The trauma team thing is the fantasy
well with this coming, I hope they add in those consequences for respawning (besides losing your gear)
That can be one of the major balances. I doubt they'll do it before selling the Nursa as it could hurt sales
They should've waited until that was a thing before making this change
At least then they wouldn't kill off their medical playerbase in the process
Even if they don't plan to implement those consequences in game yet, I think they should give an update on where they see medical gameplay going
Absolutely, yes
It has been quite a while right since we've heard of Death of a Spaceman, etc. stuff?
Because right now our whole reason for playing is up in the air
I'm thinking there will be some sort of ISC oor what not featuring medical gameplay or the Nursa and hopefully they'll talk about it there. CIG has been stepping on rakes with how they communicate and they have been mostly doing damage control after the fact instead of being prepared to communicate in a way that prevents all this backlash and rage
There better be
Because right now it feels like they don't care about the medical community, and don't see us as an actual profession
Certainly not enough to not screw us over for a quick buck, at least
I think it's very very hard to argue that this wasn't motivated by the need to sell a new thing with a T3 bed
CIG will receive the torches and pitchforks anyways. Communication or not sadly.
At least if they told us what the plan is it wouldn't feel like they don't care about us
There might be blockers that could alter their plans (SM, Netcode, etc) that need further data on before its "cemented" into a roadmap.
@mental bobcat probably because a lot of people in this community get pretty easily angered.
There is just a repetitive pattern of lack of finesse with the way they go about. I just find it interesting. They do a lot of things really well but this has been an interesting one to follow!
AGREED!
Watching this game evolve in "open" development has been top tier entertainment.
I have learned a ton about video game development methodology, exciting times to be entering the Server Meshing phase.
I just
Don't see how in the current state of the game, Joe PvEer in their Corsair with a Nursa in the back has any need of us or our whole gameplay fantasy
If they're gonna make it take a limited resource to revive, sure, do that - But do that at the same time
Rather than rushing this out before the mechanics were ready to make it matter to sell the nursa
Because you assume that Joe PvEer was the one that used med beacons previously.
The guy who already has a C8R and Corsair combo is not using med beacons
The worst part of all this is that the community as a whole seems to be celebrating not having to interact with medical players anymore
And anyone who raises an objection is just getting told to fuck off
On Reddit/discord/etc
Like I talked here about being upset about losing my reason to play and the response was, and I quote, "sounds like you're just being mad to be mad"
But that's the point of this. They want to encourage everyone to buy their tiny T3 things, if they didn't already have one
Even if you don't wanna spend real money on it, a C8R costs 500k in-game
well they just straight up devalued your gameplay loop and the players that liked it
that's valid and real
And a hauler that can carry a C8R and beat AI costs how much?
You're honestly the first person I've seen on a non-medical discord/subreddit that seems to feel that way, and I appreciate it
Great, so now only people who don't have anything freelancer-sized-or-bigger need our services
No, it frames this change into perspective.
Adding respawn capability to all med beds is less of an issue than the current state of bare bones medical gameplay.
This is my entire point that I have agreed with you on.
The current state of medical gameplay is fun for the people who've made it their gameplay loop
Yes sitting waiting for a rescue isn't so fun, or wondering if the person actually wants to help you, but there are things they can do to address that rather than just killing it
People have been asking for a reputation system for medical ever since the beacons first went up
They could also do the most basic things to help us, like make it so we're actually treated as on the same side as our rescue target by the AI
This is what I am suggesting how the feedback should be sent, identifying gaps in the current profession with solutions to solve it.
Continue to focus on these points.
I'd personally love some medgun/device that can cure t3 injuries, but make it like something that takes a primary slot or something like that
Do you know how many hours I've had to spend in Klescher because they can't be bothered to make medical rescuers count as on the same side as their rescues?
It really feels like they just don't give a shit
do some medical players also get in the habit of taking out comms arrays? (when that isn't bugged)
Continue to provide constructive feedback, the devs read it!
You have a list of great points, do you have a summary that I could reference?
I guess with overdrive happening that has been impossible
If they read it they clearly don't care about it
Not that I've heard about, at least
I don't have a summary but I can try and put together a list of the big problems (for us) with the current medical system, if you wanted
Just as a quick bullet point list I'd say
That would be awesome!
being able to share the contract while the player is incapped, or when accepting a beacon. (seems like a bit of work but it'd solve that)
we can't even get turrets to function properly right now, 3.23 will blow up your ship AFTER you've cleared the bunker but not before because the trespass thing is messed up
The big one IMO is the fact that rescuers aren't counted as on the same side as their rescues, leading to being shot at by turrets and NPCs and causing lengthy klescher stays just for doing our job
This also leads to issues with like orison platforms and such where medical players need to maintain good rep with certain groups in order to be able to do their job and not be shot down
The lack of a reputation system for rescuers and rescuees means there's always a risk of being ambushed by the person calling, and also means that people calling have no guarantee that they're actually gonna be helped
It's to the point that rescue orgs have to maintain their own lists of people who shouldn't have tickets responded to because they're known to be taking advantage of the system
I feel like that's what causes a lot of the current distrust in the medical system, I think people who aren't medics would like it more if it was reliable
it's also pretty flippant of people to say no one wants to wait to get rescued. Because some people enjoy it for sure!
I see people saying a lot that medical gameplay isn't a thing and nobody actually uses it
But that blatantly isn't true
I can't mention specific orgs here but there are numerous major, very active medical orgs who make it their whole thing, and it's clearly busy enough for people to make it their main profession
Those are the two biggest issues with the profession as it is at the moment, imo
Fixing those things would make it a lot nicer for both the rescuers and those being rescued
Hell, they've even featured those orgs in their marketing material
I bet the medics in the well-known org they used to advertise ILW are feeling great about what they were actually being used for right now
I just want to be a medic in the center of a full out war, just dragging incapped people back and forth while bullets wiz pass me and I stabilize my patients
Give us like medic branded armor, it’s the same shit as most other armors, just with a Red Cross or smthn like that
Or white cross ofc
Damn, red armor, white trim, white cross
That would look sexy af
Agreed
games cant use the traditional real life red cross, its a trademarked emblem iirc
Then another color can be substituted...
yea you usually see a green or white cross instead of the red on white
White on red would work then, besides red armor looks nice with a white trim
light green and white
Did anyone catch this?
https://www.reddit.com/r/starcitizen/comments/1cu8xbp/rsi_ursa_medivac/l4huodj/
I saw it, yes
It's all well and good but I'd much much much much much rather they'd waited until this stuff was in place before making the change
its a typical CIG move. design ship, not have gameloop set, make changes to loop, defeat point of ship...
Better not walk back on lower tier beds being respawnable
Why did they remove it in the first place
We would just have hangars to view ships if they did that 
Because it led to people just respawning in their ships at the site and lemming-training in over and over
Which is ironically exactly what they seem to want to have happen with this change
After so many years, I am about to give up on being a medic. Seems CIG is going out their way not to allow any form of gameplay, now and the future.
How I'm feeling as well
It’s sadly how a lot of people feel, us medics seem to be left in the dust rn
solely medical orgs are shafted rn and in shambles somewhat. Ruined their entire org model and gameplay loop. Why call in rs1, medrunners, etc, when I can just slap a nursa or take a c8r, hit backspace and be back up and going
True Thought CIG loves the org medrunners.
Feel that cult got kicked in the ball s.
I'll put it like this, I'd rather die than get ganked
how much is the medursa?
60
damn
Nursa is at a comfortable price comparatively tho tbh
love my nursa, fits in the 600i nicely... 60 is not overpriced imo
60 what, thousand?
dollars?
atm, yea, think so
nursa is neat... respawn bed (for now at least) and it fits in plenty of ships
also has turret for blastin gits
made us medics near obsolete sadly
for now
For now
i hope they dont
its smart tbh
i aint buyin it till its in game
also fair
it probably wont be overly expensive in game either - similar in price to the regular ursa or lynx
might be an increased price due to the respawn
entirely possible
one day we shall get what we deserve, for now, we are on the back burner
such is the way of things
for now, .2 is what im excited for, cargo missions
with ILW i was able to finish my 600i chain - now have a permanent ship i can stuff the nursa in... have a C2 as well but that was bought in game and will be taken with a full wipe
also finished my medivac chain so have a cutty red for loaner
I wish i could pledge a ship, but i just cant bring myself to do it, atleast not until the performance of the game gets better
ive got a few things pledged, mostly smol things - my game package ship (LTI Cutter), an LTI C8R, LTI Nursa, and LTI 600i Explorer
and a few chains on the go from LTI tokens
all must be LTI coz my game package ship is LTI and it would cause brain-hurt if something wasnt LTI 

If i was to ever pledge a ship, im grabbin the C1 first
its too damn sexy of a ship not to get
I love crusader
if only fighting was better in their ships
they feel awkward to me
havent really tried fighting in any crusader ships tbh... only have the C2 from crusader atm
i did slap a pair of AD5B's on it for the brrrrt just in case though
C2's turrets kinda booty
but mostly its for draggin people and pulses, and the nursa to bunkers or wotever
C2's are great for a reclaimer fleet
one reclaimer, one c2, two fighters
decent money
yea i can see that
do a bit of reclaimer stuff, among other things, while waiting for medical to get better
CM at admin office commodity terminals
although i think it might be broken on stations
Cities wont take it
and reclaimers cant land at stations
(Grim Hex is an exception)
gotta go ADMIN, admin not in TDD
ah
at orison, the admin office is near cousin crows
idk why thought they were the same
then again, was tired af when i was on
so brain not fully functional
easy enough to make that mistake and assume all materials sell at same place tbh
CM still worth?
only like 1500 per SCU now
eh, thats still more money than what id be making doing bunkers
RMC something like 14.5 - 15k per SCU
RMC takes too long and idk how it works
obviously takes longer to skin a ship than to crack and munch it though
its so little SCU per spots
you turn skinner on and basically strip the hull right down the the framework
C2 is one of the easiest ships to skin coz nice and flat and smooth all over with no little nooks and crannies
i do that then munch it after im all done with it
you can fit an entire mercury skin in the vulture in one trip... full buffer + 9SCU, then another buffer full
What abt the reclaimer, is it worth?
takes maybe 40 mins to run that job
reclaimer can skin multiple C2's in a single run
reclaimer is cool, i have one bought in game
Yeah but whats the average amount of SCU per skinned C2
like does the profit out weigh the cost of the mission
cuz i got 100k to my name in game
er, not sure off the top of my head
i also dont do salvage contracts... prefer to commit insurance fraud

Niiiice
spawn C2... fly it out somewhere not far from a station and power it down completely - then either have a party member fly you back to said station (or backspace), claim the C2 and fly another one out there and repeat... skin them all with reclaimer till reclaimer is full of RMC
if you dont claim it, whoever is cracking them after theyve been skinned can get CS2 for that action, so you need to claim them
lol
but yea, fly your own C2 out and skin it with reclaimer, rinse and repeat
no contract cost, all profit
insurance fraud ftw

I dread the day when it gets nerfed
I dont blame u tbh
is good money if you have a team... 3 man team can make a little over a million per run if you skin like 5 or 6 C2's in one session
thats per person
1m per person?!?
yea, easy
and you can just keep it rolling, coz it takes a while to skin a C2, so by the time youve skinned a couple... the claim time has run down and you can keep bringing C2's to your own personal scrap yard in space
is good
also very chill, can just salvage and chat with your team, have a laugh
even split on money for everyone, you'll all still make good monies
obviously it goes down a little with a larger team
but if you have like 6 people - one reclaimer can skin, while the other follows along behind and cracks the ships for CMATs after youve taken the hull off them for RMC
sell everything and split cash evenly
Id most likely have 4 people max
1 for transport, 1 who owns the C2, me who owns the reclaimer, and a buddy to move boxes
its not medical gameplay but it does bring in cash
RN i need anything to make cash lmao
we dont even load the C2 with the boxes, only skin them
the reclaimer has a huge amount of box space
and you only need like 20 boxes in the 16SCU to be able to make something like 1.3 mill per person with a 3 man team i think
well if thats correct that .3m for the 3 people would go towards the 4th
yea, obviously everyone earns a touch less with more people in team
its still good money though
yeah
and you dont have to worry about contract cost, or bugs
get someone on the team who has a C2 to spawn and claim, spawn and claim 
its something to do for cash while medical is in the works
am lookin forward to decent medical one day
most of my planned fleet revolves around medical units - nursa, C8R, medivac, endeavour
Im looking forward to better bounty hunting
I just hope we'll be able to apprehend bounties in stations / Cities
not sure how that will work, maybe some kind of non lethal option
yea
i use the medbed to get food and drinks
hunger and thirst stacks/goes faster if you only use the bed for restoring it though
far better to drink / eat to get the buffs and have your satiety deplete slower
using the bed for hunger and thirst is good enough in between though
Reasons why i wish the reclaimer had a medbay
just take a bunch of lux with you on a job 
no 🗿
lmao
i only hoard snacks that give buffs, and drinks of course
anything that comes with debuff gets left wherever i found it
this way im fed and watered, and in the best condition at all times
KISS method (Keep It Stupid Simple): Cruz Lux for everything
More medical gameplay and missions!
remember when we had beacons
good times
I mean, those kinda? Work now
terrapin will defo fit in a polaris hangar
me too man, me too.
Aside from armor and the missile rack is there any difference between apollo and Medivac?
I don't have good access to check but I think the medivac is slower because of the armour
I think that's it for as far as I know, maybe cargo space will differ.
I believe also has stock ballistic guns instead of lasers but that could always change
that sucks about the guns, but im not sure the speed makes a difference anymore with mastermodes
here's to me hoping the apollo loaner becomes the terramed
i'de like to know the difference between them, i assume the terrapin will be more agile (faster landings and turns especially in atmos), but apollo will be faster forward and more beds/capacity
Apollo is better at hospital. Terrapin is better at evac.
but i wonder how close the medivac is to the medipin
From a theory craft perspective, can the Terrapin fit inside a Galaxy?
i doubt it, a prospect cant either if i remember right
depens on the hieght of the hull
and the legs when landed
i think its just the doors not big enough not the actual room
could be wrong tho
To add to this, the Apollo will have drone retrieval, solo pilot potentially friendlier than Terrapin needing an extraction FPS crew
C8R can.
No drones, No missiles, but it is smaller and more durable.
no
Anybody here?
I have a Medivac and probably not even close.
Replying to a 6mo ago comment goes hard
It just pinged me now for some reason.
no, it's dead
just like cig killed the sliver of medical gameplay we had
i mean even if med beacons existed still they'd be dead because item recovery t0
I want the ammo from my backpack though.
ah yes the 300 uec ammo in your backpack
Well its not like I’m paying them.
Medical javelin with 870 size zero mini gun that shoots medpens
Yeah :/
apollo in l0d0 iae here we come
YO ARE WE BACK?
Check back in 2030

a man can cope
Why isn’t there a hospital kraken. Cutty reds can be on the platform. While they have an entire facility inside the kraken
i mean the kraken is already big enough that it should have a small hospital in it
it's a flying city with a bazillion crew and i think it has a small railway too
Getting a tier 3 med bay. Which I’m probably just gonna buy an Apollo and park it on the kraken
I wish they had a small/medium size ship that can craft ammo and refine fuel to have unlimited supply. Or just remove the dragonfly bay and have a crafting station and fuel refinery
at that size and for what it is the kraken should come with a t1
Apollo wont have drones when released 🙁
currenty its wont have them and dont know if it will get them by the sounds from Q&A
Yeah they did say that it was concepted when the medical gameplay loop wasn’t as realized as it is now.
Plus with their statement on wanting to release ships with their gameplay features, I’d imagine it just won’t get drones.
well the apollo is on the card doctors
hell yea
i hope the jump between medivac and triage isn't huge, might wanna turn my triage into a medivac at some point
last sale it was $10 i think about a 5% diffrence so if scale creep ups the price best i can estimate is if they hit like 280-300 for triage (if i remember the full rpice correctly concept) medivac will be 295-315
but like the guardian vs QI based on concept i just think the medivac is better, gives you an edge to escape with the extra armour
if the current $25 gap doesn't widen ill be happy
well medgel is in evo ptu now, medical needs soon,
In upcoming PTU builds we will be making the following medical bed changes. Changes are in bold, with some dev comments provided to explain our thoughts and any additional context.
Amount of MedGel contained within a single canister increased from 100 to 200. The cost of a single canister remains at 100,000 aUEC.
Respawning still consumes 100 MedGel, however due to the canister change this is now the equivalent of 50,000 aUEC.Our goal with the respawn cost was to price it more towards the experienced players and the feedback on this cost has been a mixed bag. To make it more accessible, whilst still providing a decent drain on aUEC over time, the decision was made to reduce the price.
**Healing tiered injuries is now different MedGel costs, rather than a flat amount for any and all injuries.
Healing a T3 injury will consume 5 MedGel, the equivalent of 2,500 aUEC.
Healing a T2 injury will consume 10 MedGel, the equivalent of 5,000 aUEC.
Healing a T1 injury will consume 20 MedGel, the equivalent of 10,000 aUEC.
**
The aim of the flat healing cost was to try and keep it very simple where 1 canister = 1 respawn or 2 heals, being mindful that this would be easier to mentally keep track of how much MedGel is remaining if the ship was being operated by a team with members out in the field.
The injury costs were balanced towards a worse case scenario of having a T1 injury.However the overwhelming feedback was this was too much and that the simplicity was not a concern, so we're happy to split them up and make them cheaper. Same as when it was a flat cost, if you have multiple injuries of the same tier, e.g. three T2 injuries then the cost is just 10 MedGel.
Tier 3 beds have had their capacity increased from 100 to 200.
Tier 2 beds have had their capacity increased from 200 to 400.
Tier 1 beds have had their capacity increased from 400 to 600.We want the bed capacity to be divisible by the canister amount, which is the main driving force behind this change. However we also recognize that for T3 beds its a nice QoL update to be able to heal a few times and still have 1 respawn in reserve before having to top up again.
Respawn distance of T1 beds is increased from 150,000,000 meters to 750,000,000,000 meters, enough to cover most star systems.
The dev (..maybe me) who gave the numbers to team putting together the website design brief referenced the wrong cell in excel when doing an AU to meters conversion and this is now fixing it.
Medical canisters will be added to LTP.
A minor note on this, we know there are some of these canisters scattered around hospitals on live. Those will be removed when 4.3.1 goes live, any canisters collected now on 4.3 will not persist into 4.3.1
apollo, the ship with the most expensive walls 3 mil of medgel in each module, never doing this in live

