#Medical Gameplay Enjoyer Club

1 messages · Page 1 of 1 (latest)

vagrant pilot
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This thread was suggested by @turbid vale and recieved the preequisite number of reactions.

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Tell us where it hurts

frozen parrot
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wheres my cutty red but it isnt drake

bitter timber
frozen parrot
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cutty red but not cutty red

turbid vale
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Yeeeeesssss

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All praise the Apollo!

onyx bramble
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Pls gib Apollo

turbid vale
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I just hope we can squeeze a STV in the back.

gleaming sluice
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the only true combat medical rescue ship

turbid vale
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Isn't the standard terrapin meant to have "an array of weapons to deal with any threat" I'm sure I read that somewhere... But in game it has like 2 size 2 guns.

gleaming sluice
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Terrapin is a pathfinder

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Heavy armored, fast and small

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and has a range scanner on top

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but that scanner doesnt work atm

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later you will see every ship ages ago bevore they even see you

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but you need a second dude inside the chair in the back to operate the Radar

turbid vale
gleaming sluice
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it would make sence

turbid vale
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I want the Apollo to be able to fit a vehicle. STV minimum, Ursa maximum. The door is beg enough. Not sure about the hallway. Even if they just did it on the Triage by removing the "reception area" the Medevac has.

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I'll definitely be stuffing a Ranger in the back somehow.

gleaming sluice
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my galaxy can fit an ursa

frozen parrot
gleaming sluice
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Its a rescue ship you dont need a bed to sleep i think

frozen parrot
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increase its utility tho

frozen parrot
gleaming sluice
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Yeah but normal terrapin is intendet to work shifts

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Medical rescue is you get an contract then you go out

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Pathfinder/scanner is 24/7

frozen parrot
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i still think having a bed would just make it better

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2 beds in a ship of that size is a little OP anyways

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having the bed instead could make it an intermediate between the c8r and cutty red

gleaming sluice
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Its for mid combat rescue so i think its okey for 2 befs

frozen parrot
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bunks probably

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tight fit tho maybe

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probably aegis style bunks like in the vanguard or redeemer

gleaming sluice
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Could be yeah

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But i dont need beds for it

frozen parrot
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i like beds

frozen parrot
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Medical ground vehicle when

turbid vale
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When are Medical Rescues going to get immunity to get into bunkers?

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I shouldn't be shot by guards when on an errand of mercy.

left patrol
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plz more medical gamplay

gleaming sluice
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Soon tm

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I do my own medical events till they release more

turbid vale
gleaming sluice
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I cant tell you more here ^^

turbid vale
gleaming sluice
turbid vale
gleaming sluice
turbid vale
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No worries

soft scroll
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Just curious how many real docs or medics like this role and if they would want more dosing and treatments or more magic healing via the computers

frozen parrot
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Isn't it amazing

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2 tier 3 medbeds terminals on too of them, and then a bathroom unit and sink unit on each side respectively

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Followed by a cabin

turbid vale
gleaming sluice
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I dm you later my stuff @turbid vale

manic niche
tacit phoenix
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My first attempt the Apollo Triage. A few errors though. I'll try and clean it and paint it during the weekend.

frozen parrot
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Make cool concierge paint (black and grey with tacky gold)

manic niche
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Looks good

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One day I need to get a 3D printer...... Oh the models that would be around my place.

paper horizon
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Yoooo, where my fellow medics at?

opaque olive
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In concept 😁 waiting for 3.22.1 to drop

paper horizon
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What’s so special abt 3.22.1 for us?

opaque olive
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oh i meant just so i could update not medically important - i guess having some lost pledge gear back helps

turbid vale
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Medical ground vehicles when?

gleaming sluice
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Medical spartan

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Or a cyclone with backseats like in a truck

haughty patio
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i too want medical ground vehicles...
also some kind of hover stretchers wouldnt be a bad thing either - perhaps a slot compartment in the hull of medical ships of a certain size they can be pulled out of... so we dont have to drag our patient along the floor or medpen them and have them cripple their own way to the medbeds

frozen parrot
opaque olive
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i hope prison pods get a medical version to stabilise but not trap the person

turbid vale
feral bobcat
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surgical gameplay when

paper horizon
paper horizon
opaque olive
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Yh I don't remember which ISC covered it but the Zeus Mr has 2 of em in it and the hawk is losing the chair in the back for a pod mount.

Just shove your prisoner in it and take them in alive or dead to a hand in site.

paper horizon
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Sounds cool, def would make bounty hunting more fun imo

feral bobcat
paper horizon
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Field medic

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perfect

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make shooting me a warcrime

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give us a nice set of armor with medic symbols

quaint solstice
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Trying to think of a good carrier vehicle for a potential ambulance ursa, if we ever get that. Any thoughts on what would work well?
It can be something upcoming soon, potentially.

toxic dune
prime python
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Oh cool a Valkyrie can fit one

mental bobcat
# quaint solstice Trying to think of a good carrier vehicle for a potential ambulance ursa, if we ...

A Galaxy with a hospital module is rumored to have the capability to carry a C8 and deploy an Ursa via elevator.

tristPWN has a great mock-up:
https://youtu.be/6wywAfehMAw?t=350

For a size lower, the MSR might be a better option for blockade running / data smuggling and hauling an URSA.

In this Video I am exploring the Galaxy's medical module - everything inside was built by me based on the concept art though, so It might not 100% match the final ship, once it comes out.

00:00 - 01:37 - Intro
01:37 - 03:01 - Hangar Doors
03:01 - 03:40 - Bathrooms
03:40 - 05:44 - Medical module I
05:44 - 07:23 - URSA medical
07:23 - 09:55 - M...

▶ Play video
quaint solstice
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All good options, thank you!

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Yes, I know :P

tacit phoenix
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My medical set up: C8, Ursa, Apollo, and Galaxy. What am I missing?

prime python
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Cutlass red if you needed something bigger than a c8r but smaller than apollo

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Endeavour hope for something bigger than galaxy @tacit phoenix

tacit phoenix
tacit phoenix
paper dust
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C8R is the best medical ship.

vague summit
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so when is the medical terrapin sst to release anyways

opaque olive
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When the 890A is

slow stone
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Might hop in this club

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Probably

opaque olive
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Welcome, scapels on the left ,drugs cabinet on the right.

paper horizon
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Medic Dan is no more, the game ate my pices : (

slow stone
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Waiting for Nursa

opaque olive
paper horizon
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damn fr?

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bouta go buy me a new one

tacit phoenix
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Morning, Send my Apollo.

spiral tartan
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gib apollo and nursa

left patrol
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okay, what are the thoughts of medic enjoyers on the new changes? i like the loop, have a galaxy and an endeavor for it and i plan to play a role where i keep a galaxy or an endeavor supplied and ready for resupplies, restocks and shuttling for

a) forward operating base for my org in events or pvp, where all the members would go back into battle much faster

b) servicing players in systems like pyro where there's maybe not a lot of respawn points and it's not easy to stock up and make money that way, just anywhere hard to get to and stock up at and populated

c) lend services to small groups for money

i think that the change is pretty good, but it has to be balanced with a biomass type thing where, you take your nursa out of your corsair and head to a bunker. if you die, that's it. you either gotta take 15 minutes to go get supplies (or have some handy in your ship of choice, corsair in this case has plenty scu spaces extra with an ursa inside to do that, not to mention something like a c2) or you go again without a respawn.

now, this could be balanced in a way where maybe there's some sort of quick discharge capacitor that needs a lot of charge to construct a body, along with biomass. so even if you did take extra biomass in your mothership, something like a c8r or the nursa still maybe needs 15-30 minutes to charge the capacitors to perform the operation. maybe the cutty red can have 2 of the capacitors, making it so you can die, start one cooldown and if you die again, you still have another shot while your first battery has been charging since you awakened first.

but of course, say an apollo maybe has even more capacitors, so practically unless you're resurrecting people constantly, you'll be able to keep going. the galaxy would have even more being a larger ship, and the endeavor for all intents would be infinite

quaint solstice
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The whole point was the trauma-team-style rescuing people and treating them, that's what was fun about it

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I don't want to exist to be a respawn beacon

mental bobcat
quaint solstice
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The job of T3 beds was to treat minor injuries and stabilise patients before you can get them to a clinic

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Because they were only on dedicated medical ships

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There's also nothing stopping you bringing multiple sets of gear in your corsair

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And it doesn't matter what the long term plan is if they kill off the profession now

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This is a shortsighted change to sell more Ursa Medivacs that's just going to kill off the profession of people who actually wanted to be medics

mental bobcat
quaint solstice
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There are entire major orgs entirely dedicated to medical work. You think those people are gonna stick around for the "long term" if their gameplay loop is gone?

quaint solstice
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There's no reason to call for a medic

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Or just.. Take a C8R to the mission site.

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if the counterargument is "not every ship can fit an ursa", then that means that only the people who don't have a ship big enough for one have to interact with the rescue profession, which means there'll be a lot less for medics to do

mental bobcat
quaint solstice
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To, you know, be medics

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What's the point of the apollo, or the galaxy (with med module), or the endeavour hope?

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If you can just backspace there's zero need for any of those ships anymore

paper dust
quaint solstice
paper dust
mental bobcat
quaint solstice
paper dust
mental bobcat
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Everyone will not be medics because the majority of the userbase shows up to missions unprepared.

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The real question is how CIG will facilitate medical groups to be present before they are needed

quaint solstice
paper dust
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They won’t be. It is no different than it was. Medics still won’t be on site but now they won’t even arrive to site either.

quaint solstice
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The majority of the current medical playerbase is here for the trauma team experience. What happens to them?

quaint solstice
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Exactly!
There won't be a medical playerbase because the fun part won't be a thing anymore

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Do you have any idea how boring the idea of your entire gameplay loop being flying to places and being a respawn beacon sounds?

paper dust
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That’s not even a gameplay loop.

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That’s just professional spectator mode.

mental bobcat
paper dust
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Except who would hire a medic when you could just park one inside your ship and “fagettabout” it?

quaint solstice
paper dust
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Just like 3.23?

mental bobcat
quaint solstice
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I can't mention specific orgs here but do you really think any of the big medical orgs are gonna stick around after this?

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People aren't gonna dedicate their whole org life to being a respawn beacon while they wait for CIG to one day fix the gameplay loop

paper dust
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The… Norsair.

mental bobcat
quaint solstice
mental bobcat
quaint solstice
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Did you even do medical work? Why are you in this channel?

paper dust
paper dust
quaint solstice
mental bobcat
quaint solstice
paper dust
quaint solstice
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I'm plenty busy with it

paper dust
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I know I do.

quaint solstice
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Maybe you don't call a medic, but people absolutely do

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The medical orgs I'm in wouldn't exist and be active if people didn't call for rescues

mental bobcat
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With Xeno Threat and Siege of Orison, the medical profession was a highlight.

Missions need to development to add weight to this profession, alongside risker mechanics

quaint solstice
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"Adding weight to this profession" does not mean "Strip out the part people actually found fun and expect people to be content with being respawn beacons"

mental bobcat
quaint solstice
paper dust
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How is eliminating the profession “adding weight to profession.”

quaint solstice
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^

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I guarantee you nobody is going to keep doing medical work if all they are are mobile respawn beacons

mental bobcat
paper dust
mental bobcat
paper dust
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Nursa can be hauled in a C2. Can the others?

quaint solstice
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You really expect the current medical playerbase to sit around twiddling their thumbs until 4.0 releases?

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It feels like CIG doesn't believe we're an actual profession

quaint solstice
# mental bobcat Absolutely!

lol
lmao, in fact
You also know the apollo/galaxy etc aren't on the list of ships they teased at CitCon, right?

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So it's not just going to be "waiting for 4.0"

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It's going to be like a year before the profession exists again

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You clearly have no interest in actual medical gameplay so why are you even taking part in this discussion?

mental bobcat
paper dust
quaint solstice
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We have something fun and playable now

mental bobcat
paper dust
quaint solstice
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^

paper dust
quaint solstice
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And "be a respawn beacon" is not "gameplay"

paper dust
paper dust
mental bobcat
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A question for the both of you, when you accept medical beacons, do you clear hostiles?

paper dust
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Yes.

mental bobcat
# paper dust Yes.

How do you deal with the replication layer recovery turning you into a criminal if you fire back?

mental bobcat
# paper dust *The what?*

The replication layer recovery feature for when the server crashes and resets the current mission state.

paper dust
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Never happened to me before.

mental bobcat
# paper dust Never happened to me before.

I originally posted the dev comments in here not to debate but to ask if this has been fixed.

With med beds gaining respawn features again, this possibly points to a blocker on mission states.

paper dust
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I dunno whats happening.

mental bobcat
paper dust
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But I never received a crime stat for killing hostiles while mediccing before.

mental bobcat
paper dust
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I did get one for destroying Illegal Monitors though.

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When will it be fixed.

mental bobcat
left patrol
# quaint solstice It basically kills the entire gameplay loop for me

i mean, to me it seems like you're mad just to be mad. i agree in the short term it will kill the gameplay, but as i said this can easily be balanced to a point where a medivac cannot be an entire respawn point for anyone, let alone a group. and death of a spaceman is still a thing. when that rolls around dying will have big consequences, moreover respawning will have big consequences. and t3 beds will have the biggest, going down as you go to t1. so people will want you to save them instead of respawning.

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also now that i think about it, its pretty funny how i argued with multiple people on this server about how cig will probably keep t2 respawning even though i think its a pretty toxic mechanic. i still think this can be balanced to make medic gameplay work, but it kills it in the short term until doas comes out which aint happening until the game is very stable. it should have been kept to t1s can revive with minor consequences, t2s can revive if you bring the body back but keep t1 injuries, t3 can stabilize a dying person until you get them somewhere capable.

mental bobcat
# left patrol also now that i think about it, its pretty funny how i argued with multiple peop...

When people resort to questioning your playstyle loyalty, game length of ownership, etc. vs. staying on topic about a functionality / mechanic change; it truly speaks to the level of fear one has.

The Medical URSA has compartment like drawers to input and output objects and you may be onto a future feature requirement for respawning.

Adding compartment link: (PTU Spoiler)
#leaks-discussion💧 message

quaint solstice
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I know they have future plans that will fix it, they obviously do if they want to introduce bigger medical ships

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But it means the primary thing I play the game for is almost gone, in the meantime

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I don't think that's an unreasonable thing to be upset about

quaint solstice
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My concern isn't that medical will never be a gameplay loop again

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It's obvious it will

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My concern is that for now, I'm going to lose the primary reason I play

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I don't think "You'll just have to wait a few years to get your gameplay back" is a fair thing to say to all the current medical mains

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It would also help if we got any kind of communication at all from RSI on what their long-term plans are for the system

left patrol
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but yeah, stuff required to revive is great, although a cooldown of sorts like a capacitor recharge would go a long way to make this a niche rather than a standard thing everybody does

left patrol
left patrol
# quaint solstice I'm not "mad to be mad". It doesn't super matter to me what the long-term plan i...

in an alpha where everything is being made to make the future gameplay better, a lot of people had a lot of loops just be bad or unreliable. bunkers didnt work for patches, cig didnt really care to fix it for months. traders have not been able to play multiple patches too with the 30ks and just outright bugs. i mean cig did do this instead of things like bugs happening, but still, people lose their gameplay loop for months on end on this game. it's just the nature of how sc works

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i get that you're upset but no change just so people can have their gameplay loops isn't going to work in the long run, and yes you may want your gameplay now and not in the long run but at this point if you haven't accepted star citizen is going to change a bazillion times before everything is set in stone, that's just a reality you've gotta come to terms with

prime python
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I think the whole it's an Alpha so changes are expected is fair.

I think it's also fair to be upset that something that was working well for you has been destroyed or taken away

mental bobcat
# left patrol i don't get if you were taking shots at me or someone else tbh, sorry

Not at all!

This was in reference to your comment about arguments about game mechanics.

Change is to be expected on this timeline of development; appropriate feedback is paramount.

The medical profession is moving towards the field medic focus workflow versus paramedic ambulance response is how I am* interpreting the 3.23.1 changes.

left patrol
quaint solstice
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That's my ultimate issue with the way they're doing it

quaint solstice
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I asked a question on the ships Q&A about what the plans are for medical ships like the apollo now that plans have clearly changed, so hopefully that'll shed some light on things

left patrol
quaint solstice
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I totally understand that, I just don't think it's unreasonable to be upset that something that was working perfectly well for you and that you and your community had built their SC lives around was taken away

prime python
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Ex. If you really liked the Ares Ion, you'd probably be pretty pissed that this patch it doesn't perform well at all due to its changes. Maybe that's what got you into the game in the first place.

It's Alpha so stuff like that happens but I think that'd still feel pretty cruddy.

Just changing how you feel can be pretty tough

quaint solstice
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I don't think "it happens to everyone" invalidates the fact that it's a shitty thing to happen to anyone, even if necessary

left patrol
left patrol
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it just means you gotta come to terms with it like everyone

quaint solstice
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I guess
I just wish they'd say something about what they're planning to do with all this
They clearly have a plan with the supply receptacles they're putting on the ships, and they've clearly had it for a while since the C8R has one, so why haven't they said anything?

left patrol
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when has cig said anything about anything thats important to the community tho

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its just a bigger problem

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this just proves it again, you have a big point

prime python
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CIG isn't always good at communicating stuff.

I also think they often lean towards marketing and sales as a priority over clear communications first too

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This change in medical functionality will probably boost a bunch of ship/vehicle sales

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If they talked about it much more it might look like they're limiting its power and therefore lose some sales

quaint solstice
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It's also pretty shitty that the timing of this change is very clearly just so they can sell more of their precious nursa
Which the whole medical community was planning to use as an ambulance ground vic for getting close to the bunker and treating them there rather than having to ferry them all the way back to the ship

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Instead they want it to basically be a mobile respawn beacon, it seems like

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I don't think it's unreasonable to expect to be able to use the "medivac" vehicle as, you know, medivac

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But yeah, anyway. It feels very money-driven

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The timing of this change

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Which makes it feel a whole lot worse

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Because obviously they'll sell more nursas if everyone has a reason to have one

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So it feels like we're being screwed over to make a quick buck, you know?

mental bobcat
quaint solstice
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What I mean is they don't seem to want it to be a medical vehicle for medics

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They want it to be a mobile respawn beacon for whoever wants one

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Because the medical community is relatively small and they'll sell way more this way

prime python
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I haven't been seriously playing for that long but both the F8C and F7A launches/sales seem to indicate that CIG is indexing heavily on sales.

I'm not saying they should or shouldn't, but a lot of their decisions seem to focus more on sales than on current player experience

quaint solstice
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^

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It's very transparent and blatant why they're doing this

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Buffing T3 medbeds (and thus mostly killing off the medical profession) mere days before launching a new compact medical vehicle with a T3 bed

mental bobcat
quaint solstice
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You can also put one in your connie

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Or your corsair

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Or your freelancer

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etc

quaint solstice
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I'm sure a corsair can handle a few AI ships

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And yes, I've seen that post

prime python
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That all said, a bunch of people who have already purchased a T3 medical ship (C8R/Cutty Red) just got a lot more value/power in their purchase.

The new respawn gameplay probably will incentivise a lot more people to get these ships and use them for distro centres/bunkers etc.

quaint solstice
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Because the whole reason we play medical doesn't matter anymore

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The trauma team thing is the fantasy

prime python
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well with this coming, I hope they add in those consequences for respawning (besides losing your gear)

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That can be one of the major balances. I doubt they'll do it before selling the Nursa as it could hurt sales

quaint solstice
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They should've waited until that was a thing before making this change
At least then they wouldn't kill off their medical playerbase in the process

prime python
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Even if they don't plan to implement those consequences in game yet, I think they should give an update on where they see medical gameplay going

quaint solstice
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Absolutely, yes

prime python
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It has been quite a while right since we've heard of Death of a Spaceman, etc. stuff?

quaint solstice
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Because right now our whole reason for playing is up in the air

prime python
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I'm thinking there will be some sort of ISC oor what not featuring medical gameplay or the Nursa and hopefully they'll talk about it there. CIG has been stepping on rakes with how they communicate and they have been mostly doing damage control after the fact instead of being prepared to communicate in a way that prevents all this backlash and rage

quaint solstice
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There better be
Because right now it feels like they don't care about the medical community, and don't see us as an actual profession

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Certainly not enough to not screw us over for a quick buck, at least

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I think it's very very hard to argue that this wasn't motivated by the need to sell a new thing with a T3 bed

mental bobcat
quaint solstice
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At least if they told us what the plan is it wouldn't feel like they don't care about us

mental bobcat
prime python
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@mental bobcat probably because a lot of people in this community get pretty easily angered.

There is just a repetitive pattern of lack of finesse with the way they go about. I just find it interesting. They do a lot of things really well but this has been an interesting one to follow!

mental bobcat
quaint solstice
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I just

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Don't see how in the current state of the game, Joe PvEer in their Corsair with a Nursa in the back has any need of us or our whole gameplay fantasy

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If they're gonna make it take a limited resource to revive, sure, do that - But do that at the same time

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Rather than rushing this out before the mechanics were ready to make it matter to sell the nursa

mental bobcat
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The guy who already has a C8R and Corsair combo is not using med beacons

quaint solstice
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The worst part of all this is that the community as a whole seems to be celebrating not having to interact with medical players anymore
And anyone who raises an objection is just getting told to fuck off
On Reddit/discord/etc

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Like I talked here about being upset about losing my reason to play and the response was, and I quote, "sounds like you're just being mad to be mad"

quaint solstice
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Even if you don't wanna spend real money on it, a C8R costs 500k in-game

prime python
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well they just straight up devalued your gameplay loop and the players that liked it

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that's valid and real

mental bobcat
quaint solstice
quaint solstice
mental bobcat
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No, it frames this change into perspective.

Adding respawn capability to all med beds is less of an issue than the current state of bare bones medical gameplay.

This is my entire point that I have agreed with you on.

quaint solstice
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The current state of medical gameplay is fun for the people who've made it their gameplay loop

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Yes sitting waiting for a rescue isn't so fun, or wondering if the person actually wants to help you, but there are things they can do to address that rather than just killing it

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People have been asking for a reputation system for medical ever since the beacons first went up

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They could also do the most basic things to help us, like make it so we're actually treated as on the same side as our rescue target by the AI

mental bobcat
prime python
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I'd personally love some medgun/device that can cure t3 injuries, but make it like something that takes a primary slot or something like that

quaint solstice
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Do you know how many hours I've had to spend in Klescher because they can't be bothered to make medical rescuers count as on the same side as their rescues?

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It really feels like they just don't give a shit

prime python
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do some medical players also get in the habit of taking out comms arrays? (when that isn't bugged)

mental bobcat
prime python
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I guess with overdrive happening that has been impossible

quaint solstice
quaint solstice
quaint solstice
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Just as a quick bullet point list I'd say

prime python
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being able to share the contract while the player is incapped, or when accepting a beacon. (seems like a bit of work but it'd solve that)

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we can't even get turrets to function properly right now, 3.23 will blow up your ship AFTER you've cleared the bunker but not before because the trespass thing is messed up

quaint solstice
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The big one IMO is the fact that rescuers aren't counted as on the same side as their rescues, leading to being shot at by turrets and NPCs and causing lengthy klescher stays just for doing our job
This also leads to issues with like orison platforms and such where medical players need to maintain good rep with certain groups in order to be able to do their job and not be shot down

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The lack of a reputation system for rescuers and rescuees means there's always a risk of being ambushed by the person calling, and also means that people calling have no guarantee that they're actually gonna be helped

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It's to the point that rescue orgs have to maintain their own lists of people who shouldn't have tickets responded to because they're known to be taking advantage of the system

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I feel like that's what causes a lot of the current distrust in the medical system, I think people who aren't medics would like it more if it was reliable

prime python
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it's also pretty flippant of people to say no one wants to wait to get rescued. Because some people enjoy it for sure!

quaint solstice
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I see people saying a lot that medical gameplay isn't a thing and nobody actually uses it
But that blatantly isn't true

#

I can't mention specific orgs here but there are numerous major, very active medical orgs who make it their whole thing, and it's clearly busy enough for people to make it their main profession

#

Those are the two biggest issues with the profession as it is at the moment, imo

#

Fixing those things would make it a lot nicer for both the rescuers and those being rescued

quaint solstice
paper horizon
#

I just want to be a medic in the center of a full out war, just dragging incapped people back and forth while bullets wiz pass me and I stabilize my patients

#

Give us like medic branded armor, it’s the same shit as most other armors, just with a Red Cross or smthn like that

#

Or white cross ofc

#

Damn, red armor, white trim, white cross

#

That would look sexy af

manic niche
#

Agreed

haughty patio
#

games cant use the traditional real life red cross, its a trademarked emblem iirc

mental bobcat
haughty patio
#

yea you usually see a green or white cross instead of the red on white

paper horizon
#

White on red would work then, besides red armor looks nice with a white trim

slow stone
#

light green and white

mental bobcat
quaint solstice
#

It's all well and good but I'd much much much much much rather they'd waited until this stuff was in place before making the change

spiral tartan
slow stone
#

Better not walk back on lower tier beds being respawnable

#

Why did they remove it in the first place

mental bobcat
quaint solstice
#

Which is ironically exactly what they seem to want to have happen with this change

slow stone
#

If they remove it ill just ccu the nursa to something else kekw

tacit phoenix
#

After so many years, I am about to give up on being a medic. Seems CIG is going out their way not to allow any form of gameplay, now and the future.

paper horizon
spiral tartan
#

solely medical orgs are shafted rn and in shambles somewhat. Ruined their entire org model and gameplay loop. Why call in rs1, medrunners, etc, when I can just slap a nursa or take a c8r, hit backspace and be back up and going

tacit phoenix
#

Feel that cult got kicked in the ball s.

paper horizon
#

MedRunners are…. Interesting

#

I’m fine with my small unofficial org

spiral tartan
#

I'll put it like this, I'd rather die than get ganked

vague summit
#

how much is the medursa?

quaint solstice
vague summit
#

damn

spiral tartan
#

Nursa is at a comfortable price comparatively tho tbh

haughty patio
#

love my nursa, fits in the 600i nicely... 60 is not overpriced imo

paper horizon
#

dollars?

haughty patio
#

lol, LMU's (local money units)

paper horizon
#

is the nursa pledge only rn?

#

Havent bothered with it at all

haughty patio
#

atm, yea, think so

paper horizon
#

ah

#

i see

haughty patio
#

nursa is neat... respawn bed (for now at least) and it fits in plenty of ships

#

also has turret for blastin gits

paper horizon
#

made us medics near obsolete sadly

haughty patio
#

for now

paper horizon
#

For now

haughty patio
#

i doubt it will keep respawn feature tbh

#

long term

paper horizon
#

i hope they dont

haughty patio
#

was a ploy to sell more

#

imo

paper horizon
#

its smart tbh

haughty patio
paper horizon
#

i aint buyin it till its in game

haughty patio
#

thats fair

#

be a few months i guess

paper horizon
#

no point in pledging imo

#

ruins the fun of the game for me

haughty patio
#

also fair

#

it probably wont be overly expensive in game either - similar in price to the regular ursa or lynx

paper horizon
#

might be an increased price due to the respawn

haughty patio
#

entirely possible

paper horizon
#

one day we shall get what we deserve, for now, we are on the back burner

haughty patio
#

such is the way of things

paper horizon
#

for now, .2 is what im excited for, cargo missions

haughty patio
#

with ILW i was able to finish my 600i chain - now have a permanent ship i can stuff the nursa in... have a C2 as well but that was bought in game and will be taken with a full wipe

#

also finished my medivac chain so have a cutty red for loaner

paper horizon
#

I wish i could pledge a ship, but i just cant bring myself to do it, atleast not until the performance of the game gets better

haughty patio
#

ive got a few things pledged, mostly smol things - my game package ship (LTI Cutter), an LTI C8R, LTI Nursa, and LTI 600i Explorer
and a few chains on the go from LTI tokens

#

all must be LTI coz my game package ship is LTI and it would cause brain-hurt if something wasnt LTI kekl

paper horizon
#

I feel that

#

i just got my aurora

#

my humble little starter

haughty patio
paper horizon
#

If i was to ever pledge a ship, im grabbin the C1 first

#

its too damn sexy of a ship not to get

haughty patio
#

yea C1 is nice

#

crusader stuff is slick

paper horizon
#

I love crusader

#

if only fighting was better in their ships

#

they feel awkward to me

haughty patio
#

havent really tried fighting in any crusader ships tbh... only have the C2 from crusader atm

#

i did slap a pair of AD5B's on it for the brrrrt just in case though

paper horizon
#

C2's turrets kinda booty

haughty patio
#

but mostly its for draggin people and pulses, and the nursa to bunkers or wotever

paper horizon
#

C2's are great for a reclaimer fleet

#

one reclaimer, one c2, two fighters

#

decent money

haughty patio
#

yea i can see that

#

do a bit of reclaimer stuff, among other things, while waiting for medical to get better

paper horizon
#

I dont understand how salvage works anymore

#

I cant sell my CM anywhere

haughty patio
#

CM at admin office commodity terminals

#

although i think it might be broken on stations

paper horizon
#

Cities wont take it

#

and reclaimers cant land at stations

#

(Grim Hex is an exception)

haughty patio
#

gotta go ADMIN, admin not in TDD

paper horizon
#

ah

haughty patio
#

at orison, the admin office is near cousin crows

paper horizon
#

idk why thought they were the same

#

then again, was tired af when i was on

#

so brain not fully functional

haughty patio
#

easy enough to make that mistake and assume all materials sell at same place tbh

paper horizon
#

CM still worth?

haughty patio
#

only like 1500 per SCU now

paper horizon
#

eh, thats still more money than what id be making doing bunkers

haughty patio
#

RMC something like 14.5 - 15k per SCU

paper horizon
#

RMC takes too long and idk how it works

haughty patio
#

obviously takes longer to skin a ship than to crack and munch it though

paper horizon
#

its so little SCU per spots

haughty patio
#

you turn skinner on and basically strip the hull right down the the framework

#

C2 is one of the easiest ships to skin coz nice and flat and smooth all over with no little nooks and crannies

paper horizon
#

i do that then munch it after im all done with it

haughty patio
#

you can fit an entire mercury skin in the vulture in one trip... full buffer + 9SCU, then another buffer full

paper horizon
#

What abt the reclaimer, is it worth?

haughty patio
#

takes maybe 40 mins to run that job

paper horizon
#

Cuz i got the reclaimer

#

not the vulture

#

(biggest mistake oml)

haughty patio
#

reclaimer can skin multiple C2's in a single run

#

reclaimer is cool, i have one bought in game

paper horizon
#

Yeah but whats the average amount of SCU per skinned C2

#

like does the profit out weigh the cost of the mission

#

cuz i got 100k to my name in game

haughty patio
#

er, not sure off the top of my head
i also dont do salvage contracts... prefer to commit insurance fraud

haughty patio
#

spawn C2... fly it out somewhere not far from a station and power it down completely - then either have a party member fly you back to said station (or backspace), claim the C2 and fly another one out there and repeat... skin them all with reclaimer till reclaimer is full of RMC

#

if you dont claim it, whoever is cracking them after theyve been skinned can get CS2 for that action, so you need to claim them

#

lol

paper horizon
#

Thats smart tho

#

never thought abt that

haughty patio
#

but yea, fly your own C2 out and skin it with reclaimer, rinse and repeat

#

no contract cost, all profit

#

insurance fraud ftw

paper horizon
#

I dread the day when it gets nerfed

haughty patio
#

they already nerfed salvage contracts, thats why i turned to fraud

paper horizon
#

I dont blame u tbh

haughty patio
#

is good money if you have a team... 3 man team can make a little over a million per run if you skin like 5 or 6 C2's in one session

#

thats per person

paper horizon
#

1m per person?!?

haughty patio
#

yea, easy

paper horizon
#

geez

#

might have to commit some insurance fraud then

haughty patio
#

and you can just keep it rolling, coz it takes a while to skin a C2, so by the time youve skinned a couple... the claim time has run down and you can keep bringing C2's to your own personal scrap yard in space

#

is good

#

also very chill, can just salvage and chat with your team, have a laugh

#

even split on money for everyone, you'll all still make good monies
obviously it goes down a little with a larger team
but if you have like 6 people - one reclaimer can skin, while the other follows along behind and cracks the ships for CMATs after youve taken the hull off them for RMC

#

sell everything and split cash evenly

paper horizon
#

Id most likely have 4 people max

#

1 for transport, 1 who owns the C2, me who owns the reclaimer, and a buddy to move boxes

haughty patio
#

its not medical gameplay but it does bring in cash

paper horizon
#

RN i need anything to make cash lmao

haughty patio
#

we dont even load the C2 with the boxes, only skin them

#

the reclaimer has a huge amount of box space

paper horizon
#

oh i know

#

i just dont own the C2

haughty patio
#

and you only need like 20 boxes in the 16SCU to be able to make something like 1.3 mill per person with a 3 man team i think

paper horizon
#

well if thats correct that .3m for the 3 people would go towards the 4th

haughty patio
#

yea, obviously everyone earns a touch less with more people in team

#

its still good money though

paper horizon
#

yeah

haughty patio
#

and you dont have to worry about contract cost, or bugs

#

get someone on the team who has a C2 to spawn and claim, spawn and claim peepoBigSmile

#

its something to do for cash while medical is in the works

#

am lookin forward to decent medical one day

#

most of my planned fleet revolves around medical units - nursa, C8R, medivac, endeavour

paper horizon
#

Im looking forward to better bounty hunting

#

I just hope we'll be able to apprehend bounties in stations / Cities

haughty patio
#

not sure how that will work, maybe some kind of non lethal option

paper horizon
#

Handcuffs

#

Tazers

#

Something

haughty patio
#

yea

slow stone
#

i use the medbed to get food and drinks

haughty patio
#

hunger and thirst stacks/goes faster if you only use the bed for restoring it though

#

far better to drink / eat to get the buffs and have your satiety deplete slower

#

using the bed for hunger and thirst is good enough in between though

paper horizon
haughty patio
#

just take a bunch of lux with you on a job RaySmart

paper horizon
#

no 🗿

haughty patio
#

lmao

slow stone
#

green goo diet

#

this is where the spaceman dies

haughty patio
#

i only hoard snacks that give buffs, and drinks of course

#

anything that comes with debuff gets left wherever i found it

#

this way im fed and watered, and in the best condition at all times

spiral tartan
#

KISS method (Keep It Stupid Simple): Cruz Lux for everything

turbid vale
#

More medical gameplay and missions!

feral bobcat
#

remember when we had beacons
good times

spiral tartan
#

I mean, those kinda? Work now

slow stone
#

waiting for Apollo

#

any chance the medipin might fit in the Polaris hangar?

opaque olive
#

terrapin will defo fit in a polaris hangar

plain field
fickle sapphire
#

Aside from armor and the missile rack is there any difference between apollo and Medivac?

opaque olive
#

I don't have good access to check but I think the medivac is slower because of the armour

I think that's it for as far as I know, maybe cargo space will differ.

slow stone
#

I believe also has stock ballistic guns instead of lasers but that could always change

fickle sapphire
#

that sucks about the guns, but im not sure the speed makes a difference anymore with mastermodes

opaque olive
#

here's to me hoping the apollo loaner becomes the terramed

fickle sapphire
#

i'de like to know the difference between them, i assume the terrapin will be more agile (faster landings and turns especially in atmos), but apollo will be faster forward and more beds/capacity

paper dust
fickle sapphire
mental bobcat
fickle sapphire
#

depens on the hieght of the hull

#

and the legs when landed

#

i think its just the doors not big enough not the actual room

#

could be wrong tho

mental bobcat
paper dust
scenic dagger
#

Anybody here?

paper dust
sick wolf
#

Replying to a 6mo ago comment goes hard

paper dust
#

It just pinged me now for some reason.

left patrol
#

just like cig killed the sliver of medical gameplay we had

scenic dagger
#

Yeah i know it sucks

#

Wish that we would have it back

left patrol
#

i mean even if med beacons existed still they'd be dead because item recovery t0

paper dust
left patrol
paper dust
haughty patio
#

medical bolt action that fires medpens

#

so you can heal at range

sick wolf
opaque olive
#

apollo in l0d0 iae here we come

left patrol
#

YO ARE WE BACK?

sick wolf
#

Check back in 2030

left patrol
#

apollo release

#

we are so back

lunar thunder
left patrol
#

a man can cope

sick wolf
#

Why isn’t there a hospital kraken. Cutty reds can be on the platform. While they have an entire facility inside the kraken

left patrol
#

i mean the kraken is already big enough that it should have a small hospital in it

#

it's a flying city with a bazillion crew and i think it has a small railway too

sick wolf
#

I wish they had a small/medium size ship that can craft ammo and refine fuel to have unlimited supply. Or just remove the dragonfly bay and have a crafting station and fuel refinery

left patrol
humble narwhal
#

Apollo wont have drones when released 🙁

opaque olive
#

currenty its wont have them and dont know if it will get them by the sounds from Q&A

lunar thunder
#

Yeah they did say that it was concepted when the medical gameplay loop wasn’t as realized as it is now.

#

Plus with their statement on wanting to release ships with their gameplay features, I’d imagine it just won’t get drones.

opaque olive
#

well the apollo is on the card doctors

left patrol
#

hell yea

#

i hope the jump between medivac and triage isn't huge, might wanna turn my triage into a medivac at some point

opaque olive
#

last sale it was $10 i think about a 5% diffrence so if scale creep ups the price best i can estimate is if they hit like 280-300 for triage (if i remember the full rpice correctly concept) medivac will be 295-315

#

but like the guardian vs QI based on concept i just think the medivac is better, gives you an edge to escape with the extra armour

left patrol
#

if the current $25 gap doesn't widen ill be happy

opaque olive
#

well medgel is in evo ptu now, medical needs soon,

opaque olive
mental bobcat
#

In upcoming PTU builds we will be making the following medical bed changes. Changes are in bold, with some dev comments provided to explain our thoughts and any additional context.

Amount of MedGel contained within a single canister increased from 100 to 200. The cost of a single canister remains at 100,000 aUEC.
Respawning still consumes 100 MedGel, however due to the canister change this is now the equivalent of 50,000 aUEC.

Our goal with the respawn cost was to price it more towards the experienced players and the feedback on this cost has been a mixed bag. To make it more accessible, whilst still providing a decent drain on aUEC over time, the decision was made to reduce the price.

**Healing tiered injuries is now different MedGel costs, rather than a flat amount for any and all injuries.
Healing a T3 injury will consume 5 MedGel, the equivalent of 2,500 aUEC.
Healing a T2 injury will consume 10 MedGel, the equivalent of 5,000 aUEC.
Healing a T1 injury will consume 20 MedGel, the equivalent of 10,000 aUEC.
**
The aim of the flat healing cost was to try and keep it very simple where 1 canister = 1 respawn or 2 heals, being mindful that this would be easier to mentally keep track of how much MedGel is remaining if the ship was being operated by a team with members out in the field.
The injury costs were balanced towards a worse case scenario of having a T1 injury.

However the overwhelming feedback was this was too much and that the simplicity was not a concern, so we're happy to split them up and make them cheaper. Same as when it was a flat cost, if you have multiple injuries of the same tier, e.g. three T2 injuries then the cost is just 10 MedGel.

Tier 3 beds have had their capacity increased from 100 to 200.
Tier 2 beds have had their capacity increased from 200 to 400.
Tier 1 beds have had their capacity increased from 400 to 600.

We want the bed capacity to be divisible by the canister amount, which is the main driving force behind this change. However we also recognize that for T3 beds its a nice QoL update to be able to heal a few times and still have 1 respawn in reserve before having to top up again.

Respawn distance of T1 beds is increased from 150,000,000 meters to 750,000,000,000 meters, enough to cover most star systems.

The dev (..maybe me) who gave the numbers to team putting together the website design brief referenced the wrong cell in excel when doing an AU to meters conversion and this is now fixing it.

Medical canisters will be added to LTP.

A minor note on this, we know there are some of these canisters scattered around hospitals on live. Those will be removed when 4.3.1 goes live, any canisters collected now on 4.3 will not persist into 4.3.1

https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/4-3-1-ptu-feedback-medgel-medical-respawn-resource/8257165

opaque olive
#

apollo, the ship with the most expensive walls 3 mil of medgel in each module, never doing this in live

left patrol
#

some people will lol

#

what's the volume of the medgel in storage containers?

plain pumice
#

7% I think

#

I saw it somewhere dunno where tho