#Auto Lights Tweaks

23 messages · Page 1 of 1 (latest)

ashen crown
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Currently the auto lights do a pretty decent job at toggling the different lights on and off when needed except for in a few cases:

Entering/being on the runway
When on an active runway, the strobe and landing lights must be on. In game, those lights only turn on when you are above a certain threshold of throttle percentage. You could implement a contact box and copy and paste it onto each runway such that once a plane is in it/touches it, its landing and strobe lights automatically turns to on. (Not sure if it's a convenient bug but this actually happens somewhat at Enoksen)

Engines off in the air
Naturally, when the engines are on off, all off the lights turn off. An aerial plane without fuel should still remain visible and I suggest that they lights are coded to remain on above a certain altitude. This could be implemented in a similar way to how flight minutes are only awarded (without the aerial airspeed part).

Landing/slowing down
When landing, as soon as you turn on the reverse thrust, the landing and strobe lights turn off. This is arguably the worst part of the flight for the auto lights. My suggestion for this is for the lights to turn off only when under a certain speed when on the ground. This one is particularly for maybe emergency landing in a field or so as the first suggestion should cover for designated airports.

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Also a cabin light brightness intensity slider would be great (or just make them slightly dimmer overall)

crystal root
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but the game already tweens from black to the desired color so maybe its possible?

sturdy crystal
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I hate auto lights, here's a better idea: add setting to toggle them off completely great

foggy bay
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Also fix the button selection for the lights while we are are it

uncut jolt
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Also auto do cabin lights

white moon
lusty cobalt
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When landing, as soon as you turn on the reverse thrust, the landing and strobe lights turn off.
landing lights stay on until you leave the runway

wary needle
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I had a whole routine when waiting for the engines to start

uncut jolt
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I miss the PLQ key bindings

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I think those were the only 3

white moon
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oh thats a shame

wary needle
lusty cobalt
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aero cant decide between arcade or realistic

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and both sides suffer because of it

uncut jolt
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unless I wasn’t using beacon lights for the first couple years

lusty cobalt
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l was nav, beacon, strobe, p was cabin (and logo eventually), and q was landing

uncut jolt
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I thought that by the time the logo lights came out it was on the panel

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But I stopped playing for a couple months so