#Transponders

207 messages · Page 1 of 1 (latest)

fierce ibex
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In this suggestion, I'll explain the what, why and possibly how transponders would be a great addition to Aeronautica.

I. What is a Transponder / What does it represent in aviation ?

According to Wikipedia, a transponder is defined as :
"A device that, upon receiving a signal, emits a different signal in response. The term is a blend of transmitter and responder".

In aviation, a transponder is used as a more reliable way to locate an aircraft and track it, usually doubled by primary radar.

The transponder transmits important information :

  • Airspeed
  • Altitude
  • Heading
  • Flight Identification
  • Squawk Code

The transponder transmits the information given by the aircraft's sensors, there is no calculation made, unlike a radar.
Lastly, the Squawk Code is a 4-digit number which is chosen by ATC and given to pilots, this code allows controllers to differentiate aircrafts in an easier way.

There are three special codes :

  • 7500 = Hijacking
  • 7600 = Communications Failure
  • 7700 = Emergency

II. Why would it be relevant in Aeronautica ?

In Aeronautica, a transponder feature would provide :

  • Additional roleplay depth, allowing controllers to give squawk codes to facilitate sequencing and distinguishing different airplanes and furthermore allowing pilots to use one of the three special codes to induce roleplay situations.

  • Currently in game, it's hard to use stealth aircraft, as you can't see them on the map or radar, which is especially a problem when flying in formation, where speed is key, or controlling an airspace, where you can't see their position. Transponders would allow to see these aircrafts when the pilot doesn't need to be stealthy, if he doesn't want to be seen, he can turn off his transponder and disappear from the map, and radars.

III. How would it be implemented and how would it work in Aeronautica ?

From another player perspective, transponders could affect :
ATC / AWACS RADARS : See (fig.1)
MAP : See (fig.2 & fig.3)

For the player, the transponder could be manipulated via :
MULTI-FUNCTION PANEL : See (fig.4)
SQUAWK CODE BOX : See (fig.5)

IV. Additional Ideas

Transponders could have a section in the settings with things such as default Transponder status (ON by default or OFF by default) or different Transponder modes, although I think it would be too complex. Lots of things possible with such and addition.

Conclusion

I hope you enjoyed reading this suggestion and understood my reasoning behind the idea of Transponders in Aeronautica, I'm open to feedback and questions regarding my vision of transponders in and relative to the game.

upper warren
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no, i dont see a point in this

fierce ibex
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Read the actual suggestion

upper warren
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youre asking for squawk codes yes

fierce ibex
#

I, too, didn't see the point, but there's actually a few points that would require such a system, or atleast something of the order

fierce ibex
upper warren
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but still why should this be added, other than something else

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because the only coding dev is hyperant

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and from what ive heard he isnt active much

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its like asking for an APU

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like i mean sure, but whats the point?

fierce ibex
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See section II maybe you'll get why

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Already wrote it once

upper warren
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still

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not much of a problem imo

fierce ibex
# upper warren not much of a problem imo

I do controlling quite a lot, and especially military controlling. Directing an aircraft you don't see is pain, you don't know where he is, what's his speed, nothing.

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And when you have lots of people in the pattern, it would be very useful to have squawks

upper warren
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then i feel like a switch for turning on/off your ability to be seen would be more intuitive than a whole new feature that serves very little purpouse

fierce ibex
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That's the use, but while you're spending time making a feature that would have a niche use, spend a bit more time on it and you have a feature that would have a broad use

upper warren
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but, like, i know where youre coming from, but i genuinely dont see an issue apart from the very small and niche ask for fighter non-stealth, and from my time controlling civil in aero, i had zero issues

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so i dont really see why youd want this for non-military use

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formations, i mean, sure, but why not use callsigns?

stone steppe
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This would be something that would be ver appreciated by the ATC community.

upper warren
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like i amnt saying that this shouldnt be added, im saying that this shouldnt be prioritised over other more important things imo

upper warren
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right

fierce ibex
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Clearly some coding things are far more important

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and with the hum lack of coders

upper warren
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but also aero is a fair simple game and adding an in-depth XPDR system would add bloat imo, a toggle of on/off for radar on map/ATC would be more suitable imo

stone steppe
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LUAU is just a niche to program in, there are far morepeople who can write python, java, javascript, etc then this so i think that'"s the base of this problem.

fierce ibex
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if it was reliable to code in a language then convert it'd be less of a problem

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thing is, converting codes between languages can be sketchy

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and from what I've read, there's apparently a lack of trust for new coders if there were some

stone steppe
upper warren
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there are a lot of lua coders, because roblox is a major game engine, but there isnt any new coders

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theres one inactive guy

silver garnet
upper warren
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(who has to manage 3 more games)

stone steppe
silver garnet
fierce ibex
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Only thing I code is Arduino Megas not roblox games lmao

stone steppe
#

I know, but still i like other type of interscript working more.

stone steppe
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But like luau to lua it is an addition to C

fierce ibex
#

I looked a little bit into it and the tiny bits I saw looked like Python and C had a child

stone steppe
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especially now roblox wants dev to use new functions, it's sometimes hard to find bugs.

silver garnet
silver garnet
stone steppe
stone steppe
silver garnet
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  • understanding a code of another person is a very hard skill to obtain
stone steppe
silver garnet
silver garnet
stone steppe
silver garnet
stone steppe
silver garnet
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I have never seen passing boolean value as an argument to time function

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Especially two of them

stone steppe
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if i remember well it was because people(not smart enought to read discriptions) did'nt knew it was in millis and thought it was in seconds, or otherwise(it's a long time ago),

silver garnet
stone steppe
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The first boolean was to say if the script needed to stop complete or not(why the hell would i ever don't let it stop complete) and the second i just alwys set to true if i need to)

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i'm also going to be honest, it was something like this but there are other irritating theings i program and sometimes i mess the up.

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so don't cath me on a wrong function, but hte delay becaem very irritating.

silver garnet
stone steppe
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but hten i would recommend to run two scripts tbh

silver garnet
stone steppe
silver garnet
stone steppe
silver garnet
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There is no generic solution to all of the problems

stone steppe
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this is for a buged sword only, and you didn't saw the needed code

silver garnet
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That is sophisticated

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It actually reminded me of some of my Unity projects long time ago

stone steppe
earnest gull
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people sure do seem to know a lot about aero code for someone who's never interacted with or seen them

stone steppe
earnest gull
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anyways its not like transponders would be hard to do in the first place

silver garnet
earnest gull
silver garnet
stone steppe
earnest gull
odd storm
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This seems interesting but idk

stone steppe
silver garnet
stone steppe
earnest gull
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to you

odd storm
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You do know who hyperant is right?

stone steppe
odd storm
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Click on his profile

unkempt marsh
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Folk

stone steppe
silver garnet
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@stone steppe I think it is not worth arguing at this point since we probably won't get anything out of it and be left with different opinions on the matter

plucky grove
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The ability to toggle stealth is a point that we just need, bad

mild storm
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ehhhh

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dont think so

mild storm
stone steppe
inner trellis
#

Even the big H responded son your done for😹☠️🙏

odd storm
fierce ibex
#

oh my what have I initiated

stone steppe
mild storm
plucky grove
odd storm
lean agate
stone steppe
fierce ibex
plucky grove
#

Nvm I got it

mild storm
fierce ibex
silver garnet
# stone steppe yeah.

I mean Hyperant knows some aspects deeper than us and personally myself I respect him and find him a competent person at least from bug fixing side of matter,

Maybe he is trying to deal with poorly coded design, maybe with better one, but since the Aeronautica is not open source we will find ourselves pretty much reliant on word of other people

stone steppe
silver garnet
mild storm
stone steppe
# mild storm quick question: how would that work?

open source? people can see the code and suggest things, but write them themself in the code and suggest that code, but if i really want something i can make it for myself in the sourcecode on my device.

mild storm
stone steppe
mild storm
#

ok lemme try and read this again

devout vapor
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So you can start from there

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But getting Aero open sourced, good luck

stone steppe
devout vapor
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What ban?

stone steppe
devout vapor
foggy phoenix
devout vapor
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I'm afraid I don't know that myself

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But I know a lot of people made their own versions

hoary summit
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We at the very least need to have stealth aircraft actually be stealthy

stone steppe
foggy phoenix
stone steppe
foggy phoenix
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You can just “edit in studio” from the Roblox website

fierce ibex
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I'm just coming back here cuz apart from emperium I didn't get any feedback regarding the suggestion in itself, before the coding debate started skrolled

upper warren
lean agate
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From my understanding they put these on for training missions when they want to know where everyone is

plucky grove
lean agate
meager oyster
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For ATC this would be like the second coming of jesus. Controlling who have callsigns different from their tailnumber (which everyone does) is a massive pain if you don't have access to Aero Radar which does this but only one way in that since pilots don't have transponders they cannot really accept the squawk you assign them on the radar client.

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Furthermore the lack of actual transponders means that the process of radar identification can only really be done with position reports from the pilot instead of any Mode-C type methods.

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Transponders have an ident function or the ability to squawk standby which allows a radar equipped controller to identify who is who based on the radar target flashing on the screen.

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Transponders that link to some radar client (does not have to be the current Aero Radar) would be huge and plug long standing gaps in air traffic control capability.

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https://youtu.be/sPtK3EEt_hk
Here's a short video that explains all the US methods. Note that because aero pilots don't have access to transponders there is no way to truly verify where a pilot actually is in game or with Aero Radar using the transponder(secondary radar) methods.

ATCast: 01 - Radar Identification

For educational purposes only.
All rights go to the University of North Dakota and/or their respective owners.

▶ Play video
woeful swallow
#

-# F-117

rapid scarab
rapid scarab
stone steppe
stone steppe
shut fulcrum
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personally im not sure i see the point of this in general but it could work for ATC events, especially the squawk feature

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its a well written well thought out and well presented suggestion but im not sure how good the actual idea is

sand cairn
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This may benefit one community but for everyone else it's just going to clutter their UI with something they have no need to use

marble tusk
meager oyster
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If you want an example of what it could be look at the NWX datalink box.

fierce ibex
fierce ibex
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First line of my message mate

vernal crest
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i like this idea

stone steppe
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month later.

fleet fossil
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personally reviving this because the idea makes me froth at the mouth as an ATC player

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basically ATC-only in fact

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anything even closely resembling ADS-B functionality would be so peak

meager oyster
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Genuinely it would be revolutionary

fleet fossil
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the like color based on transponder code is also a really great idea

icy wolf
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epic idea

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(also for the one who said that it would only benefit a part of the community. Bro there is litterally a function in the game that allows to change the "frequency" of the chat and no one uses it 💀 )

hollow lodge
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Ngl I think transponders would be a great addition. Especially for the AATC controllers in the other server. I suggest this to be added also.

stone steppe
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I Full y agree, like stted before, i have the feeling alot of people don't use certain things in game, just liek indeed the frequency, or another example. The OBS system.
So in my personall opinon, this is not an argument to hold/reject this.

fleet fossil
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speak.. of the devil.. maybe? #dev-showcase message

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although not exactly an ingame thing, or maybe it will be. this news excites me and i am quite in the space to speculate as to what 'special integration' will mean

icy wolf
fleet fossil
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yes it would

icy wolf
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well thats is very sad honestly

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It's like the server was nothing from a start

sand cairn
meager oyster
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Neo even has a datalink tool

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Also seperte frequencies for each airport or area has been planned on the dev trello for a while so it's a pre-rec

fleet fossil