#Not animated Flaps

83 messages · Page 1 of 1 (latest)

olive ermine
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** Suggestion whitedrawn **
~~ Adding Flaps would be cool, of course. Animating them would be a nightmare for the devs, and is a rejected suggestion. My suggestion is to make no visual effects, maybe add them later. Do something like
Flaps X: -Y speed, -Z stall speed.
Would be possible to code, and improve the game a lot. ~~

hazy pilot
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no

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it's dev's discretion to do so, but it's unethical to just give them stat modification only rather than with animation

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animating them is actually easy

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the reason why there aren't many is that it's (1) an old model with joined parts, (2) devs don't know them, albeit i can just teach them as I have experience in animating vehicles in Aero, and (3) it's irrelevant or would just waste time compared to a more efficient or mass production of vehicles

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specifically vehicles that aren't added to the game

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let me guess, you want airliners to have airbrakes?

hazy pilot
steady bough
olive ermine
stuck pelican
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what even is this suggestion

hazy pilot
hazy pilot
stuck pelican
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oh so he wants flaps with no animations

hazy pilot
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which would influx bug reports

olive ermine
stuck pelican
olive ermine
hazy pilot
stuck pelican
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Yeah fly isn't coding that lol

olive ermine
hazy pilot
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we already have too much we don't need more in our screens

steady bough
stuck pelican
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He wants flaps that aren't visual so it's not really in the rejected category

olive ermine
olive ermine
hazy pilot
stuck pelican
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unless it's REALLY simple like the Electra

steady bough
hazy pilot
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hoists, side doors, ramps

stuck pelican
hazy pilot
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no coding involved btw

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nor blender

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well blender to make models

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but rarely to animate for aero

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more like preview of what's gonna happen if it's in aero

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than animate in blender and put it in aero

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the same applies to what happens when you press T or Y

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there are parameters you can edit

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also no coding involved

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means this suggestion is worthless

hazy pilot
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trying to ping a dev that has animated before, all of them are offline

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@lucid blaze dabmeup

olive ermine
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Though you have to do it in Blender

hazy pilot
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just modelling

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we're talking about the animation of parts where they move smoothly
the ones that devs can do is what we call toggle animation (toggle transparency) where an already made part that is enabled is transparent before you press the keybind

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such as gears

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both the closed and open gears already exist, they just don't exist visually

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whereas with smooth animation, only one part exists, which saves part count and possibly optimization

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the only requirement here are 2+ parts where they are shown as enabled or disabled, opened or closed, flaps down or up

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one of them is transparent

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the configuration of vehicles is done in roblox studio, not in blender

worthy jolt
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Stall speeds already account for flaps when possible

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Just knowing the different stall speeds for different configurations would be hell

copper atlas
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-# NO

lucid blaze
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everytime it's being asked for non animated flaps, there's gonna be animated flaps asked right next

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given that they work in game but just not visible, it comes down to this

steady bough
limpid marten
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if your suggestion isnt to animate them then what is your suggestion

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i am very confused

steady bough
lucid blaze
limpid marten
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that doesnt make sense

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add flaps but dont animate them?

steady bough
limpid marten
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what

steady bough
lucid blaze
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yk how gears are pop-up/toggle?

steady bough
lucid blaze
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that's what this suggestion is

limpid marten
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ohhhh right

lucid blaze
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to make them pop up instead of proper anim

limpid marten
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equally as pointless as animating them

steady bough
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Exactly

lucid blaze
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call me lazy but i can think of dozen of reason why we shouldn't just from the top of my head