The General Atomics MQ-9B SkyGuardian® is an upgraded variant of the MQ-9 Reaper, and the MQ-9B SeaGuardian® however, is an Anti-Surface, Anti-Submarine, and Airborne Mine Counter Measures Warfare mission kit of SkyGuardian®. Additionally the STOL is also a kit of the SeaGuardian®, this is for carriers or landing helicopter docks to accommodate the STOL kit. It has noticeable differences to an MQ-9 Reaper, such as, it's winglets, it's payload/mission systems, a different wing design (for STOL kit), a more pointy nose, and a much more lower dihedral on it's V-shaped horizontal elevators.
Specifications (For Sky/SeaGuardian):
Wingspan: 79 ft (24 m)
Length: 38 ft (11.7 m)
Hardpoints: 9 (8 wing, 1 centerline)
Max Altitude: 40,000+ ft (12,200+ m)
Endurance: 40+ hours
Max Airspeed: 210 KTAS (Knots True Airspeed)
Range: 6,000+ nautical miles (nmi)
For the STOL kit, it has the same specifications and performance, however, due to it's different wing design, it has approximately 10 to 20 knots lesser landing speed than a MQ-9 Reaper.
Now, how would it be feasible in-game? Due to the MQ-9 Reaper already modeled and added in-game, developers would create it with a much more less hassle to them. Why you should add it in-game? Adding it in-game would open a new capability for existing drones in-game and that is, maritime patrol jobs. "There are already aircrafts in-game that can do this capability, why adding this capability to UAV's in-game?", due to it's smaller capacity than other aircrafts in-game that could do it's job, it can operate to much more smaller airports/airfields in-game that higher capacity aircrafts (with the same capability) cannot.
