#Basic wingflex

151 messages · Page 1 of 1 (latest)

slate arrow
#

On remodels make wings lift up after a certain speed doesnt have to be complex

sick turret
#

aeronautica code

#

this is a skibidi tier suggestion

idle sphinx
#

#rejected-suggestions

#

I personally remember this as being rejected

slate arrow
#

this is different

#

i mean like old roblox planes

#

where it would make one part invisible

#

and one part visible

#

no animation needed

idle sphinx
#

still, it's rejected

final torrent
#

Say hi to floating point and tri density for me

sick turret
#

if im not mistaken if wing flex were to be a thing you would need to export a send wing alongside the model

#

4 wings on the model

final torrent
idle sphinx
#

probably the best chance to do this would be some bone model whatever the fuck
but meh not worth it for what feels mostly subtle and less fitting for Aeronautica

sick turret
#

how could it be implemented

#

i was thinking lie uhm

#

uuhr

#

like static things on planes

#

tornado wings example

final torrent
# sick turret tornado wings example

SmartBone 2 is a Simulated Physics and Collision solution for Bones. In this tutorial, I explain how to make Hair Physics in Roblox Studio and How To Use SmartBone Module.

Become a member for great Channel and Discord perks!: https://www.youtube.com/channel/UCmIFjYx2aXrTjy5H8Zz1IfA/join
Discord Server: https://discord.gg/Fk8CF67RE7

If the invi...

▶ Play video
idle sphinx
final torrent
#

Yes

#

Bones

#

Aka rigging

idle sphinx
#

The official documentation on it feels kinda lacking though

final torrent
#

You see, bones control the vertices’ transform properties (pos, rot, scale)

#

And a face contains 3 vertices

idle sphinx
#

triagnles contain three

final torrent
#

A square or quad contains 4, and can only deform on their corners

#

2 corners only to be exact

#

This means that topology now plays a very important role

idle sphinx
#

yeah shift two max or it breaks lol

final torrent
#

Aeronautica does not give a shit about topology, but rather optimization and shading

slate arrow
#

no bone needed

idle sphinx
#

meh if you want it done right then yes

final torrent
idle sphinx
#

not some botched method

#

quality needs to be done correctly

final torrent
#

If devs were to use conventional methods (using seperate parts to rotate), there willl be geometries that will merge/converge/overlap with each other

idle sphinx
#

the wing root shouldn't even rotate anyway

finite mesa
#

not rigging every wing lol

#

you can do it with editable meshes though

idle sphinx
#

it's mostly the wing flexing in an "arch", the further from the root of the wing the further it would move

final torrent
#

Is wingflex feasible? Fuck no
Do devs here know how to do such shit? Fuck no
Do devs even know rigging? a bit

finite mesa
#

not sure how that would be implemented but would probably be a pain since all these different meshes would need to perfectly flex accordingly

final torrent
#

Dense specifically

finite mesa
#

new wings are dense enough

idle sphinx
final torrent
finite mesa
#

i know

idle sphinx
#

I wouldn't know on that...

finite mesa
#

i said you can do it that way not that itd work well for us

idle sphinx
#

Has anyone even considered experimenting with something like this ingame yet?

final torrent
#

I myself have rigged various vehicles and hairs, although the former just rigs their controls, the latter takes a shit amount of time and physical(irl) effort and time just to finish it

final torrent
#

It is possible, then again floating point

finite mesa
#

old coding dev tried it when editable meshes first released

idle sphinx
#

nice

final torrent
#

Let me guess, the same dev did the angled gears on the a330

idle sphinx
#

or perhaps what were the findings of the attempt?

finite mesa
#

it didnt work well or else it wouldve been implemented

#

plus having to calculate how the all the meshes contour with the wing (engines, pylons, winglets, etc)

idle sphinx
#

oh wow wasn't thinking about engines lol

finite mesa
#

this suggestion name is an oxymoron since there is no "basic" wingflex

final torrent
brittle moat
final torrent
#

You have to defend why this must be added, not just a simple statement

slate arrow
#

i think like no animation

#

how old roblox doors work

#

like landing gear

#

it just makes a part invisible

#

and another part visible

final torrent
#

So just seperating each portion of the wing and make them rotatable?

#

That is very unoptimized

slate arrow
#

yes

#

i mean then join them

finite mesa
#

you would have to do that for every single mesh connected to the wing

slate arrow
#

make another model of wings in blender

finite mesa
#

and with advanced customization thats like 20+ sometimes

final torrent
finite mesa
#

not worth it unfortunately

slate arrow
#

lemme see if i can find it

final torrent
#

We know what youre talking about

#

It will turn out badly

slate arrow
#

like this

final torrent
#

No one wants a snappy animation

#

@jade mason whats your take on this as a modeler who hasnt rigged a plane before?

jade mason
#

does roblox supports steady polys deformation?

#

here's your answer

slate arrow
#

i think so

slate arrow
#

@jade mason nothing fancy needed

final torrent
jade mason
#

this one is def no

final torrent
#

Exactly

jade mason
#

to be fair you don't need to make it much more dense

#

but still

#

would you backtrack all 600 models, half of which aren't even available anymore as modelers left long ago, to rework every single one of them?

#

it's not even 600 anymore

final torrent
slate arrow
#

you could have people contribute

#

and maybe give reward

final torrent
final torrent
#

Contributors are people who contribute or make things voluntarily

jade mason
#

reward as in game ig

slate arrow
#

yes

#

igc

jade mason
#

either way it requires way too much effort for the sake of it

slate arrow
#

i had an idea

jade mason
#

besides say hello to the floating point which destroys anything animation relate

slate arrow
#

each time aircraft is remodeled

#

add it

final torrent
jade mason
#

so uh, while being neat thing i'd say no for plethora of reasons

slate arrow
#

ok

final torrent
#

We know how to rig in blender

#

But not to roblox studio

slate arrow
#

i didnt mean animation

#

i mean make a seperate wing in blender

#

and import them together

jade mason
#

just swapping wings models looks wack

slate arrow
#

and make the lifted wings invisible

#

like old roblox studio plane models

final torrent
#

We know your point and are denying it for aero

slate arrow
#

ok thats fine

jade mason
#

i think even before you pinged me

idle sphinx
#

:3

#

?floating

#

NAURRR

#

?sliding

agile hawkBOT
#

If you are experiencing drifting or sliding around while taxiing, this is called floating point error. It is an issue that is hard-built into ROBLOX's engine so there is nothing we can do to help it.

Floating point error happens the further away you are from the center of the map. This is why you will see no drifting at Clarence but find a lot at Valois.

idle sphinx
#

UwU

idle sphinx