#Replace Airport Stall Limits With a Different System

41 messages · Page 1 of 1 (latest)

pliant basin
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Just because an aircraft is under the stall doesn't mean it could land. I would like to propose a different system that relies on the following to function:

  • length of the longest runway
  • takeoff and landing distance of the aircraft
  • runway surface type
  • airport facilities

Runway length

Aircraft should be able to land and takeoff and still have a certain amount of runway left. This will always be higher than the takeoff and landing distance

Takeoff and landing distance

One of the primary methods used.

Takeoff distance

If the aircraft can takeoff from the airport then it should be able to get jobs from the airport.

Landing distance

If the aircraft can land at the airport then it should be able to get jobs to the airport.

Runway surface type

Would determine if an aircraft could land on a dirt runway or a paved runway at minimum.

Airport facilities

An aircraft like an An-124, if the airport capacity was higher, could operate at Oconee. To counter this realistically, aircraft would require a minimum set of facilities to operate at an airport.

Airport capacity limits would still remain
Further improvement of this idea is appreciated.

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An aircraft over the stall limit could also still be able to land*

crisp stump
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Breh

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Uuh

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Iirc the stance is

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Just because an airplane can land doesnt mean it should be able to take jobs to it, for example, the hypermach can land at webley

pliant basin
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That why I included that part

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It could also be surface limited

clever carbon
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idk I feel like dev discsretion is fine enough of a system

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most of the choices make sense and they already take all of these into account

viscid rover
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Airport facilities are more related to the capacity limits

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No way we're going to find every aircraft's takeoff and landing distance when we can just use stall speed

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Runway pavement could be a factor, yes, but separately (but it's probably a better idea to not add it, otherwise we'll be restricting airport access even more)

empty wraith
empty wraith
pliant basin
pliant basin
clever carbon
pliant basin
clever carbon
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do NOT tell that one hypermach supremacist guy

wanton jay
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I think I had a similar issue caused by the current system where my Airbus A320-200 got a job to Kashio Airport from Al Tak - the runway there was definitely too short to land and take off from, I over-ran the runway by a ton

That was before the recent update though

pliant basin
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yeah lol kashio is short

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hypermach overruns slightly

fair vessel
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people still dont get this but

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the ability to take jobs to an airport is irrelevant to whether it can land there or not

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runway length is obviously factored but its more of a mix of

  • infrastructure (can the airport realistically handle an aircraft, i.e if it doesnt have a terminal it probably cant handle large airliners even if the runway is long enough)
  • runway length hard caps what can operate there obviously
  • terrain / external reasons (some towns might not be able to support large aircraft or not have a need to, meaning the airport wouldnt)
  • dev discretion (sometimes we just want certain airports to be made for certain ops, so we adjust stall speed / cap accoringly)
fair vessel
# pliant basin I would disagree

this is only because that airport was added before stall cap was a thing so we need to go back through all older airports and update them

pine fox
fair vessel
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yes that is planned

pliant basin
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YES PLEASE

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I know the online database has but I don't like opening it every time

dim marsh
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Well, to keep it realistic in terms of SSTs, can we also bump the payout they get? SSTs irl could only operate in very few airports and routes, but the prices were jacked up. (Concorde)

empty wraith
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actually

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since you do your own fuel and maintenance, it could

dim marsh
pliant basin
viscid rover