#Boat Bow Splash

44 messages Β· Page 1 of 1 (latest)

spark reef
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So when the bow of the beat collides with the water, due to newtons 3rd law, the water splashes because of rapid displacement. It also looks cool and lacks existence in game.

burnt hemlock
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Bow of the beat πŸ—£οΈ πŸ”₯

pearl island
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Bow of the beat πŸ—£πŸ”₯

old hull
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Bow of the beat πŸ—£πŸ”₯

strange pelican
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Beat of the bow πŸ—£πŸ”₯

agile compass
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Bow of the beat πŸ—£οΈ πŸ”₯

knotty swift
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Breath of the WildπŸ—£οΈ πŸ”₯

prisma valve
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DETER CREWBOAT MENTIONED πŸ”₯ πŸ”₯ πŸ”₯

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Easier said than done though

spark reef
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even a particle emitter?

wraith topaz
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Requires manual placement and probably some adjustments to make sure they don't look weird, since every bow is different

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Still it's possible since there aren't so many ships compared to planes, I'd be down to do that job

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As for the particles themselves idk how they would work

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Thought about using the smoke generators but they're directly linked to throttle (so you'd get large particles at 0 knots and no particles at full speed if cutting throttle) so it's no good

burnt hemlock
wraith topaz
burnt hemlock
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Hmm

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A simple mesh that moves up and down to change size depending on speed?

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Might look ass though

wraith topaz
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Can't imagine a mesh doing the trick

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particles are the best bet imo

flat tendon
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Yes

wraith topaz
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Doesn't look that bad, but comes with the problems mentioned before

burnt hemlock
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Is there no way to link it to speed

wraith topaz
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With code anything is possible

burnt hemlock
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clueless do you have the code though

wraith topaz
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No we'd need someone to make it

burnt hemlock
wraith topaz
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The idea is there

burnt hemlock
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Back stocked for 5000 years

wraith topaz
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Good on you to be so optimistic! great

burnt hemlock
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If you would refer to the graph

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Nothing ever happens

spark reef
odd owl
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schploosh

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or whatever

burnt hemlock
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Truly

glad anchor
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Bow of the beat πŸ—£οΈ πŸ”₯

burnt hemlock
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Bow of the beat πŸ—£οΈ πŸ”₯

astral willow
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Bow of the beat πŸ—£οΈ πŸ”₯

tacit quiver
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Bad to the bone πŸ—£οΈπŸ”₯