#Drop tank revamp

116 messages · Page 1 of 1 (latest)

knotty marsh
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Drop tanks are a source of additional fuel for aircraft, at the cost of increasing induced drag and weight to the aircraft. Though, I suppose everyone in Aero knows that already.

For any aircraft that inherently possesses, or has opted to install drop tanks, should have their tanks ejected immediately upon complete expenditure of the fuel stores within, and thus loose the aerodynamic deficiencies.

Obviously, when aerial refuelling gets added (iirc planned?), you won't be able to magically grow new tanks just by getting fuel from a, say, KC-10, but refuelling on the ground will also provide the option on whether to reinstall tanks.

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This applies to, assuming it's disposable and ingame, RATO devices.

twin shore
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Ehhhhhh

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I feel like it overcomplicates things

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Also drop tanks aren't always dropped once empty

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Especially in peacetime they often bring the drop tanks back to base to reuse

knotty marsh
knotty marsh
twin shore
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Shrug

knotty marsh
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So it's not technically a peacetime act

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Ironically, PTS is because it's a goddamned exercise

twin shore
knotty marsh
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Waiter! Waiter! More "fishing trawlers" please!

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God I would absolutely despise AGI surv jobs

twin shore
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600 missed calls from U-2

knotty marsh
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Outdated 💔

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But like, just saying, this would make supersonic recon via fighter-sized aircraft less mid imo

dreamy monolith
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Over complicates things because as of now drop tanks don’t increase fuel load they increase fuel range

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The refuel cost of your plane stays the same with tanks on or off

knotty marsh
dreamy monolith
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Fuel capacity does not exist

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It’s fuel range on a full tank

knotty marsh
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yeah but that number is clearly false, you can easily fly more than 90nmi (>130 nmi iirc) with a stock E-2D despite the fuel range claiming that.

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Unless you're telling me every plane ingame has a 1 litre tank and just varying aerodynamic efficiencies?

faint flax
knotty marsh
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you don't even need to intentionally get a tailwind, just climbing to half your service ceiling already noticeably increases your range

faint flax
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it would make sense as fuel capacity would just need to be another stat while making a plane, when range is pretty much all you need anyway

knotty marsh
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If Aero and Neo originated from the same engine then that is how it is done

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Since in Neo the tanks actually do give more fuel which in turn translates to increased ferry range.

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Mirage 2ks and MiG-21s would have their tanks emptied faster than MiG-29s and F-15s, but besides the fact that they all had different internal fuel stores, the engine itself also had different fuel consumption rates, as identified via testing with additional drop tanks to derive a value for litres/second

dreamy monolith
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it represents max range at your top speed

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That is why SSTs “guzzle so much fuel”

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Not because of bad range but because they take a while to reach top speed (max range)

knotty marsh
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yeah same goes for Neo's range numbers as well

ivory venture
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fuel tanks of my vehicles (Tucanos, Tejas, etc) actually have increased drag, and higher stall speed

knotty marsh
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Yeah isn't that all fuel tanks

ivory venture
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however, dropping them is another story

knotty marsh
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I've yet to see a fuel tank in Aero that has no downsides

ivory venture
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sure we can just simply "remove/make the tanks transparent to pretend they've been dropped" but that would look bad

knotty marsh
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??? Thats not what I'm asking for

ivory venture
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...should have their tanks ejected immediately upon expenditure of fuel stored within...

faint flax
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is it even possible to change stats mid-flight? I thought some dev said it wasn't feasible

knotty marsh
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I'm not asking for the tanks to become invis

ivory venture
# knotty marsh Yeah what about it

the thing with ejecting stuff from an aircraft is that, the meshes are joined together in one model
meaning, you'd have to make the tanks seperate, not necessarily seperate in what i've said, but just to add animation, then it needs to be seperate

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some drop tanks however, are welded together with some fuselage part to save part count

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but if we're only to account customization drop tanks, then it is possible

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both tanks (left and right pylons) are joined together as well

knotty marsh
ivory venture
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unfortunately, Aero doesn't want to be like Neo and it's customization, not even the air refuel weld nor carrier weld

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by adding this to the game, most people are prompted to pretend they're bombing, which is part of PvE except theres no destruction

knotty marsh
ivory venture
knotty marsh
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not to mention this isn't Neo, even the bombs you get in PTS are literal black spheres and don't explode outside Norman

ivory venture
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pts was hyperant's idea

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the same very guy who doesn't want PvE environment to aero

knotty marsh
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and bombing a static metal circle isn't PvE vro

ivory venture
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it's the closest thing to PvE

knotty marsh
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It's literally called Player versus Entity of which there are certain industry-standard-expectations that are clearly not fulfilled by the solid steel circle

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not to mention Neo is entirely PvP, the only time I've even heard of PvE being in Neo was when the missions thing worked properly

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The Cessnas in Bravo hardly count

knotty marsh
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To this day I still haven't seen people bring B-52s or B2s and pretend to bomb, say, Clarence

ivory venture
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clearly you haven't seen OTE's event

knotty marsh
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People have the ability to, but so far have not, done what you claimed they would do

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And how much of Aeronautica's timeframe of existence

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did the OTE event take up

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Do you see fighters and bombers launch from Norman to bomb Clarence or whatnot

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on a daily

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weekly

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monthly even

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basis?

ivory venture
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it's a lore event, most "PvP" events done at #community-events back then are usually for lore, albeit in another universe
pretty sure it's done monthly

knotty marsh
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not to mention that you wouldn't even get a keybind to drop the tanks, it'd be automatic

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the effort required to larp bombs with fuel tanks would never be a net gain

ivory venture
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mhm so would the fuel tanks magically reappear after refueling at an airport or are they permanently gone

knotty marsh
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did you read the suggestion

ivory venture
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yeah

knotty marsh
ivory venture
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why not make it automatically rearm?

knotty marsh
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Perhaps there is a situation in which the player believes the improved aerodynamic characteristics of the clean config is more suited for their unique circumstances

ivory venture
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so why don't we let players keep the drop tank in flight even after the fuel has been expedited?

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by the means of aesthetics?

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some might even say "aircraft stability"

knotty marsh
ivory venture
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im talking about the aircraft's ManeuverabilityIndex where the aircraft's maneuverability or turn rate is slowed down

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drag would also help in landing and stopping quick

knotty marsh
ivory venture
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group flights

knotty marsh
knotty marsh
# ivory venture group flights

????
Are you claiming people can't fly side-by-side to the point where they need massive aluminum eggs to hold their plane steady?

heavy skiff
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wow

heavy skiff
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which would make the fuel indicator a facade, as it's just range

knotty marsh
heavy skiff
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fuel isn't simulated so there is no consumption in the first place

knotty marsh
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unless throttle at 50% and throttle at 100% dryburn uses the

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same?

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which as far as I am concerned

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it doesnt consume at the same rate

heavy skiff
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throttle setting would just increase/decrease the range

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which gives the illusion of fuel burn, but in actuality it's just the range extending from anywhere below the maximum, to the maximum

knotty marsh
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okay so in this false fuel system can someone explain why external fuel tanks won't work?

cyan cloud
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Because a code of it doesn't exist

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it's just a cosmetic option with some stat increase/decrease

fringe tusk
knotty marsh
fringe tusk
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see PHAK ch 5 pg 6