#Extend Aircraft Delivery Timers to Allow Realistic Flying

353 messages · Page 1 of 1 (latest)

kind oxide
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My suggestion is to increase the mission timer on these deliveries to allow ATC charts to be followed. For example, I had an aircraft delivery job from KLAB to KCIA and at that distance most flight time is spent below 10k feet where speed is limited. While following JAMSY4 approach via AKU, once on final the timer ran out despite only a 13 minute flight. Extending the timer for that length of mission by around 5-7 minutes and proportionally for the longer deliveries would help realistic flyers continue to enjoy the game even during these missions.

spiral spoke
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i think everyone just cares about getting the planes

viral zephyr
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imo aero is not what you wanna play for realistic flying

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So this is getting a NO from me

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I think the mission timer is long enough

spiral spoke
alpine widget
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solution:

  • climb higher to get a perfect parabola
  • fuck realism
kind oxide
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why does everyone just hate realistic flyers omg

spiral spoke
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it gives you enough time to taxi, climb to a reasonable altitude, descend, and taxi off the runway

kind oxide
spiral spoke
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id say thats good

kind oxide
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thats literally the problem

spiral spoke
kind oxide
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I think that playstyle should be accomodated for all jobs

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eh we shall see what the devs think

wispy sedge
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Timer should be paused when on ground if a player wants to do taxi realistically

viral zephyr
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I don’t see much problem in this specifically (except for mission timer being long already), but the idea of accommodating for realistic fliers in aero just doesn’t make sense for me

sudden apex
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sure why not

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thanks for the suggestion

upbeat sorrel
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W rice

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accommodating for people who wanna fly by regulation is a great thing imo

zinc rapids
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I don't get why people oppose a longer timer, they don't get affected in any way

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Why not remove the timer altogether?

kind oxide
kind oxide
upbeat sorrel
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fr

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literally what is the reason to downvote this lmao

quiet totem
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Wait people are disliking this suggestion... because it would increase the timer of aircraft delivery?

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I feel like the Aero playerbase has flanderized the game from a flight simulator with economic mechanics to a game for only making lots of WP.....

lethal wagon
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L to all the bozos that oppose this

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let us realistic flyers fly in peace ain't our fault you like taking off from the ramp

upbeat sorrel
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exactly what i was thinking

kind oxide
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right like why is it all about minmaxxing

jade linden
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the thing is that aero jobs are mostly arcade focused - there are already plenty of features for realistic flyers such as waypoints and ATC that an arcade side for the more casual player is needed to balance out the game

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like it or not, the majority of aeronautica's playerbase are not realistic players, increasing the timer limit reduces the time pressure on the player and hence makes the job less fun as a whole, whilst only catering to a minor demographic of the playerbase at best

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now dont get me wrong, realistic flying is fun af but there has to be some level of difficulty especially when jobs are concerned

cerulean igloo
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yeah totally not like you get way more than enough time anyway

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it gives so much time that its effectively useless

fleet pumice
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For the sake of it, more time on the job means less chances to grind 2 or more per cycle means it’s balanced itself gotit

fleet pumice
wispy sedge
wispy sedge
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just like the new ui

fleet pumice
fleet pumice
quiet totem
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Call it a physics rework trolley

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Or not

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any works

tribal jackal
lament drum
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Not flying a ballistic trajectory (because we have wings; aerodynamic lift keeps us fluong not momentum)

lament drum
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A better workaround for this suggestion would be to make flying realistically mandatory.

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  • Exceeding 250 knots under 10k feet would end the job
    • Tho keep in mind the "250kts speed limit under 10k feet" depends on ATC's discretion based on how busy the airspace is. If its a barren airspace then they'd let you go 400 in a 250. If its LHR/JFK type shit then good luck getting ATC to let you fly 220kts. Idk how will this be reflected ingame
  • Players must go through altitude- & location-specific waypoints, a la Surveillance jobs
  • No taxiing & taking off through grass. Taxi on taxiways (or runways when necessary), takeoff on runways, land on runways, taxi on taxiways, park at a certain gate or stand.
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Wdyt?

alpine widget
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Lynwood -> Clarence is definitely a short flight

kind oxide
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I woudl love realistic AOA but I know thats not the style of the game

kind oxide
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I think both realistic and arcade style need to be accomodated. At the very least there would have to be a toggle betweenm the two options

kind oxide
silent tusk
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I like this but its no

foggy flume
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Why are people denying this

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Hello???

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What has slightly more time done to you

silent tusk
foggy flume
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For you

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Not for realistic flyers

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?

silent tusk
foggy flume
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I dont mind longer times

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Some few other people do

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Rice said sure Shrug

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Its unnecessary but it doesnt really do you much harm

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Its a simple change in code

wispy sedge
round vale
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no:
1: i fly realistically and i still have 26 minutes spare

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what i mean by realistically is actually taking off on the runway

zinc rapids
silent tusk
zinc rapids
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That's not the problem?

silent tusk
silent tusk
zinc rapids
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Have you read the post? Just the title is enough

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With realistic flying you can easily spend more than 15 minutes just taxiing on the ground at departure

silent tusk
zinc rapids
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No... that's why this post was made!

silent tusk
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We probably need to test it

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(I can't do it atm cuz I not on PC)

upbeat sorrel
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but like i dont understand the issue because how does this affect anyone negatively

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it would be best to just remove the timer entirely

silent tusk
upbeat sorrel
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as titanium previously stated

foggy flume
cerulean igloo
foggy flume
kind oxide
upbeat sorrel
kind oxide
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Yes

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I don't want a number to call every time I land

kind oxide
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I managed to do it in 2 by doing it as I roll down the runway but still failed

upbeat sorrel
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i wish i didnt have to enter a job just to be able to select terminal parking

kind oxide
upbeat sorrel
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and you cant do that at every location either

foggy flume
upbeat sorrel
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the reading comprehension is crazy

cerulean igloo
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just remove the time limit 😭

upbeat sorrel
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as titanium said

foggy flume
cerulean igloo
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if you fly like most players the timer effectively doesnt exist lmao

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thats why it should just be removed

foggy flume
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Ill be honest i wanna try flying regulation one day

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I just havent played aero in several months

cerulean igloo
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aeroatc charts integration when

kind oxide
upbeat sorrel
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the only thing that bothers me when flying by regulation is taxiing

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because floating point

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its bad outside of oconia

kind oxide
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I just avoid valois and riziere and the rest are not as bad

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Even umi isn't as bad as valois

cerulean igloo
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sometimes i get impatient and take off from the taxiway Skrolled Skrolled Skrolled

upbeat sorrel
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ngl i could use some help too lol

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maybe

kind oxide
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Sure you can dm and I'll help you when I'm available to

upbeat sorrel
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i suck at making flight plans

round vale
kind oxide
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Not from KLAB -> KCIA

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I was about 2 minutes short, as per the post

kind oxide
oak crown
cerulean igloo
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surveillance and sst grinders probably crashed out

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i can understand though because the fuel consumption on those planes are ass

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still sucks

oak crown
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oh nooo op planes have to work like real planes

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horrifying stuff

kind oxide
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Especially with U-2, SOFIA, and a few others

cerulean igloo
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yeah true

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supersonic surv tho Skrolled

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you’d run out of fuel before you even reach service ceiling lmfao

lament drum
lament drum
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Sometimes only once in the SR-71

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But both of them are certainly not by flying realistically

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Closest i got is when an ATC is online. Even then i do a beyond-space shuttle & London City approach combined

rare iron
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I think an acceptable taxi speed range would be 15 kts to 30 kts

rare iron
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then after completing surv it’s str8 beeline back (usually back to tomfoolery) with another stop

cerulean igloo
rare iron
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but even then around corners I slow down to about 5 kts

rare iron
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I mean 10 knots is plenty but if you’re in a big aircraft then

cerulean igloo
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me when i run off the taxiway trying to turn my a340 at 30 kts Skrolled

rare iron
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hold that LMB and A/D for dear life

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high speed exits on runways are a blessing

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I don’t need to hold B until I get to a normal turning speed Prayge

lament drum
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Thats at least for A320s, 737s, 777s & original fuselage 747s

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Because those are what they fly on sim

rare iron
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you follow that as well?

lament drum
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Yup

rare iron
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might keep in mind

lament drum
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Only when flying realistically tho

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If im doing something time- or fuel-consuming i just throw that out the window & takeoff on snow in Tomfoolery

rare iron
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I use the 78X a lot so I have to keep turns slow given how long it is

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It’s not that bad but

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it’s long

lament drum
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So far id only fly realistically if its na airliner

cerulean igloo
lament drum
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Even my friend there isnt sure whether combat aircraft taxies at a higher speed

spiral spoke
lament drum
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But we assume civilian-derived combat aircraft (like E-767, A330 MRTT, etc.) use the same procedures as their civilian counterparts

spiral spoke
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wait the 330 MRTT is in game?

rare iron
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but anywho

upbeat sorrel
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although i do taxi a bit slower

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like 20 knots max

rare iron
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if it’s str8 ahead I bump up an extra 5 kts ^

upbeat sorrel
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usually outside of oconia i dont even bother

rare iron
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Valois is a pain to stay on the taxiway

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cuz floating point

upbeat sorrel
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yeah

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certain locations are also just bumpy asf

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like anhedral city

rare iron
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but I try to keep it nice

rare iron
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oakport as well isn’t so bad

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-# still, ema is lacklustre the only good thing about it is the freight it gets, birmingham airport on top

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rolling takeoffs are my go to for some airports

upbeat sorrel
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or sometimes i dont feel like waiting 10 minutes on the ground so i just go straight to the runway

rare iron
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rawaki for one

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is such a short taxi

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(15 kts for me only at that airport)

quiet totem
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If only realistic AOA was reimplemented...

lament drum
oak crown
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Would absolutely support realistic AOA being added back again

cerulean igloo
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and such

lime juniper
fleet pumice
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I know my word means nothing since not coder but again, don’t see anything wrong with that, it doesn’t really affect economy even slightly

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Those who want and can do to it fast to be able to get 2 planes or even 3 if lucky per cycle still can do it

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If anything it gives more FREEDOM RAH 🦅

My will I would’ve removed time there completely, not like it’s urgent cargo jobs or smth of that kind to have time limit

lament drum
lament drum
fleet pumice
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So I don’t see why not

lament drum
fleet pumice
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If you mean when back in the day people revolted because of poor thrust at 20 degrees AOA it’s not about stall

kind oxide
lime juniper
kind oxide
lime juniper
kind oxide
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no its indicated

lime juniper
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I am fully aware of the whole 250 kts limit but that's in IAS

lime juniper
kind oxide
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unless you are flying a blimp or something it is

lime juniper
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IAS is relative to the pressure on the sensors or some shit

kind oxide
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only blimps add the V/S to the IAS

lime juniper
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TAS is like uhh measuring the real speeds with winds and shit affected (same as IAS but the values would be far different)

kind oxide
lime juniper
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and GS is, well, the speed relative to the ground

kind oxide
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GS is subtracted from AS in game so it is IAS

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there would be no reason to show GS if it were TAS rather than IAS

kind oxide
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yes but remember how weather is constant at all altitudes in game?

lime juniper
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fym no reason to show GS?? bewildered

kind oxide
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if weather differed at altitude then you would be correct

lime juniper
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still, IAS and TAS are two wildly different readings

kind oxide
kind oxide
lime juniper
kind oxide
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even so TAS is not what is shown

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I meant TAS and IAS

lime juniper
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cuz I've landed in oskufloi in my K500 when it was storming, and the main indicator reads 140 kts, and guess what those little numbers on the bracket (literally the GS indicator) say? 100 fucking knots

kind oxide
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and when looking at ytour instruments always expect to see indicated air speed

kind oxide
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thats literally how that works

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?airspeed

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dang

lime juniper
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still, it's in TAS

kind oxide
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?indicated air speed

lime juniper
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you can literally go play simpleplanes and you can achieve 250 kts IAS at like 6000 ft and when you change the reading, it'll say like 270 to 280 kts TAS

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they're two different values entirely

kind oxide
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its not TAS because you are given a correction for the weather, otherwise you might have a stall at a spped indicated on the controls at higher than what your stall speed is which literally never happens

lime juniper
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sure, your IAS on the PFD will say like 300 kts, but at 36000 ft? your plane is in fact going 470 or even 480 knots in TAS

kind oxide
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and some pressure changes

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which arent in game

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its just wind in game

lime juniper
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IAS uses air pressure...

kind oxide
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speed at altitude remains constant to speed at sea level in game

lime juniper
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and TAS uses wind and other parameters...

kind oxide
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mate I've been to ground school ok

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just sttop

lime juniper
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it never really made sense for me to go like slower than 250 kts in aeronautica especially on descends and climbs

kind oxide
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then dont

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you don't need to fly realistically

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but I want to

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and I completely fail to understand the "fun for me but not for thee" mentality of the people who don't like the suggestion here

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like this harms nobody

lime juniper
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since I see planes out there descending into SIN (yes, I live almost next door) in FR24 where they still go at like 270 or 280 when passing 10000 ft in descents, and even hit 300 kts GS in a climb at 6000 ft

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so I... apply the same logic in game Skrolled

kind oxide
lime juniper
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and since the GS isn't too much of a difference to the 'standard' speed indicator, I simply let the plane climb and accelerate up to 300 kts in climbs or maintsin 260 to 280 in descents

kind oxide
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also, some aircraft, due to the difference in TAS and IAS that you speak of, cant go slower than 250kts TAS because they would stall

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such as heavies

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pretty much anything heavy is gonna be going faster

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Do you know how temperature affects lift?

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at higher altitudes the temps drop rapidly but in hot weather you may need to climb faster due to the less dense air

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it's actually a calculation pilots need to make before taking off

rare iron
kind oxide
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no wind is included

kind oxide
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not for me

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wind stays the same

foggy flume
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Winds are much higher at higher altitudes than lower ones

kind oxide
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not in aeronautica which is what that comment was talking about

foggy flume
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?

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It is

kind oxide
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then why does the difference between airspeed and groundspeed stay consistent at altitude

foggy flume
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Have u ever like looked at the wind speed when ur flying

kind oxide
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yeah it doesnt change at altitude that was like the first thing I looked at when playing the game

foggy flume
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But the wind does slightly change when ur cruising vs sea level

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14 kt winds on ground vs like 60 at cruising altitude

kind oxide
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if it changes its by an amount small enough to make me think its just cuz my location changed

foggy flume
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Or am i just hallucinating this

kind oxide
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I htink you are hallucinating

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like storm clouds end at 70k feet bnut the wind persists

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great now i gotta check this

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alright I'm going to verify in game everything I said during that convo

lament drum
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It can be 5 knots ASL in Clarence but 30k feet up, its like 50 knots

foggy flume
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Yeah so im not wrong

kind oxide
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I appear to have been correct

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wind is consistent at altitude as well as pressure and speed

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which is odd because that would indicate it is total airspeed, but with no pressure differences IAS and TAS should be the same

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so it literally doesnt matter

oak crown
kind oxide
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Right but the pressure didn't change

oak crown
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Sorry wait what was the point of this discussion

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been out and about all day

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mb

cerulean igloo
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and someone else misunderstanding

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smth like that

oak crown
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Oh gotcha

oak crown
lament drum
cerulean igloo
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lmao

oak crown
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TAS is where it changes

lament drum
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You stall at a higher airspeed, the higher you go, compared to near sea level ingame

oak crown
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Yeah, because the number is (at least simulating) TAS

lament drum
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Again, air density simulation is only in form of increased stall speed & whatnot

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Other than that (e.g IAS simulation), absent

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i mean if Fly implements IAS simulation everyone would get confused

oak crown
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Yeah

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Really wish there was IAS & TAS

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Or a more proper TAS that actually makes sense ingame