My suggestion is to increase the mission timer on these deliveries to allow ATC charts to be followed. For example, I had an aircraft delivery job from KLAB to KCIA and at that distance most flight time is spent below 10k feet where speed is limited. While following JAMSY4 approach via AKU, once on final the timer ran out despite only a 13 minute flight. Extending the timer for that length of mission by around 5-7 minutes and proportionally for the longer deliveries would help realistic flyers continue to enjoy the game even during these missions.
#Extend Aircraft Delivery Timers to Allow Realistic Flying
353 messages · Page 1 of 1 (latest)
i think everyone just cares about getting the planes
imo aero is not what you wanna play for realistic flying
So this is getting a
from me
I think the mission timer is long enough
yeah
solution:
- climb higher to get a perfect parabola
- fuck realism
it isnt, it was 2 mins short at minimum of what you need
why does everyone just hate realistic flyers omg
it gives you what you need to get the job done.. whats the problem
it gives you enough time to taxi, climb to a reasonable altitude, descend, and taxi off the runway
it should accomodate different playstyles too
id say thats good
it doesnt, thats the issue
thats literally the problem
ive done that on every single job ive donr :skrolled:
yeah, but you dont fly with procedure
I think that playstyle should be accomodated for all jobs
eh we shall see what the devs think
Timer should be paused when on ground if a player wants to do taxi realistically
I don’t see much problem in this specifically (except for mission timer being long already), but the idea of accommodating for realistic fliers in aero just doesn’t make sense for me
I don't get why people oppose a longer timer, they don't get affected in any way
Why not remove the timer altogether?
This too, like the new A342 job gives you an hour and a half for a flight I can fly realistically with more than 20 mins left on the timer, why not for all delivery jobs?
I'm honestly not sure, I've noticed the community seems to shut down a lot of things just for either trolling or no reason at all
Wait people are disliking this suggestion... because it would increase the timer of aircraft delivery?
I feel like the Aero playerbase has flanderized the game from a flight simulator with economic mechanics to a game for only making lots of WP.....
L to all the bozos that oppose this
let us realistic flyers fly in peace ain't our fault you like taking off from the ramp

exactly what i was thinking
right like why is it all about minmaxxing
the thing is that aero jobs are mostly arcade focused - there are already plenty of features for realistic flyers such as waypoints and ATC that an arcade side for the more casual player is needed to balance out the game
like it or not, the majority of aeronautica's playerbase are not realistic players, increasing the timer limit reduces the time pressure on the player and hence makes the job less fun as a whole, whilst only catering to a minor demographic of the playerbase at best
now dont get me wrong, realistic flying is fun af but there has to be some level of difficulty especially when jobs are concerned
“its too easy”

yeah totally not like you get way more than enough time anyway
it gives so much time that its effectively useless
For the sake of it, more time on the job means less chances to grind 2 or more per cycle means it’s balanced itself 
Last time we tried realistic AOA we had a revolt that you can’t anymore just point nose straight up in the air 
give them a month to cope and they will get used to it
lmao
just like the new ui
Do it again for the funny
I’d rather not because physics are more crucial than UI
I agree
Late April fools fr
True!!! But I guess for this to be re implemented again, most of the physics would have to be fixed
Call it a physics rework 
Or not
any works
Realistic thrust vectoring when!!!!!

"Climb higher" would be so planes can fly above 250 knots
Not flying a ballistic trajectory (because we have wings; aerodynamic lift keeps us fluong not momentum)
I mean the timer ends once you finish the job anyway so even with a longer timer you can still get twl of said jobs within 1 cycle
A better workaround for this suggestion would be to make flying realistically mandatory.
- Exceeding 250 knots under 10k feet would end the job
- Tho keep in mind the "250kts speed limit under 10k feet" depends on ATC's discretion based on how busy the airspace is. If its a barren airspace then they'd let you go 400 in a 250. If its LHR/JFK type shit then good luck getting ATC to let you fly 220kts. Idk how will this be reflected ingame
- Players must go through altitude- & location-specific waypoints, a la Surveillance jobs
- No taxiing & taking off through grass. Taxi on taxiways (or runways when necessary), takeoff on runways, land on runways, taxi on taxiways, park at a certain gate or stand.
Wdyt?
short flights that have the top of ascent and descent at the same spot do look somewhat like a parabola
Lynwood -> Clarence is definitely a short flight
I woudl love realistic AOA but I know thats not the style of the game
maybe if there was a specific job for this, but I don't see this fitting into the m,ain game in its current state, it would be entirely different and would probably never pass a player survey
I think both realistic and arcade style need to be accomodated. At the very least there would have to be a toggle betweenm the two options

yeah, it was short but not quite short eenough for an instant descent. unless I climbed higher than I did
I like this but its no
It's unnecessary
And the said community
I dont mind longer times
Some few other people do
Rice said sure 
Its unnecessary but it doesnt really do you much harm
Its a simple change in code
it doesn't do any harm for you
no:
1: i fly realistically and i still have 26 minutes spare
what i mean by realistically is actually taking off on the runway
Clearly it is necessary, according to several people so far
But the mission it self has sufficient time to be finished
That's not the problem?
Listen when I done the 787 delivery job I has a time of around 10-14 minutes
At the closest point which is Clarence
Have you read the post? Just the title is enough
With realistic flying you can easily spend more than 15 minutes just taxiing on the ground at departure
And still finishing in the given time?

No... that's why this post was made!
Or is it?
We probably need to test it
(I can't do it atm cuz I not on PC)
true
but like i dont understand the issue because how does this affect anyone negatively
it would be best to just remove the timer entirely
Actually yes
as titanium previously stated
Riogri doesnt really read fully sometimes
this is why people clueless react his suggestions lmao
Also the same reason why he clueless reacts other people’s suggestions
What I mean is by following SIDs, STARs, and approach procedures, as well as below 250 kts below FL100
It didn't
basically flying by regulation
It takes me 10-15 minutes to just set up my departure
I managed to do it in 2 by doing it as I roll down the runway but still failed
i wish i didnt have to enter a job just to be able to select terminal parking
... I tested it and made this post
and you cant do that at every location either
Why do you think the op made the post…
the reading comprehension is crazy
just remove the time limit 😭
as titanium said
Reading comprehension non existent
if you fly like most players the timer effectively doesnt exist lmao
thats why it should just be removed
Ill be honest i wanna try flying regulation one day
I just havent played aero in several months
aeroatc charts integration when
If you need help with the procedures let me know I love teaching people this stuff
the only thing that bothers me when flying by regulation is taxiing
because floating point
its bad outside of oconia
I just avoid valois and riziere and the rest are not as bad
Even umi isn't as bad as valois
sometimes i get impatient and take off from the taxiway

Yippee
Sure you can dm and I'll help you when I'm available to
i suck at making flight plans
Putting that into consideration, and applying the time remaining
I reckon a few minutes will still be spared
This is only my experience for the new A342 job
Seriously? You’ve gotta be kidding me that’s such a shame
yeah :((((
surveillance and sst grinders probably crashed out
i can understand though because the fuel consumption on those planes are ass
still sucks
Even on surv you can still fly realistically
Especially with U-2, SOFIA, and a few others
yeah true
supersonic surv tho 
you’d run out of fuel before you even reach service ceiling lmfao
How many knots do you taxi on taxiways? 50?
I managed to refuel like only twice in the Sotka
Sometimes only once in the SR-71
But both of them are certainly not by flying realistically
Closest i got is when an ATC is online. Even then i do a beyond-space shuttle & London City approach combined
I think an acceptable taxi speed range would be 15 kts to 30 kts
yeah that’s what I do as well
typically i do one stop along the way and then continue
then after completing surv it’s str8 beeline back (usually back to tomfoolery) with another stop
yea
bro probably takes off from the taxiway
but even then around corners I slow down to about 5 kts
me when i run off the taxiway trying to turn my a340 at 30 kts 
hold that LMB and A/D for dear life
high speed exits on runways are a blessing
I don’t need to hold B until I get to a normal turning speed 
From a friend who's a flightsimmer & knew several irl pilots, he gave me a cheatsheet:
- 10 knots on 90°+ turns
- 15 knots on 45° (or less) turns
- Around 20-25 knots for straights (or maybe like <10° turns)
- 40 knots & below when taxiing on runway
Thats at least for A320s, 737s, 777s & original fuselage 747s
Because those are what they fly on sim
you follow that as well?
Yup
might keep in mind
Only when flying realistically tho
If im doing something time- or fuel-consuming i just throw that out the window & takeoff on snow in Tomfoolery
I use the 78X a lot so I have to keep turns slow given how long it is
It’s not that bad but
it’s long
So far id only fly realistically if its na airliner
ive followed something like this too
Even my friend there isnt sure whether combat aircraft taxies at a higher speed

But we assume civilian-derived combat aircraft (like E-767, A330 MRTT, etc.) use the same procedures as their civilian counterparts
wait the 330 MRTT is in game?
if we do get JED in the future, realistic taxi’s gonna be fun with the design of it
(this is just a shortened video but all in all taxi took like 7.5 mins)
but anywho
usually i like to follow a similar procedure
although i do taxi a bit slower
like 20 knots max
if it’s str8 ahead I bump up an extra 5 kts ^
usually outside of oconia i dont even bother
but I try to keep it nice
oh dear that place
oakport as well isn’t so bad
-# still, ema is lacklustre the only good thing about it is the freight it gets, birmingham airport on top
rolling takeoffs are my go to for some airports
or sometimes i dont feel like waiting 10 minutes on the ground so i just go straight to the runway
If only realistic AOA was reimplemented...
How does realistic AOA works tho?
Would make stall characteristics so much less garbage
Would absolutely support realistic AOA being added back again
I think the 250 kts in game is in TAS and GS, not IAS. why? because I've seen planes climbing out of singapore in fr24 where they sometimes already hit 300 kts GS at like 6000 ft and climbing
I know my word means nothing since not coder but again, don’t see anything wrong with that, it doesn’t really affect economy even slightly
Those who want and can do to it fast to be able to get 2 planes or even 3 if lucky per cycle still can do it
If anything it gives more FREEDOM RAH 🦅
My will I would’ve removed time there completely, not like it’s urgent cargo jobs or smth of that kind to have time limit
Im into that shit
Actually tho by just increasing the job timer without increasing the time between job cycles, you can still do more than 1 job per cycle if you speedrun the job, just like how it is currently
Exactly my point
So I don’t see why not
Also since youre here mind linking me your full explanation as to why no AoA-based stall/realistic AoA?
Not a coder not my question to answer
If you mean when back in the day people revolted because of poor thrust at 20 degrees AOA it’s not about stall
15-24, anything above 30 the game turns off your nose wheel steering
like... back when SSTs suddenly have poor acceleration performance when climbing straight up with A/B?
yeah, its 250kts airspeed not groundspeed. An aircraft in the air can't measure an exact groundspeed unless they know the winds at their altitude afaik
no like the indicators in game is in TAS and GS
no its indicated
I am fully aware of the whole 250 kts limit but that's in IAS
explain how is it IAS in aeronautica 
unless you are flying a blimp or something it is
IAS is relative to the pressure on the sensors or some shit
only blimps add the V/S to the IAS
TAS is like uhh measuring the real speeds with winds and shit affected (same as IAS but the values would be far different)
yes, it is the speed at which air moves over the wings which determines lift
and GS is, well, the speed relative to the ground
GS is subtracted from AS in game so it is IAS
there would be no reason to show GS if it were TAS rather than IAS

yes but remember how weather is constant at all altitudes in game?
dude there's literally the GS indicator RIGHT NEXT TO THE 'MAIN' INDICATOR
fym no reason to show GS?? 
if weather differed at altitude then you would be correct
still, IAS and TAS are two wildly different readings
TAS and GS would be the same in gam e because there is no air pressure, no difference in nweather at altitude, no cloud density, etc
yes they are
you're forgetting about the windspeed now? 
cuz I've landed in oskufloi in my K500 when it was storming, and the main indicator reads 140 kts, and guess what those little numbers on the bracket (literally the GS indicator) say? 100 fucking knots
and when looking at ytour instruments always expect to see indicated air speed
that's because youwere landing with a 40 kt headwind
thats literally how that works
?airspeed
dang
still, it's in TAS
?indicated air speed
you can literally go play simpleplanes and you can achieve 250 kts IAS at like 6000 ft and when you change the reading, it'll say like 270 to 280 kts TAS
they're two different values entirely
its not TAS because you are given a correction for the weather, otherwise you might have a stall at a spped indicated on the controls at higher than what your stall speed is which literally never happens
sure, your IAS on the PFD will say like 300 kts, but at 36000 ft? your plane is in fact going 470 or even 480 knots in TAS
... but that speed only occurs because of the tailwinds common at those altitudes
and some pressure changes
which arent in game
its just wind in game
IAS uses air pressure...
speed at altitude remains constant to speed at sea level in game
and TAS uses wind and other parameters...
slightly different than how you think
mate I've been to ground school ok
just sttop
it never really made sense for me to go like slower than 250 kts in aeronautica especially on descends and climbs
then dont
you don't need to fly realistically
but I want to
and I completely fail to understand the "fun for me but not for thee" mentality of the people who don't like the suggestion here
like this harms nobody
since I see planes out there descending into SIN (yes, I live almost next door) in FR24 where they still go at like 270 or 280 when passing 10000 ft in descents, and even hit 300 kts GS in a climb at 6000 ft
so I... apply the same logic in game 
because the indicated air sped that the pilots are seeing is only 250, or they have been given approval by ATC for high speed
and since the GS isn't too much of a difference to the 'standard' speed indicator, I simply let the plane climb and accelerate up to 300 kts in climbs or maintsin 260 to 280 in descents
also, some aircraft, due to the difference in TAS and IAS that you speak of, cant go slower than 250kts TAS because they would stall
such as heavies
pretty much anything heavy is gonna be going faster
Do you know how temperature affects lift?
at higher altitudes the temps drop rapidly but in hot weather you may need to climb faster due to the less dense air
it's actually a calculation pilots need to make before taking off
you can just about taxi around the soft corners with no issue though
does bro know about wind
no wind is included
Winds are much higher at higher altitudes than lower ones
not in aeronautica which is what that comment was talking about
then why does the difference between airspeed and groundspeed stay consistent at altitude
Have u ever like looked at the wind speed when ur flying
For that i have no idea
yeah it doesnt change at altitude that was like the first thing I looked at when playing the game
But the wind does slightly change when ur cruising vs sea level
14 kt winds on ground vs like 60 at cruising altitude
if it changes its by an amount small enough to make me think its just cuz my location changed
Or am i just hallucinating this
I htink you are hallucinating
like storm clouds end at 70k feet bnut the wind persists
great now i gotta check this
alright I'm going to verify in game everything I said during that convo
The winds do change above 30k feet
It can be 5 knots ASL in Clarence but 30k feet up, its like 50 knots
I appear to have been correct
wind is consistent at altitude as well as pressure and speed
which is odd because that would indicate it is total airspeed, but with no pressure differences IAS and TAS should be the same
so it literally doesnt matter
Pressure difference is like the whole point
Right but the pressure didn't change
the fact that aero doesnt account for pressure changes and stuff
and someone else misunderstanding
smth like that
Oh gotcha
It kinda does though
Just by increasing the stall speed the higher you go
lmao
Indicated stall speed will be the same number no matter the pressure
TAS is where it changes
but what I meant is how the game simulates lowering air pressure the higher you go
You stall at a higher airspeed, the higher you go, compared to near sea level ingame
Yeah, because the number is (at least simulating) TAS
Sorta but we can assume Aero airspeed to be in TAS
Again, air density simulation is only in form of increased stall speed & whatnot
Other than that (e.g IAS simulation), absent
i mean if Fly implements IAS simulation everyone would get confused


