Hey everyone, just wanted to share an idea that could add more variety to the game interconnected missions where different roles work together.
Right now, airliner jobs are a solid way to earn money, but after a while, they can feel a bit repetitive. Other jobs exist, but they’re mostly solo experiences. A system where player actions (or in-game events) trigger situations that affect the world could make things more dynamic.
If the devs could implement something like this, it might be the first flight and maritime game with such a system (CMIIW). It could bring more variety to gameplay without forcing anyone into specific roles.
Just an idea, curious to hear what others think!
System example below:
(this is a cool idea)











