#Add ground effect

191 messages · Page 1 of 1 (latest)

forest viper
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The latest update proved that the game can easily differentiate ground altitude and sea level altitude. Therefore, I propose a simple ground effect mechanic :

  • If a plane or helicopter is within 25 m of the ground, it cannot stall, regardless of its sea level altitude and service ceiling
  • Helicopters get a higher clearance (maybe ~60 m ?)
  • That's it zazu

This would mostly be to allow ground-effect aircraft (and the Wright flyer trolley) to clear hills and navigate higher altitude terrain, as long as it is sufficiently flat.

final token
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It cannot stall

forest viper
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Feel free to roast me for my poor understanding of in-ground effect OhOkay

final token
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Meaning wright flyer psm via ground effect?!?

forest viper
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no

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it means it just doesn't stall

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not psm

final token
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How do you not stall tho

gusty citrus
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I don't think its possible

shadow comet
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To be fair

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The games landing mechanics always pissed me off

sly kiln
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not stall but also not psm

shadow comet
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You get your crab set in perfectly, centered ILS, gonna land right on the 1000 footers aaaaand the game has now decided no more wind your going straight into your crab now

sly kiln
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hu

gentle ermine
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So an A380 can fly at 10 knots below 25 m

final token
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I think it would be better to have like

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Below 25m you have increased lift

forest viper
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Basically this :

  • terrain is dark green/blue
  • light green is where you're allowed to go
final token
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Or something

forest viper
final token
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I think that would be more accurate to the effect of ground effect

gentle ermine
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Reduced stall speed would make more sense perhaps

final token
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Maybe

forest viper
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Maybe more like "within the low-altitude region, stall speed returns to the hangar (sea level) stat"

gusty citrus
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Again ekranoplan effect mechanic

forest viper
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so up in the mountains, you cannot stall because of your altitude, but you can stall due to going slower than your base stall speed

final token
forest viper
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idk

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maybe the stall speed could go a bit lower than listed ?

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but then it kinda lowers the stall speed on every aircraft zazu

final token
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Maybe

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But then helicopters don't really stall in the first place

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And idk how you can increase lift in aeronautica stat wise

gentle ermine
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Can become a problem during takeoff if you liftoff with this lower stall speed and then proceed to stall while climbing past the ground effect level

shadow comet
gentle ermine
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Might not be so bad

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If you pull up too hard it's on you

final token
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Fr

shadow comet
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Skill floor increase creditup

forest viper
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sounds good great

final token
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Can i use ground effect on submarines trolley

shadow comet
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To be fair

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Could we also like

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Remove the 30foot windshift

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I despise it

forest viper
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this way GEVs can climb up small hills swag

gray minnow
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what

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confused

gentle ermine
gray minnow
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oh

final token
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Due to air density they shouldn't be allowed to just climb indefinitely regardless of altitude as long as there's ground

gray minnow
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is this for this

final token
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But yeah they should be able to do that to an extent

uneven crypt
sly kiln
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make players unable to control pitch, rather if they get fast, they will get off the ground, since the wings are at an angle

pale jetty
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true

forest viper
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im not gonna make another one Skrolled

pale jetty
glass condor
gray minnow
forest viper
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i wasn't planning aero for my next one

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but that could be a good idea actually Trollface

glass condor
icy wigeon
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man I wish my plane won't stall while in ground effect, would definitely make landings a lot easier

icy wigeon
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but yeah an interesting idea

gusty citrus
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Nope Nvm

forest viper
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(i didn't check)

pale jetty
forest viper
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but it's possible that the ice cap is too high for the wright flyer to fly above

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which this feature would fix swag

pale jetty
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this would be amazing for gevs tho

pale jetty
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i dont like going off the runway because i forget to uncrab

glass condor
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so maybe change it to the A-40? especially since thats getting a remodel or something

forest viper
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relating to the suggestion

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even if there was a wright flyer race, it wouldn't be valois-tomfoolery Skrolled

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that would be closer to a 24 hr marathon than a regular event

gleaming notch
forest viper
gleaming notch
forest viper
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and once again

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it goes 50 km/h

gleaming notch
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It's okay we'll just do an airship race :)

forest viper
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valois-tomfoolery is ~900 km/h IIRC

gleaming notch
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Hot air balloon only

forest viper
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so such a wright flyer flight would last at least 18 hours

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noone is gonna do that

gleaming notch
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Boat players

forest viper
opal bough
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since that literally exists to prevent pulling up too hard

gentle ermine
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Can't wait for my Spectrum Beaver SS to have MCAS

glass condor
gleaming notch
gentle ermine
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Mk II Buttcheeks

forest viper
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have a line of text during takeoff during the tutorial

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something like

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Ground effect

Your aircraft has more lift when closer to the ground ! Make sure to climb smoothly to avoid stalling.

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also i feel like the new HUD (with rough stall speed areas on the speed bar) would help there as well

gleaming notch
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bold of you to assume people read the tutorial

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that said having stall visible on the hud is so useful

uneven crypt
# gentle ermine Mk II Buttcheeks

Talking about landing

is it possible to make landings more smoother?

As every time you land and go below the plane's stall speed while the plane is not leveled, you just slam its gears to the ground like the lift from the plane just suddenly stopped

obsidian raft
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ground effect is tied to the particular wingspan of the aircraft

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it is a cushion effect

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the easiest way to calculate the individual ground effect height of an aircraft is half the wingspan of the aircraft (that is where ground effect BEGINS, not where it's effect is at maximum strength)

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just so we don't get all aircraft leaving ground effect at 25m regardless of their size

uneven crypt
obsidian raft
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if the devs have already logged the dimensions of aircraft in game then they could use those dimensions such as wingspan to create individual heights for ground effect

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I doubt anyone would like a one size fits all where the all in question is a cessna or AN225

uneven crypt
uneven crypt
uneven crypt
obsidian raft
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okay.

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wait

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wind speeds dying down near the ground is unique to the aircraft as long as it's not a heli

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at least I think it is so we already have the mechanic in game it could just be repurposed

obsidian raft
gilded mirage
gentle ermine
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In that case it would be nice to have a ground effect custom to esch vehicle

forest viper
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depending on the aircraft

lunar fog
lunar fog
lunar fog
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it’s 1 wingspan over the ground

forest viper
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with half a wingspan general aviation/ultralights would definitely not have enough clearance

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combined with floating point error

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it would be a pain to fly Skrolled

lunar fog
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It’s a gradient really

forest viper
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yea

lunar fog
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ground effect may already exist in aero trolley

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(skip to around halfway)

forest viper
lunar fog
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nuh uh

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peep that acceleration

signal grove
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Makes the ground effect vehicles better

final token
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Maybe the real ground effect was from the friends we made along the way

pale jetty
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💀

pale jetty
lunar fog
gilded mirage
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737 making a cobra shock

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after stalling after take off

gleaming notch
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Or just go to the pain of measuring every vehicle wingspan. Just put a tape measure at one of the airports pain

obsidian raft
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It apparently starts at one wingspan above the ground but it's only noticeable well within half a wingspan so to not make it feel goofy it's neither

gentle ermine
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Width can probably be found from the mesh size ig

final token
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Watch as it inevitably just increases the overall hitbox of the plane and we end up not being able to land at all and crashing into objects 20 meters below us

forest viper
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if you fly a smaller aircraft in the corners of the map (avalon/alavega)

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floating point will screw you over

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the plane will have next to no margin to fly near terrain

final token
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Well it's a non issue for smaller aircraft to hit the dirt usually because they're slower and don't crash i think

pale jetty
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its just harder to crash them

obsidian raft
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think of it as X, Y, Z at the ground even at map edge you're still at X = big number, Y = big number, Z = 0

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or I could be wrong and one floating point error value/direction affects all three's accuracy which is kind of weird

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that all being said I haven't experienced floating point inaccuracies/latency in the vertical in places like tomfoolery so I think we're good on that front

final token
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^

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I've only slid around on the 2d plane

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Z axis hasn't been any issue at all

forest viper
forest viper
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but it's a lot more complicated for basically no benefit