The latest update proved that the game can easily differentiate ground altitude and sea level altitude. Therefore, I propose a simple ground effect mechanic :
- If a plane or helicopter is within 25 m of the ground, it cannot stall, regardless of its sea level altitude and service ceiling
- Helicopters get a higher clearance (maybe ~60 m ?)
- That's it

This would mostly be to allow ground-effect aircraft (and the Wright flyer
) to clear hills and navigate higher altitude terrain, as long as it is sufficiently flat.















