#Turbulence
48 messages · Page 1 of 1 (latest)
No correlation with damaging with the aircraft, maybe a little, but not noticable, only interference to it
Since we have the screen shaking when overspeeding, we can reuse it to the turbulence
enough to annoy afk
Agreed
This doesn't really destroy them, it's their fault if they crashed since they're not in Supervision
I was going to say this would allow autopilot to be balanced since you could be afk grinding only to return to a rubble, but autopilot handles turbulence automatically
For me this can be applied when behind an aircraft with a higher capacity, we don't have a value for how big or strong the engines are so instead we have capacity as a reference to their size
small planes feel more turbulence because of its surface area

I remember seeing this on the trello (before it got carpet bombed) once
this would be interesting
real
I oppose because flying low at high speeds is already difficult
Realistic turbulence with aero’s physics would probably make it straight up impossible


It's not about skill it's letting the plane do what it wants and let RNG decide your fate
I agree with this post, it's quite boring just flying the aircraft straight without challenges.
Also, fighters shouldn't experience much turbulence
they're maneuvrable
short wing designs
i really dont know how to feel about turbulence ngl
because i do feel like it would mess up a lot of stuff
Changing the effectiveness of turbulence based on the size of a plane would be way too complicated to impliment


as said by me earlier, capacity will do
When that 12% PL war thunder
I think it'd just be a flight model variable
Something like "turbulence: 0.1" which scales the turbulence effect on each plane
If they can’t make durability itself a variable I doubt they will make turbulence effect one

What we rlly need is a durability stat for each plane
To make SSTs more volatile and larger planes better for long grinds


ur right
imagine tryna do supply drops 

Or PTS
straight up impossible