#Make submarines implode

80 messages · Page 1 of 1 (latest)

candid seal
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so my idea is when you go too deep (beyond the max depth) instead of your submarine just disappearing making it somehow implode or explode. Just something so theres a "crash"

candid seal
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exactly my point right here

glossy summit
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The models / meshes can't simply be crushed or compressed

candid seal
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maybe its possible to put like a water effect in place of the model imploding

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like a underwater explosion i suppose. just around the submarine

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ill draw a demostration

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its very rough but theres like fireball and like shockwave i suppose underwater

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as a crash

candid seal
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yes

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and bubbles from explosion

coral kettle
prisma vigil
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Real

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Bro cooked up that drawing just for it to be denied instantly

candid seal
prisma vigil
candid seal
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well thats cuz models cant just be squished

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thats why i did my explosion

prisma vigil
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The other effects would work tho

candid seal
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exactly

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little fireball type thing and then the shockwave

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  • bubble effects
rancid shell
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indeed

coral kettle
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yes

prisma vigil
hushed reef
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undenied shock

fallow chasm
candid seal
elfin night
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Surely no one will roleplay ever so recent events

prisma vigil
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You just had to mention it huh

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I hadn’t thought of that

warm bloom
prisma vigil
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Nah

candid seal
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completely forgot abt that

nimble karma
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idk just use the splash effect from planes hitting water aswell Dunno

candid seal
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thats what i was thinking

wide cliff
torpid seal
fallow chasm
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There’s a scale properly but that applies to all directions

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Obviously I’m not a dev for the game so I don’t know how everything is rigged and I’m just spitting nonsense Skrolled

light sundial
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Not sure if this is possible, but its mesh should collapse inwards live in a way similar to what you see in HL2 Episode 2.

For context, || there is a scene where an Advisor just straight up crushes a barrel for some reason before letting you go after its life support system stops working. ||

torpid seal
light sundial
# torpid seal Can u send vid Btw it's a model not mesh

I think you don't get the context. I've played the game and completed it once, though I'm not gonna load in a map with console commands to record a short video. Maybe consider watching a walkthrough and go to the part when the Advisor crushes the barrel?

torpid seal
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not wasting an hour finding sir

elfin night
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Speedrun any %

light sundial
pale totem
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cronch

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fun fact I can calculate that

burnt pawn
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unless research vessel has deployable player controlled submersible/ROV smth like that though still pointless since there's no underwater terrain

orchid reef
hushed reef
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like the wright flyer

orchid reef
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exactly

fallow chasm
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it’s not like the XF85 Goblin which physically doesn’t have landing gear

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So can’t take off and HAS to be hauled

odd idol
fallow chasm
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You cant make planes tailsit afaik

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There’s not rlly any code for it

odd idol
fallow chasm
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They just stall

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They would have to basically make the aircraft a VTOL and have the entire plane rotate 90 degrees when you enter VTOL mode

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to “tailsit” when landing