#The thing about Aeronautica and military vehicles, as well as specialty vehicles.

214 messages · Page 1 of 1 (latest)

brisk reef
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As an opener, I'll have to state the following out to not get immediate whiplash.

This is NOT meant to be an insult to the Aeronautica devs, nor is it just complaints from me. I will be addressing some ways to solve the problems I will be discussing below.
This post is in regards to all military related vehicles, as well as vehicles specifically made for a certain task which is niche or extremely unique.
I do understand that game development is EXTREMELY time consuming, I do NOT expect any of my suggestions in this post to be done within the next week, month, coming months, or maybe even year. It is simply to bring up this topic to developers as well as act as a point for community feedback.

With that out of the way I will explain the issue I have with Aeronautica.

To state it simply, Aeronautica's gameplay is stale and untapped. To me, I felt that this was especially apparent with the recent ship updates, quite literally 80% of the vehicles added did NOT have any jobs to do, not even simple transportation jobs. While sure, the idea of a lot of these ships was to be a flexing thing to show off your wealth... Except there are some ships that were added which were very much fairly priced and of lower rarity which are just completely useless outside of roleplay and community events. I do get that coding jobs for a game like Aeronautica must be excruciatingly painful (due to the flight engine that Aeronautica uses, or just because Roblox is like this) but there are a LOT of vehicles in Aeronautica that just feel like they were put in the game for the sake of being in the game. The main highlight of a game is supposed to be the gameplay, without having that, you end up with a simulator. (nothing against them, but that's not really what Aeronautica is right?)

Experimental aircraft

My specific complaints in this section would be experimental test aircraft (X-15, X-3, AD-1, Tacit blue, Buran, XF-84, V-173, for starters) which suffer the most out of all aircraft in this umbrella. They have ZERO, ABSOLUTELY NO purpose to exist ingame other than being a collector item, other military aircraft (fighters, bombers, helicopters, transports, small trainers) typically at least have airstrike jobs or transportation jobs which they can fulfil, and if they don't have any of the above their excellent flight performance allows them to be good crate hunting aircraft. However, due to their (obvious) experimental nature, a lot of these experimental aircraft can't even serve the purpose of being a semi competitive crate hunter as they are either too slow, too unagile, or just completely unappealing to fly (why fly a brick when you can fly a F-15?)

Ideally jobs which could be given to experimental aircraft would be individualistic with each aircraft performing their area of research (X-15 entering space, Tacit blue performing a stealth demonstration, X-32 performing STOL landings and takeoffs) but that would be extremely time consuming and likely extremely hard to code. This would be an ideal end goal over time, but obviously something that should be of lower priority.

An interim fix to experimental aircraft's lack of jobs would be to have a "flight profile assessment" or "performance test" in which the player must fly the aircraft to it's maximum altitude (which can just be having a waypoint at the maximum altitude of the aircraft, taken from recon jobs) , dive the aircraft until the brink of overspeed causing a crash (speed measuring code taken from the airstrike job), or just a casual cruise which could just take the sightseeing tour job's code and apply it at a higher altitude.

Combat aircraft

Combat aircraft (Air superiority fighters, Interceptors, Attack helicopters, Bombers, Attack aircraft, and Military Trainers) for the most part, DO have jobs which they are able to fulfil. However, the selection of jobs which they do have are extremely limited, in terms of places where the job is offered (Norman is the only place with airstrike)

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Combat aircraft cont.

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As well as the variety of said jobs. (there are only so many places in which you can do surveillance missions over) One group of aircraft in this section which DO have a engaging job which I believe was done well is Attack helicopters as they have a sightseeing tour job which can be interpreted as a patrol mission. But the mission is labelled as a sightseeing job which... Doesn't make the most sense (how many people do you know have flown in an Apache for sightseeing?) and should be renamed, moreover this job could 100% be copy and pasted over for air superiority aircraft (CAP missions) as well as trainers. (simulated CAP)

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Ideally there would be more simulating and detailed military jobs such as interception with NPC aircraft interacting with the player (can be scripted with waypoints, this would be incredibly challenging to code) as well as more locations to do preexisting jobs (airstrike [see https://discordapp.com/channels/820044095535185951/1308165016628756601 post for an example]) as well as potentially even an ingame event (as in job event that rotates in and out, NOT community event) in which players can participate in active combat duties (CAP over cities and military installations, interceptors patrolling swaths of airspace, bombers having bombing targets assigned on a larger scale [Webly factories, airbases, potentially just bombing NPC targets which pop up as the job starts like SAR has victims appearing] and attack aircraft having jobs similar to precision strike but again, out in the field.

brisk reef
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Niche aircraft

An example of a Niche aircraft would be the An-225 in the Buran carrying configuration, Scaled Composite family, 747 SOFIA, S-64 Skycrane, and XCH-62. These aircraft were designed for specific purposes in mind (launching spacecraft, hauling cargo from SHIPS, etc) but either do NOT have the job ingame altogether, or the job is just bundled in as a generic job despite the job irl being extremely unique (in environment or activities) in real life.

Ideally these planes would have their niche jobs be individual jobs unique to aircraft which fit the role (prime example here being the launching of spacecraft or other aircraft) but again, would be extremely hard to code and time consuming. I would suggest that in the case of these aircraft that their jobs be done in a general fashion without all the details that should be in the job for now. (example of this would be doing a Buran launch with the An-225, you could take the airstrike code and have a specific point in which the play must be at a specific altitude and airspeed in order to have a successful launch, then have the player hit a key [the bomb drop key] in order to launch the Buran. NOTE YOU DO NOT NEED TO HAVE A BURAN LAUNCH ANIMATION OR ANYTHING, JUST HAVING THE JOB WITHOUT ANIMATION OR SPECIAL EFFECTS WILL SUFFICE UNTIL A LATER DATE. This can be applied to other aircraft which historically acted as a mothership. (Composites, Tu-95, B-52, etc)

As for the cargo helicopters which were specifically meant to ferry large loads from ships/military bases, Just repositioning the job pickup/dropoff locations to places that DO have ships (e.x. ports) would suffice for now, ideally there would be a ship model to pick up/drop off cargo at but that can come at a later date.

The SOFIA and other information gathering aircraft can just have their jobs renamed to their specific purpose (i.e. Planet/star/whatever space body observing), Ideally there may be a special effect which occurs at the time of the job (i.e. a visible space event such as a meteor shower, passing comet, visible planet, aurora, solar eclipse) but again would be hard to code and can come at a later date.

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Military ships

This is the main kicker for me, and honestly my main inspiration for this post. MILITARY SHIPS. ARE. BORING. Yes, I do get that they are meant to be flexing tools or whatever, but patrol boats not even having a simple patrol job for naval bases is just disappointing.

Jobs which could just be copy paste jobs would be naval patrols (just take the sightseeing/tour code and copy paste it at sea level for ships) and naval escorts (follow the waypoints, but for ships along a route)

Ideally ships would have more specific missions (maybe some sort of missile/gun minigame for warships to play as a simulated combat job, submarines could have a maximum depth testing job, anti piracy jobs (ships would intercept a small boat) but these especially would be harder to code than aircraft and since aircraft are still the primary focus of Aeronautica, can remain as the main focus of dev attention for now.

echo roost
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one thing tho

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an225 carried buran not launched it Skrolled

brisk reef
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done great

echo roost
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W tier suggestion tho

brisk reef
brisk reef
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damn

echo roost
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instead of having gliders they had OK-GLI

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they just stuck jet engines to one

brisk reef
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well

echo roost
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but otherwise yea youre completely correct

brisk reef
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doesn't have to be the buran per say ig

echo roost
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the thing is stuff like this has been planned or thought about for years but just nobody has got around to doing it

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which is the issue

brisk reef
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ye

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it would be nice to have

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some dev attention to more jobs

echo roost
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yea

burnt fern
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Flight test job is peak

young falcon
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Also implementing combat jobs that don’t border on PvP or PvE is nearly impossible

brisk reef
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the recent additions to SAR have been nice but I'd like to have more

echo roost
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main problem is there are like 3 devs who know how jobs work

burnt fern
brisk reef
echo roost
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we cant hire coding devs because we cant give contractors any of the code 💀

young falcon
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In the words of Hyperant,

“Just go play NWX”

echo roost
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so coding devs need to get in via scenery or aircraft (fly for example)

burnt fern
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the intercept job would be called like “Rapid Response” or smthn

echo roost
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main gripe i have is just high alt bombing

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i mean come on its so easy

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just change the supply drop model and name

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💀

burnt fern
echo roost
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why has nobody done it

young falcon
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Copypaste supply drop or lemon drop

burnt fern
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And it can be done at Norman too

brisk reef
burnt fern
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No infrastructure required

burnt fern
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And anhedral (please)

brisk reef
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Ngl that continent has so much empty land

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There should 100% be some sort of cornered off area to do airstrike jobs from lionham at

burnt fern
short kestrel
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Bomb Castle Atoll

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Literally a bomb site no one talks about

dusty nova
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+1

pulsar axle
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Also holy crap what a essay

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I ned a use for the Tom's heli

cinder obsidian
brisk reef
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I don't even think you need to base it off anything

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Just put targets in an open field

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Hell you can place it right after the mach loop

cinder obsidian
brisk reef
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Ye

shadow cobalt
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NWX has no economy, no progression, no trading

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the flight engine is whack

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yea sure, it has bombs and guns, but that's the only thing keeping it from dropping to zero players

young falcon
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Also Combined Arms is a thing

shadow cobalt
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then why does turning look like a decagon Skrolled

young falcon
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If you don't like NWX then look out for that

cinder obsidian
young falcon
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yet

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I don't think Hyperant would want to have two flight games with combat at the same time

shadow cobalt
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"another game already does it" sounds like a lame excuse tbh

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"why does aero even exist, other flight sims exist"

young falcon
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Well it's his decision to make I guess

shadow cobalt
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  • aero exists to fill in niches (such as economy, large maps, etc)
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people develop games when no game exactly like it exists

brisk reef
cinder obsidian
brisk reef
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But i imagine we can't do anything about the flight engine without completely breaking the game

shadow cobalt
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and improving on strike jobs, adding interception jobs, etc., would make Aeronautica fill a niche (military jobs inserted within an active economy), which NWX doesn't fill, and which Combined Arms doesn't seem to plan on filling

shadow cobalt
brisk reef
shadow cobalt
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anyway

shadow cobalt
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most of the dev team you see are modellers

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there's like 2-3 people who know how to manipulate aero's code without breaking everything

brisk reef
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I was really hoping that ctrl c ctrl v'ing code from other jobs would make it easier

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But knowing roblox it probably won't work

shadow cobalt
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so either the dev team hires coding devs (I wouldn't actually push for that, as I have next to no idea how that would work)
or we're gonna stick with map overhauls and aircraft additions til the end of time

lunar axle
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fantastic idea, but like mentioned, the lack of people actually able to do this is a shame

brisk reef
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I'm glad we got some change with SAR jobs recently

lunar axle
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theres just so many planes that are functionally useless in game

brisk reef
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But we really do need more job variety

young falcon
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Wasn't it voted on to release the new boats without jobs

brisk reef
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I didn't see that poll

shadow cobalt
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that's only temporary though

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also it doesn't apply to literally all the other aircraft

frozen holly
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747 shuttle carrier launched enterprise for glide testing (space shuttles fly like a brick)

wary walrus
shadow cobalt
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good to know

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cause IIRC we didn't really get closure on that poll Skrolled

wary walrus
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Yeah

shadow cobalt
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other than hyperant memeing on us ig

safe ruin
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At this point might as well add "Anything & everything related to coding" to #rejected-suggestions since no improvements to code can and will ever be done

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But how many instances of stolen code even happened to Aero tho & is it even a real threat if the flight model is something I can scoff at?

silent patio
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Aeronautica's Exploiter era and The Christmas Plane incident

brisk reef
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they should add the christmas plane as this year's christmas badge plane

hollow briar
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"Go play NWX"

- Hyperant

silent patio
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"Go play Combined Arms"

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I've heard that they have the fix for the floating point now

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I wished it was easy for aero to do that

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but nah, oldass code can't do shet

glad grotto
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126 messages in a min wtf

silent patio
glad grotto
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yeah i uh

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realized i got it wrong

brisk reef
silent patio
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lemme add quote

brisk reef
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ah

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i thought combined arms is like

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partially slapped together though?

silent patio
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wdym by that?

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Like Aero and neo combined?

brisk reef
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no i thought that

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combined arms already exists as a semi functional game

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but it was just neo warfare code ripped

tribal willow
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Was boutta say what the yap

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But this peaks

silent patio
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I tried to find it's existence before when I heard that CA is being worked on

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(ca = combined arms)

rustic relic
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some day

fair nimbus
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come on... isn't that like literaly stated in the update patch notes???

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Experimental aircraft are designed to be a collector and flexing item

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they're cool

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and shit.

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irl they're made for one specific purpose, which is then fulfilled by hundreds of other aircraft that come after

lunar axle
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thats a lame excuse for making a ton of aircraft just paperweights

fair nimbus
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there aren't any jobs you can do with an X-1 because like

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..it's supposed to fly supersonic, wow it's not like there is an entire class specifically designed to fly over mach 1 clueless

lunar axle
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then why bother adding all these aircraft if nobody is gonna actually use them

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its just a stupid argument

echo roost
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we make planes because we like them and want to spend tedious hours into creating it

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not all planes are made to be useful

fair nimbus
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they're specialty aircraft

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again, for roleplay

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AND

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because a very small community really likes them

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you don't use the Bell X-1 because it's good

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you use it because it's fun!

lunar axle
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limiting them is dumb, its a game

fair nimbus
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and because you, as a part of that small community, like it

fair nimbus
lunar axle
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limited by ingame choices

fair nimbus
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if you want the bell X-1 to be an airliner go back to to the 50s and ask NACA to make it an airliner

lunar axle
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you can't actually refute my point

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its just artificial game limits

echo roost
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???

fair nimbus
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what game limit

echo roost
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my bad lil bro lemme make the bell x-1 go mach 5 thatll be fun for sure

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🗿

lunar axle
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giving them any utility outside of being a waste of an addition

echo roost
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its a game you fly the cool useless planes for fun and if you dont like them then just find a plane you do like

fair nimbus
lunar axle
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it doesn't have to be that way, that my entire point

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idk how many times i have to repeat myself

echo roost
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which is the point of this suggestion where its already been said like 5 times it hasnt been done because we dont have people to do them

lunar axle
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i was responding to a reply

fair nimbus
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mfw the development team doesn't have developers

lunar axle
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nothing more, nothing less

fair nimbus
echo roost
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definitely very minor shortcoming

fair nimbus
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just grow some balls like your name says smhhh

echo roost
fair nimbus
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(kidding ofc)

echo roost
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real

safe ruin
fair nimbus
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the anti-cheat does a good enough job

safe ruin
safe ruin
fair nimbus
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no no i see what you mean

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i was just talking abt exploiting

fair nimbus