#flip kitesboro airport

57 messages · Page 1 of 1 (latest)

calm crag
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so basically since there is a city right next to kitesboro and kitesboro is based off of san diego and san diego have the famous aproach through the city i want kitesboro flipped so we land on the correct side of the runway (look at image)

idk if this relates to airport remodel but yeah

pastel matrix
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I am so confused. This wouldn’t change anything other than making the layout more accurate to the source material…. The direction you land is based on wind direction…. So a 180 degree rotation wouldn’t change anything.

pliant flicker
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it's just flipping an airport 180 degrees making it more accurate

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right now it's facing the completely wrong direction

calm crag
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the whole point of this suggestion was making the approach more accurate

pliant flicker
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and just like how OP stated, it'd make it be missing it's famous city approach

calm crag
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going through the city

pastel matrix
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Again, you land based on wind direction, the way you flipped it, the runway alignment is still the same, so it wouldn’t affect the approach at all.

calm crag
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the whole point isnt about wind direction or anything its about the fact that irl you land going through the city and the way you land in the game if you go through the city is the incorrect way

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look at the images

pastel matrix
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It’s just that Kitesboro isn’t exactly San Diego either. There are obvious inspirations with the airport, but the city itself is closer to like Washington DC. Flipping the airport is fine, but I am saying as long as the wind favors a certain direction, that should be the direction you takeoff/land in. So if you want to land through the city now, nothing is stopping you. So I guess I don’t see the point (other than to put the terminal on the correct side of the runway, and possibly make the displaced threshold make more sense, as there is nothing but water in that side with the really long one).

latent elk
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What

pastel matrix
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also I checked and Norman is also not oriented correctly to the real Harry Reid Int'l

verbal belfry
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none of the airports are nor oriented correctly nor placed accurately on the map.

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iirc irl radang is landlocked, while the one in game literally has an approach over water, so it doesn’t really matter too much to switch over the direction imo

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plus then again, the effort to switch over the scenery for the other side kinda counteracts the positive effects of an approach like that

crisp ermine
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how about just replace it with DCA which is the airport they should have chosen in the first place clueless

crisp ermine
dry pier
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Interesting suggestion, what do you think @subtle tartan

subtle tartan
distant marten
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unplayable

snow zealot
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truly cannot experience the game the same without this change

elfin gale
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i'm sorry but i gotta point this out

user asks for missing taxiway to be fixed at suli
devs deny because that's how it is irl (fair)

user points out that kitesboro is literally completely backwards compared to irl
"needs more evaluation" (what)

snow zealot
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lmfao

subtle tartan
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call it a creative choice

spare lark
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best leave as is, whether different orientation or not

cursive fox
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I think an easy solution could be to rotate the entire island

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and the one that is connected by the bridge

spare lark
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there is some creative liberation into the mix

spare lark
snow zealot
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idk why tf people are so dedicated to having this added

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there’s literally no point

elfin gale
# subtle tartan you try spinning around 3 seperate models + ai spawns at 6 fps and then readjust...

tf are y'all doing to roblox studio to have it running at 6 fps, i know it runs like shit but goddamn you have to do a special kind of damage to get it running THAT slow 💀

also assuming the airport wasn't built sloppily it shouldn't take much more than rotating all 3 models 180 degrees to completely readjust the airport (as well as a little bit of re-landscaping and building adjustment but that should not be difficult)

fleet coyote
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so it's not far off that the situation is that bad

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I don't think the suggestion is bad personally, but if it is too much a hassle to get it done compared to other types of remodels, perhaps it's more understandable

elfin gale
# fleet coyote I mean, they have had to overhaul portions of the game several times from the fa...

good lord
perhaps studio is sending a message 😭

although if studio is running that slowly i find it hard to believe they are getting anything done in the game at all, it doesn’t make sense that it would run fine when it’s convenient for the devs

it is entirely possible to group the models, flip the position in the properties of it, and then ungroup the models. that avoids the whole roblox making all the models transparent and lagging the program to hell and back, i’ve done it so many times when developing myself

fleet coyote
elfin gale
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it shouldn’t

fleet coyote
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or was that only unions

elfin gale
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unions yes

fleet coyote
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must admit this is a first I've heard so I've no comments

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I'm too used to meshing

elfin gale
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unions are trash it’s good to avoid those

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are the airports completely modeled in blender or are they built out of parts

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if it’s one giant mesh then it shouldn’t lag AT ALL when moving

fleet coyote
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some portions might be mesh

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the others are csg

elfin gale
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i can provide an example of what i mean tomorrow if that helps
i have a giant build that i have had to move and rotate more than once and had the same lag situation when moving it that i found ways to avoid pretty easily

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the grouping is also just temporary it shouldn’t break any code when ungrouped again

modern yoke
jade shale
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Tbf it's better now, the terminal would be strangely place compared to the surounding cities and would not Connect to the highway and Aero isn't a fully 1/1 représentation of the reality so what would be the point of having it be in the "1/1 représentation.