Why: To add depth to windows and details to buildings, as well as making the interior of a plane
How: Using viewports and a cube with interior pngs / low poly interior, similar to that of how cockpits are done
Pros:
- Details and interiors
Cons:
- Uses some memory, lags when too much, may be complicated
- Only on 2d(?) planes
https://devforum.roblox.com/t/interior-mapping-fake-3d-interiors-with-a-flat-image/2441916
Developer Forum | Roblox
Interior Mapping: Fake 3d Interiors with a Flat Image I made an interior mapping system which distorts flat images based on the camera’s perspective. Most recent devlog: Performance This is pretty performant and useable in large scale. To remain performant it has: Render distance Level of Detail (The farther away = less detail) Frustum ...






