#Add Ground Crew
69 messages · Page 1 of 1 (latest)
Guh
Lmao instant denial

why tho
Ai groundcrew 
Imagine the lazy
It be cool to be automatically taxiing to the runway
Because yunzhou's maze like taxiways
And fuel hungry aircraft
Taxing can consume fuel
nah bro lazy people just take off from the spawn point
I take off from spawn point
But by my models you can’t say I’m exactly “lazy” 
- Too heavy on the server side
- Too heavy for broke asa toaster users here
- Roblox cant be assed to upgrade their servers. Or ever.
- Making cloud computing using dev PCs isnt possible with current Roblox
- Devs cba to code the AI fuck the devs

EDIT: Aaaaaand as Najmi stated below, they're probably coming in as roleplay-only-non-fuctioning-but-driveable ground vehicles. So at least pwoplw can do luggage cart drag race down Clarence's runway
At least we can do luggage cart drag race in Clarence 
on that part on roblox cant upgrare their servers on time
Exactly
Or ever
correct it 
I mean it's technically similar but Najmi did mention about Roblox upgrading their servers in the near future
But let's just stay with the pessimistic route
yeah
At least once Roblox upgrades their servers we cpuld get 2K liveries at least
I want to see my individual rivets 
aint 8k
Too heavy even my previous phone ate shit trying to make liveries at 8K on Ibis Paint
anyways
yeah exactly
they can be lazy but what i mean is like ground crew from infinite flight
once u park at a random gate you can just select if u want a specific type of ground crew
seems easy to make coming from me as a developer whos created 10 games already (yes i could do it but i dont know how to code)
1 solution = hire a dev from a very good AI game to create a sample
No I mean the current issue rn is optimization
And at tbe same time the airports at the edge of the maps suffer from Floating Point Error
Thats why you drift while taxiing in Anhedral, Leovetsk, Enoksen, Umibutsu, Tikaranto, Seraphim, etc.
It will not happen unless you want the game to crash
Making games isn't just adding new features from time to time, it doesn't matter how many fancy new features you can introduce when your game runs like horseshit
smh
Wrong
... why not spawn the ai in and make them phase thru the wall like that one mobile flight simulator game as a temporary fix, and their movement follows a fixed path
well its not ai its just moving objects
think it was rortos
rfs
airline commander, by rortors
exactly
like how it works in infinite flight and some other games
doesnt matter if it just randomly pops up
Aged like fine wine 
nah this will never be added
so technically i won this argument and therfore YOU foolss that reacted clueless to my suggestion is wrong, yes i did kinda mean ai but sure it still works even if its not ai because my point was to add ground crew in either ways


I mean try driving the cargo loader at Tomfoolery

