#Yaw and Momentum

19 messages · Page 1 of 1 (latest)

mellow stag
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Hello. Recently, I've noticed something a tad bit annoying about the physics of the aircraft. Their yaw is kind of unrealistic and janky. In real life, there is something known as adverse yaw, which causes the aircraft to roll a bit as they yaw. In real life, pilots counter this with the ailerons, but I think we should still add it, to make the flight experience a bit more enjoyable. I know this sounds like an insignificant detail, but I believe it would make the flying experience much more realistic. When you turn right now, it feels more like a servo turning, rather than a plane. Considering the current flight mechanisms of the game, I don't think this would be too hard.

Another thing that annoys me is the rotational energy of an aircraft. Right now, any turns or tilts you make just suddenly stop when you stop pressing a key. This is a bit unrealistic, as planes are, in fact, quite heavy. So, it would be way more realistic if the plane kept some rotational energy, and kept turning just a bit after you stopped pressing the key. In-game, boats already handle this quite well, but I don't think it applies the same to planes. This would be a bit harder to implement, as the game currently doesn't know the mass of each aircraft, and so, the effect would be kind of hard to apply to all planes.

I am aware the developers are probably gonna reject this, as it would be way too hard to implement all the new physics, and the current game already has tons of other physics bugs, that will need ironing out before any new stuff can be added to it. However, I trust that one day, my suggestion, along with everyone else's, will be added.

That's all. Thanks for reading!

nova inlet
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Rule 1 of Aeronautica Suggestions: No physics changesSkrolled

mellow stag
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not rule 1 trolley

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i read all the rules in #suggestion-rules so im clear (AFAIK)

nova inlet
slow plaza
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Either way, physics related suggestions are pretty much always shut down since the team just can't handle such a massive overhaul rn

nova inlet
mellow stag
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agony extremeagony

past arrow
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:l

crimson loom
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Pretty much it was done that way to be more user friendly, we’re not exactly 1in1 simulator yk deado

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And never really intended to be 1in1, just enough realistic to be enjoyable and not overcomplex

untold dagger
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If there's one thing I wish could be changed or toggled about the game's flying its that when you're rolling out onto a heading or something the plane should keep yawing in that direction instead of doing the weird awkward freeze when you put a control input in

storm sand
past arrow
polar locust
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Realistic flight physics would mean you'd have to be 100% of the time in control of the airplane

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To counteract the adverse yaw you step on the opposite rudder pedal

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Having to hold A or D the whole flight isn't very enjoyable