The current amount of rudder authority we are given in aeronautica may be good for small adjustments in direction for missions, but how good is it for aerobatics? I believe having a more powerful rudder for faster spinning will greatly enhance the possibilities of aerobatics in game, such as the ability to perform flat spins or Kvochurs Bell. This could also be added in as an aerobatic mode, where you toggle it in settings.
#More rudder authority
13 messages · Page 1 of 1 (latest)
Rudder feels too luggish in post stall
For a airliner, that makes sense. But I'm disappointed a Sukhoi can't do a proper flat spin or hammerhead.
Don't you mainly use the engines to initiate, continue, and end the flatspin?
and aircrafts with thrust vectoring will make it spin more faster
That could’ve been me 
that couldve been every psm fighter gamer