Disintegrating Bullet Chain made with geometry nodes.
Features -
Bullet Scale (from roughly a .22 caliber to 108mm dishka round)
Curve Point Length (how many bullets are in the chain)
Both of these min, max, and default values work with each other - anything else and you'll have to eyeball it.
Does everything a curve does - you can delete the vertices and redraw the curve if you want.
Hope its intuitive and that you guys like it 🙂