Everything in the level except for skyboxes, and the frigates at the end (you can find the Charon elsewhere here and it doesnt line up in the rmf)
extracted using Reclaimer, fbx imported from blender using the rmf import plugin.
no textures as idk how to set those up or export from reclaimer, if anyone knows and can tell me, i will add them here)
#Halo 3 final Level (Halo) (raw RMF, Fbx, Blend file)
45 messages · Page 1 of 1 (latest)
Halo 3 final Level (Halo) (raw RMF, Fbx, Blend file)
@hardy yacht for the request
no textures for them, imma try and see if i can download those separate later and then ill upload em
than k you
take your time!
when you open the model in reclaimer, there's an option to batch export textures
Thanks for uploading!
If you’re open to requests- would love to see whatever you can find for Epilogue 🙏
i can get the whole rmf but honestly its just a shaft, one sec ad ill show you
so as you can see, the only real "land" geometry is the small section where the memorial is, the rest is flagged as "skies/background" and the ark portal is there (but lots of other maps in H3 have that and idk if thats anywhere else on the archive). there isnt actually a ship for the Dawn, instead its just that corridor as you can see, and th Shadow of Intent bridge is here, but that is on the archive elsewhere. everything else is a skybox
These screenshots are so cool-
that Dawn Shaft is exactly what I’ve been hunting for! I haven’t seen the memorial site or the Ark environment uploaded before. Would love to mess around with them. Thank you so much!!
so it turns out i actually cant upload the bitmaps even in a ZIP folder here (dont have nitro) so ill just have to make a G-drive upload for it or something
i can upload the raw rmf for the epilogue though
wont have textures though :/
nvm theres the bitmaps for the epilogue
@long arch
Appreciate it so much- thank you!
No problem!
@hollow vale you should see how much CR4B tool setups up texture wise
Unless you arent going for a port of this haha
I made a tool a few years ago that setups of Halo 3 assets for you to try to be as game accurate as possible
ill be cutting them up and mostly keeping the structure bits to export into Starfield
Like these
If you arent going full ports then its no big deal
Mostly just a one click solution to quickly setting up halo 3 assets
yeah sadly i cant use the lighting that exists in the files, ill have to apply new SF lighting by hand (yay)
Do you apply the lighting by hand in blender?
If so my Light Gun tool might help
nope, gotta do it in the Creation Kit
Ah okay nvm
yeah
starfield uses bethesdas lighting engine so i cant keep the lighint fx from other things
the "lights" stay as long as they are physical objects, and then i just use a SF light on them
im just uploading the files for some of the stuff here that i dont see anywhere else (or in this case if someone asks for it)
so what's the word on this, how do I get the textures/lighting properly set up for it?
has that been done already?
Texture setup you'd probably save time trying to use CR4B tool on it
And then my light gun addon to manually place the lights much faster like i did for some of my other ports