#Halo 3 final Level (Halo) (raw RMF, Fbx, Blend file)

45 messages · Page 1 of 1 (latest)

hollow vale
#

Everything in the level except for skyboxes, and the frigates at the end (you can find the Charon elsewhere here and it doesnt line up in the rmf)
extracted using Reclaimer, fbx imported from blender using the rmf import plugin.
no textures as idk how to set those up or export from reclaimer, if anyone knows and can tell me, i will add them here)

#

Halo 3 final Level (Halo) (raw RMF, Fbx, Blend file)

#

@hardy yacht for the request

#

no textures for them, imma try and see if i can download those separate later and then ill upload em

hardy yacht
#

than k you

maiden mountain
#

when you open the model in reclaimer, there's an option to batch export textures

long arch
hollow vale
hollow vale
# long arch Thanks for uploading! If you’re open to requests- would love to see whatever yo...

so as you can see, the only real "land" geometry is the small section where the memorial is, the rest is flagged as "skies/background" and the ark portal is there (but lots of other maps in H3 have that and idk if thats anywhere else on the archive). there isnt actually a ship for the Dawn, instead its just that corridor as you can see, and th Shadow of Intent bridge is here, but that is on the archive elsewhere. everything else is a skybox

long arch
hollow vale
#

so it turns out i actually cant upload the bitmaps even in a ZIP folder here (dont have nitro) so ill just have to make a G-drive upload for it or something

hollow vale
#

wont have textures though :/

#

nvm theres the bitmaps for the epilogue

#

@long arch

long arch
hollow vale
#

No problem!

pseudo heart
#

@hollow vale you should see how much CR4B tool setups up texture wise

#

Unless you arent going for a port of this haha

pseudo heart
#

I made a tool a few years ago that setups of Halo 3 assets for you to try to be as game accurate as possible

pseudo heart
#

Like these

#

If you arent going full ports then its no big deal

#

Mostly just a one click solution to quickly setting up halo 3 assets

hollow vale
#

yeah sadly i cant use the lighting that exists in the files, ill have to apply new SF lighting by hand (yay)

pseudo heart
#

If so my Light Gun tool might help

hollow vale
#

nope, gotta do it in the Creation Kit

pseudo heart
#

Ah okay nvm

hollow vale
#

yeah

#

starfield uses bethesdas lighting engine so i cant keep the lighint fx from other things

#

the "lights" stay as long as they are physical objects, and then i just use a SF light on them

#

im just uploading the files for some of the stuff here that i dont see anywhere else (or in this case if someone asks for it)

willow flame
#

so what's the word on this, how do I get the textures/lighting properly set up for it?

#

has that been done already?

pseudo heart
#

And then my light gun addon to manually place the lights much faster like i did for some of my other ports