#Helldivers 2 Martian Armory [UPDATE 1 OUT NOW]

123 messages · Page 1 of 1 (latest)

lusty estuary
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The long awaited, long speculated, Helldivers x ODST crossover!

M7S SMG
M6C SOCOM
MA5C Assault Rifle
M90 Shotgun```

-More Firepower than any man should wield (seriously, that shotgun is a pocket nuke)
-Spread Freedom 117% faster
-halo
-Tears of Kay lubricates every gun
-GCUR in every bite


```***Shader information***

The Shader is a modular shader created by yours truly! (Me, Kayhotic. hello :] )
this one is very much a BYOD (Bring your on Detailmaps) 
There are 9 zones, each has it's own Metallic, Roughness. and normal plugins. the 9th zone being for the additional Highlight texture (few armors use this) 
Each zone also has a Metal and color value for edge wear, similar to HIMS.

The Decal section is a bit of a work in progress as well until i can get more assets to test them on. 

The scratch / scratch height slider is as the box says.

The dirt is a heavy work in progress. it could very much be wrong in every way.

***THIS SHADER IS NOT MEANT FOR GAME ACCURACY. IT IS A GERNERAL USE PROCEDURAL SHADER FOR HELLDIVERS 2***  

It is an easier to use, nice looking shader with total freedom of creativity and less restrictive compared to what we currently have. (no more LUTs)

This shader is something i am going to be working on improving as i want it to be as nice as it can be. This is my first true "large" shader set amongst the public. If you have any questions, concerns, or ideas to improve it please let me know!```


```As usual:

This is not to be sold / used for profit in any way whatsoever 

no NSFW / pornographic content. (I would understand, but still NO. This will be seen as treason against Super Earth)

If you do use, please credit me and drop a link, would love to see what comes of this```
small drift
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Huge

granite latch
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This is a long shot but is there any chance you know the hashes for their sounds? 🥹

pastel lion
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everything but the assault rifle

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as the AR is in a soundbank of 2000+ sounds

heady lark
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holy fucking awooga dude

lusty estuary
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gonna be working on a camo node today(?) for both HIMS stuff and helldivers camo patterns if i can get em

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the infinite gradient node will just be optional nodes for those who want to use that over other stuff

lusty estuary
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mini / portable HIMS gradient node has been re-created by hand. totally not teasing an ODST upload with an updated shader or anything. nuh uh.

This node could also just straight up work with other assets not on this shader since its just a color, rough, and normal output. ain't modularity fun and whimsical?

lusty estuary
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this pack will be seeing a material update in the coming day or so to be more in line with my upcoming ODST release

lusty estuary
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updated Materials on the Assault rifle so far.

lusty estuary
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Helldivers 2 Martian Armory [UPDATE 1 OUT NOW]

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Update 1 has been released. link up top

odd heath
pastel lion
lusty estuary
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Which is odd because the socom, shotgun, and SMG have unique sounds for them

warm pelican
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i dont think any of the added infinite detail textures were packed in the updated one

lusty estuary
rancid blade
lusty estuary
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link updated

lusty estuary
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hell yeah

warm pelican
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any luck on getting the textures for the AR's screen by chance?

lusty estuary
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couldnt find em

warm pelican
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darn

lusty estuary
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they didnt export with the AR either

warm pelican
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it is what it is i guess

modern trail
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Sorry if this is a baby question but is this usable for baking usable/exportable textures? I'm not too familiar with texture baking using Blender

lusty estuary
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i was actually going to add baking outputs later today

modern trail
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pretty please lmao

lusty estuary
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forgot to add a decal on the shotgun shell. so a good excuse to push an update again lol

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@modern trail baking outputs added. should be good now

lavish oar
lusty estuary
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there is no barrel underneath sadly

modern trail
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previously when using the raw normal for comparison

lusty estuary
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🤨

modern trail
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I can drop the normal map it baked if you wanna probably tell me I just did something wrong (more likely)

lusty estuary
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you might have?

modern trail
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this is what the bake output

lusty estuary
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i assume this is for unity?

modern trail
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Source

lusty estuary
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ahh. it very well might be how the normal map is being done in source then

modern trail
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it's just directx

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nothing special

lusty estuary
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thats strange. i also dont know why your bake is coming out black in those parts

modern trail
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I'm not sure either, I thought maybe it was my image settings when making a new image texture but after ensuring it had a set alpha it's also black upon baking

lusty estuary
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hmm...

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try setting bake type to emit

modern trail
lusty estuary
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🤨 im at a loss for words. i never had issues baking in the past on other projects...

modern trail
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yeah I got nothing either, I only did this once before for the infinite stalker rifle

lusty estuary
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try this

modern trail
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same issue

lusty estuary
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god damn that was fast

modern trail
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worth noting the colour balance of the normal looks way off

modern trail
lusty estuary
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huh.... this might be a dumb question but are you setting it to non color in source?

modern trail
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not a thing you do

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it's just a saved image

lusty estuary
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that might be it then.

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im not sure how source works to help with this one

modern trail
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it is just a normal map, with a green channel that is inverse compared to blender/opengl

lusty estuary
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if you can, pop open the shader, go into this node and use the invert thats in there to flip the green channel

modern trail
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I'm not sure your normals are baking correctly, because if you invert the green of your exports you end up with a purple image which would imply one of the channels is overblown

lusty estuary
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by default it's like this

modern trail
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nope, same result

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like I said I'm pretty sure something is off with the blending, the overbright normal leads me to believe something is off

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if you invert the green of the baked normal the image ends up purple, which is not what should happen

ebon marsh
lusty estuary
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🤨

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i'll take a look into it

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also you're using the wrong texture for the ammo counter.

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it's its own thing

modern trail
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yeah ik, just haven't been focused on the materials

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was doing animations and code while awaiting news on the baking front lol

lusty estuary
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for the time being just bake the actual base normal map

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i'll dig into it in a bit

pastel lion
lusty estuary
pastel lion
lusty estuary
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ah that might be a problem then with the detail normals / roughness i used

pastel lion
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the normal in the blend file looks off

lusty estuary
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i'll take a look into it. maybe i did a dumb

pastel lion
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how did you extract the bitmaps from the game?

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sorry textures

lusty estuary
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i used diver for the helldivers stuff. and the infinite detail maps i got from iexaminar

pastel lion
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i see

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no idea then

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this is the one coming out of filediver

lusty estuary
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thats how it looks from diver as well

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the bake is whats being weird

pastel lion
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yeah not too sure whats goin on there

lusty estuary
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this is how im blending the detail and base normal and it's always worked

trim aurora
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U R 2 REAL 4 THIS

digital belfry
lavish oar
lusty estuary
civic ridge
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it works but isnt a good way to do it

digital belfry
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what's a better way to do it

lusty estuary
civic ridge
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nodegroup in this file