#Quantum Translocator - Geo Nodes
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Link to a .blend file containing the assets:
https://drive.google.com/file/d/1PHHmAa6OUofx6v1zCfVv6M_qb9ravIFN/view?usp=sharing
Instructions (can be found in .blend file)
== Set-Up ==
1. Create a mesh of any kind
2. Add the Geometry Nodes modifier to the mesh
3. Set the Spartan Collection to your Spartan
4. Set the Edge Material to the material
you want the edge of your Spartan to have
== Instructions ==
1. Pose your Spartan!
2. **HIDE THE Spartan COLLECTION**
a. See the Outliner to the right for an example.
b. Only one collection should be visible, either your Spartan or the Quantum Translocator
3. Use the Factor input to control how much of your Spartan is removed
== Notes ==
* The factor can go above 1 and below 0, so if your entire Spartan is not removed, try going above 1 or below 0
* Included are some default materials,
but feel free to make your own!
* If you do, make sure to keep the Edge Fade frame, and set the Attribue name to the same name as the attribute value in the modifier
* Seen in the Shading tab and to the right where it says "burning_edge"
* The Viewport and Rendered views do not match exactly, so if you able, use a shaded view to ensure accurracy when setting the Factor
* Having rig widgets can throw off the Factor calculation, so if you are able, try to keep it apart from your Spartan collection
* Have fun!```
And if you don't want to download the .blend file, but still want the nodes, here are some screenshots of the assets!
yooo i was just thinking about how i would recreate it