#š£ļø±classic-role-ideas
1 messages Ā· Page 35 of 1
Im now imagining the bottom half of a goose walking around the map
LMAO
i dont understand, didnt you just say that the kill button needs to kill a person and now you think it would be cool to have a role that doesnt die when killed?
Read it again
Animating a corpse is not being unkillable
U will be dead and a duck will be walking around as ur corpse
But to me the best sort of possession in a game like GGD would be being killed or voted out as the duck then being able to as a ghost just once possess a goose and kill as them
it is literally the same as what i suggested but instead of terminator walking around like a robot the possess duck walks around like corpse
How is that the same?
you just said kill button needs to kill, if kill button doesnt send you to death then kill button does not kill
But you will be dead tho
Read
Duck kills goose duck then posses goose corpse
Goose is dead there for kill button did kill
The kill button did work its the goose that got killed not the duck
thats just identity thief
No because u will be a corpse not a clone
thats the same
Id thief turns into a copy
This duck would literally be walking around as the bottom half corpse of the goose they killed
No top half
it is too similar to identity thief then
Imagine u come across a body you see it lying on the floor
Tht body is what u see walking around
Not a clone
Plus time possesing corpse is limited
also it would make sense if the walking corpse moved slower.. it would be a comical gimmick more than anything
Id thief disguise is not timed
Its definitely nothing like the identity thief for a headless corpse to be walking around at half speed...
The only duck with a similar ability to id thief is morphling
%role Demon Duck. Can possess/reanimate an unreported goose corpse for a limited time ( perhaps the same amount of time the morphling can sustain it's morph) the duck while in possession of the goose corpse would remain stationary where they took possession of the body and therefore is vulnerable to suspicion for being stationary for that time as well as, of course, being killed. They would move at about the same speed the undertaker does when dragging a body.
Thanks @dire hull for your feedback, we'll be sure to look at it 
%role Samurai Duck - Duck - Ability name: Honorary Duel - Ability: When used, the selected goose/Neutral and the Samurai Duck will be teleported in a circular ring with borders. The goose, neutrals, and the ducks who aren't selected will be turned into audiences outside the ring. The rules when in this area is when the countdown says "Go", the ones in the ring must kill each other before the other. Unfortunately there's a catch, If the Samurai Duck killed a selected goose/neutral that doesn't have a kill button. He also dies as well. When the duel is concluded, everyone returns to the meeting. Yes, the only way that the Samurai Duck can activate this ability is during a meeting.
Thanks @storm crescent for your feedback, we'll be sure to look at it 
Shawn- "Inter-game meta play is not something we are looking at."
so basically arena? what about if people saw a samurai duck?
well it apper shadowy figure? no costume and pet?
trapper duck : Can setup up to 2 traps. The trap itself can be disarmed by geese and can be pickup/re-setup by trapper duck. Trap can kill both geese and the others duck, and traps will appear on screen only if players stay point-blank close to the trap.
Thanks @quiet crest for your feedback, we'll be sure to look at it 
Yw?
snitch duck already exist
Oh yea rip.
@pallid badger
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role
Heres Some of My Ideas-
Sparrow [Neutral/Solo]
-As The Sparrow U Must Survive The Round Like The Falcon,But Since to ur Size u Cant kill,But u Can Vent and Ofc Ur Task are Fake.
Thanks @quiet crest for your feedback, we'll be sure to look at it 
Idk if its Too Overpowered or Not but U can Freely Repy.
reviving players is big no no and poisoner already exists as bomb duck
True-
Idk About The Sparrow. I just Came Across this Role Bc Theres Sparrows In My Backyard-
What if the Sparrow has the ability to shrink itself and attach itself to someone?
But it can only shrunk after its done with its tasks.
Ig Yea!
%role
Defuser [Goose]
-As The Defuser,U Can Defuse The Bomb Given to you or to others By Simply Pressing/Clicking The Defuse Button (One Use)
Dove [Solo]
-As a Dove aka The Love Bird u can Specifically Choose A Lover (almost like a 2nd Lover team)
Thanks @quiet crest for your feedback, we'll be sure to look at it 
Lol Yas- The Dove Can Onky Choose 2 Players And Himself/Herself To Be Lovers With Someone or Basically Make The Lovers Be Normal Duck/Gosoe
Defuser is A Opposite Of Demoliotinist.
wait you can make a lover with a falcon?
duck with a falcon? 
oh...ok
I am pretty sure there shouldnt be role changer?
No no they Change.
Ig Your Idea Works Flacon with Duck.
Vulture And Cannibal
Assasin And Snitch.
Bodyguard And Celebrity So Many Possibilities For The Dove.
But it Comes With Consequences.
U may Never Know If The 2 Ppl Ur With Are Actually Assasin And Duck Lover.
the most iconic duo
%role Arsonist [Duck] After Round 1, spawning sets off fire sabotage and Arsonist spawns in the fire. Arsonist decides whether to kill when geese come to fight the fire and risk detection, or to run away and pretend theyāre not Arsonist. Shortened kill timer during fire sabotage so that Arsonist is able to kill before fire is extinguished. Seems like it could introduce a fun element of chaos, but not sure if the passive nature of the power makes it a bad fit for the game.
Thanks @prisma aspen for your feedback, we'll be sure to look at it 
Alright I missed two days which means I need three roles
%role
Scout goose
(Or stalker duck depending on if itās better as a goose or a duck)
Run like the wind, but donāt get caught.
This role has an ability that allows him to go invisible for about 10 seconds while also giving him a massive speed boost. The downside however is that if he comes within close vision, (about the same amount of vision you would have when the lights are off) he becomes visible, not just to the person they came close too but to everyone in the area. (Would this be better as a duck? If so Iāll change the name to stalker)
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
%role
Taskmaster goose
Keep tabs on everyone. EVERYONE
This goose allows the duck to put marks on people nameplates, allowing them to easily keep track of who claimed what roles, and of who they think is sus. The first ability is an assassin like button that allows the taskmaster to mark a role next to someoneās name. No repercussions if heās wrong, it just marks the role next to the name. The second ability is a tracker that he has on himself, allowing him to perfectly retrace his steps on what he was doing.
Uhhhh
Oh well.
Iāll keep it as an idea
%role
Serial duck.
Chain killing has never been easier.your tasks are fake
This duck may seem simple at first with no active ability, but it has a passive ability which is⦠aggressive to say the least. This duck, after killing, gets his kill cool down reduced by 1/3 and this keeps reducing until a meeting is called.
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
%role
Taskmaster goose
Keep tabs on everyone. EVERYONE
This goose allows the duck to put marks on people nameplates, allowing them to easily keep track of who claimed what roles, and of who they think is sus. The first ability is an assassin like button that allows the taskmaster to mark a role next to someoneās name. No repercussions if heās wrong, it just marks the role next to the name. The second ability is a tracker that he has on himself, allowing him to perfectly retrace his steps on what he was doing.
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
Ok so note to self, if you bold anything, the command wonāt register
This is a game that challenges you to use your brain by memory and deductive reasoning. Adding such aids and roles I think would take the brain work out of it and just make it a 2d goose roleplaying game
Not quite. See you canāt mark these things while your outside of a meeting. And the tracker is really only good for clearing yourself. Plus to find the information you want you need to put yourself in a dangerous situation, alone with someone in order to find their role.
At the end of most game people will probably only have three marks.
But Iām not very good at making roles either so I could be completely wrong
After reading up on the role idea... maybe the reporter could be if the reporter votes with the majority and the goose/duck IS ejected, the role is revealed. Maybe an "breaking news" animation when it happens(similar to the jail animation).
%role
Mocking Bird (Neutral)
If they find a dead body, they can āmockā them and become that personās role.
Thanks @fiery hinge for your feedback, we'll be sure to look at it 
Neutrals have their own win conditions and team swapping is generally frowned upon
@fiery hinge
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
There is no reasonable expectation for a neutral role to play any specific way or to any specific end. A vulture, playing to its win condition, benefits the ducks for a while, so if the vulture uses its ability to benefit geese, that is their prerogative.
you would need to be on a team first before you can team swap though
%role
Hunter Duck
Able to sniff the floor and reveal the foot steps of the goose nearest to the hunter duck.
Thanks @fervent siren for your feedback, we'll be sure to look at it 
Or can trigger a yellow arrow to them? The balance would be that there still may be other geese around so they still have to be careful with their kills
Yeah, I guess that as well
Neutral is its own team
%role Robin (Neutral Role) The Robin has to complete all their tasks to win before goose finish their task, ducks kill enough or any other neutral wins. What makes it different from the an average goose is that every player will get notified whenever a robin completes a task and where the task was. This makes the robin come up with a strategy of either grouping up with as many people so it's hard to find out who is the robin. Or going upon by themselves and finishing their tasks quickly. The robin will make their presence known after the first task and people must find out.
Thanks @viral drum for your feedback, we'll be sure to look at it 
"Team" carries with it the explicit understanding that two or more parties work together to meet a specific goal. A neutral isn't on a team and has no obligation to support or work against anyone in the game. If you are a neutral role and want to work toward the prescribed win condition, awesome. If you want to use your neutral abilities to get rid of ducks or geese, cool.
"Team" for the purposes of GGD roles, is Goose, Duck, or Neutral. A Neutral role is its own team with its own win condition. If a Neutral role can convert to a Goose or Duck role, this is a team swap and impacts game balance.
"Thereās less incentive to complete your original goals if they might end up changing partway through the game."
@dire hull @void halo I never said this was a team role.
This wouldn't be necessary if the server has revealed-ejects or reveal on death settings active
i agree why this isnt in the game alredy?
Zombie Goose- After completing all of their task and then is killed, gets to revive and kill only the Duck, Falcon, Vigilante, or Sheriff that killed them to begin with
To quote the devs themselves:
āI would delete GGD before I put in a resurrect/kill stop roleā - Shawn
yes so...no reviving roles/comin from the dead
Well damn lol š
Canāt deny how entertaining that wouldāve been though
Sniper Duck- Can a kill a goose in another room only after being still for 5 seconds
you have heard of sim
get ready for sid
S = sn
I = iper
D= duck
but maybe triple the cooldown or something that prevent to do it several time in fast succession, or because that would be OP
Or have to stand still longer either one
nah! cooldown, that would be too OP to shoot someone in another room...
OR!
killing in range have "normal" cooldown
that mean, you must choose in what "situation" you would use the "long shot"
Exactly
yea, it's big-brain time
possible!
I think we have everything to submit, maybe
but Il' leave it to you
just 5 sec
Ducks just got a little more fun lol
Do you think it would help the geese a little if long range shots can only happen in the mist or other hiding places
nan, maybe I have a idea 5 sec, I post in PM
Crow (Neutral)
- Can kill anyone in another room only after being still for 5 seconds
- killing a goose from another room triple the actual 'kill cooldown" and can be hear by nearby goose, only one shot per round, make every bullet count
- "normal" kill have the same cooldown
- your task are fake
If you make a Neutral role, it needs a unique win condition
How about this
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Alright I have an idea for a neutral role, but Iām not quite sure if it will be allowed, as I think it breaks a rule. Imma give it a shot though
I would like to see...
Pulls out revival role
Mockingbird[jester]
Mockingbird[joker]
Entertain the crowd with murder. Your tasks are fake
The reason I say i donāt know if these are allowed are because these two are neutrals yet on the same team. Their end goal? Chaos. The joker has to complete their tasks to unlock their ability, whereas the joker has to put a tracker on everyone. (Yes Iām splitting them up in the beginning on purpose). After they are both done jester gets an assassin like button during meetings, and and joker gets a demo like kill during the game(except it canāt be passed around to anyone except the joker himself). The mockingbirds gets the chance to win if the jester can guess 3 roles, however if he guesses wrong he dies. Otherwise they win in the final three. If one of them die both of them die. (Yes I realize how far fetched this idea is. It probably has a below zero chance of making it in, but meh.)
I know better than that.
Okay good
Dueling mockingbirds
Just the frequency of people pitching ideas like that
But in a team...
Thatās the main reason I said they are far fetched. I like the idea of making two neutral roles on a team but I donāt know a balance safe way to make it
Plus Iām pretty sure the devs are against it
it would suck if the devs are against that, that is a really great role idea
best ive seen so far at least
Eh itās ok I have another plan.
plus the way you said that it would actually make it harder for them to win, specially if the trackers reset after 1 round
It isn't usually so much that the devs are against Role A or Role B and more that they have to think of game balance and their vision for the game
i mean the hardest win to get is a lover win by themself, goose win as lover is extremely common but a lover win specifically is chances of 0.000001%
if the devs find a way to balance it more than this should definitally be added
who else agrees?
@clear patrol what if we made a neutral role that has two members. The mother and child. The mother is a reskinned undertaker and the child is a vulture, that doesnāt win after three bodies, and cannot eat a body unless the mother is dragging it. Instead of them winning after the child eats x amount of bodies, they win in the final three, however if the mother does not feed the child by the time a BODY is called the mother and child both die.
why do you always have good ideas, i have been watching your suggestion for a while and they have always been good roles
Heh, thanks, but my roles are creative, however they are usually unbalanced
again if the devs find ways to balance your role ideas they definitely should add them
demo is a fun role
Anyways Iām getting rid of the old mocking bird idea and making a new one
i like hot potato, very chaotic, and chaos is very fun
i am litterally just waiting for someone to post a kid-friendly game in the #lfg-english-all-ages channel
I feel like this is good role if not for canadian
yeah i see your point
And the punishment is rather harsh
maybe it should just be the child that dies, i mean they are what has to eat the bodies
yes THAT is more balanced
dead body calls that is
Also the win condition should be top 4
or else you may get into a situation where there are 2 geese and these 2, neither can kill the other, so the geese just win
maybe the mother should have an arrow pointing to the baby at all times, sorry if that makes it too broken
and same with the baby
%role
Mockingbird
Please the crowd with murder. Your tasks are fake.
This roles ultimate goal is chaos. Like a demo it sets a trap on someone that goes off later. Once it goes off an alarm rings above their head and laughing plays in prox area with the text in their task menu that says āyouāve been mocked.ā The thing is the people with these alarms donāt actually die until a meeting is called, which means there can be multiple people running around in the game who have this alarm. You win once everyone else is dead. (Does not get a countdown like falcon. He wins in final two)
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
K sorry for not responding I was making a role
the bot finally got to it
oh ok
@clear patrol the win condition should be that they have to survive until either geese or ducks have reached their win condition. (Note, like the falcon, geese cannot win by voting til these birds are dead)
disregarding tasks and sabos
that sounds chaotic, I like it
I am personally not a fan of that win condition due to the fact that it undermines the Geese's progress of finding the ducks. Imagine, using your superior detective work, you found all the ducks(why is the f key so close to the d key), so you voted them out, but whoops there is a Mother + Baby combo so you lost.
Additionally it doesn't exactly line up with the roles' gimmick
That being the consumption of bodies and survival
Thatās why I mentioned that, like the falcon, the geese do not win until the mother/child are voted out or killed.
If thereās still a mother alive the geese donāt lose, at least not til final 4
I can't exactly wrap my head around what you are saying
Would you mind giving an example so I can better understand?
Sure! So, there are 8 gees alive, 1 duck alive, and then the mother and child are alive. They vote out the duck. Neither side has lost yet. If the geese then proceed to vote out the mother or child, the geese will win. If mother and child manage to make it to the final 4 they win. However say thereās a situation with three ducks 1 goose and then the mother and child, and the goose ends up getting voted out. The win would go to the mother and child despite there being 5 people. In a situation where there is one duck, one goose, and then the mother and child, the mother/child do not win until one or the other is killed, again, despite there being 4 people.
So if only non-geese remain or they are in the final 4?
Yes, tho I think that might conflict with other neutrals, so letās say if only ducks remain, or if they are in final 4
Also itās a neutral so we still need a name for it
I have no idea lol
Blue jay works. Blue jays are highly protective of their nests so itās not far fetched
%role
Blue jay [mother]
Protect your child. Your tasks are fake
Blue jay[hatchling]
Stay with mama. Your tasks are fake.
The mother has to feed her child at least once every two rounds. If the child is not fed both child and mother die. They win in final four, or when only ducks remain. The mother can drag bodies. And the child can only eat bodies that the mother is currently dragging.
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
also add how what they feed the child
Done
I think sally is making a role
Lets see
Also is mockingbird good @next shuttle ?
What do you mean?
instead of the mocked bird dying at the start of the meeting, they die at the end of the meeting
Hmmm. What if they get killed as voting starts?
With a crack animation going across their nameplate
That could be good
š "currently seeing the debate"
Yeah. I do this every time I make a somewhat controversial role.
quite interesting, indeed
New role makers be like:
āOk so this role can kill every single duck at once and can revive anyone they wantā
Moderator :
"this is a insult..."
Either that or
Owl:
sees in dark
is on goose team
.
errr... no
it's forbidden
ik
Even though bird watcher already does that btw.
it breaks so many rules
Only on jungle temple
and why he's in the game so, if he break so much role?
Really? I thought It worked in Millard.
Owl: Sees in dark, additionally, any duck who uses the light sabotage will get assassinated in exactly 72 hours from a bullet aimed at the back of the head
Irl orā¦
yes
JT's lights sabbo is already nuanced
on all the other maps, it's meant to be a low skill flor way to break up people and be sneaky
Reasoning: Light sabo OP
Goose :
"I can't see shit!"
I use it to frame people as professional after I figure out who the Canadian is:
Gotta steal that play
Thats kinda it's role. In low skill games, it's the only sabbo you need. in higher skill games, it's about on parr with the rest of them
Professional plus light sabo is op, and donāt even get me started on lights plus id
Light sabo is literally the only sabo I use
and the "trap"?
Main reason is that everyone memorizes the location of the Activate Lights task first, so it's the riskiest one to unlock (exept for chandelier)
Ok maybe I use water one too, but on such rare occasions it doesnt even count
plus, it's always the most easily viewed one with BW, it can always catch it on every map without the duck knowing
Yeah. Also Iām pretty sure if you kill someone in Boulder alley and then role then Boulder it makes it look like people just got hit by the Boulder. I got this theory after watching a dead body turn to ketchup after it got ran over by transit
Weird I just posted an idea but the message was deleted instantly?
Bot killed it maybe?
Maybe, let me try something
Maybe the idea was so good that us mere mortals can not comprehend it
Yeah it sensored š¦
therefore the gods above had to remove it
or it had a banned word nestled away in it
Yeah it censored pea(ock
lmao oof
PeacĪæck
btw *censored
So you can edit it in weird
Lol I used a Greek substitute for o
PeacĪæck
that works
Welcome to Classic+ Role ideas learns how to bypass filters
impossible
peacĪæck
oh damn
Right back to the peacĪæck role
and its gone
%role
Pea(ock
"Paint the world"
Neutral
Win: Paint a % of the world (based on map size+player count)
Has a paint bomb it can placed, the bomb is invisible and ticks like the demo bomb. When it goes off it paints a large radius of the map in random colors.
Any birds within the blast radius is painted, and lose their costume and name. But lease a footprint trail. After 10 seconds of movement or a meeting they lose the Paint, and regain their name and costume.
If you walk through wet paint (anywhere painted that current round) you leave a footprint trail that takes 5 seconds of movement to get rid of.
If you walk through dry paint, you do not track paint.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
Oop. Imma get in trouble arenāt I.
I think I got all the info in there that was in the original post
Probably don't discuss circumventing the filter for banned words 
Probably a good call
Ok so ig pea is banned
Sorry. Just trying to help sally so they could type there roll. I wonāt do it again.
rainbow lorikeet could be cool
I know you were just talking about a very flamboyant bird, but ya know
Maybe instead it could be loon, and it turns the world black and white instead?
idk just call it a Fan-Pheasant or something
A what now
Fan-Pheasant
https://tenor.com/view/loon-nature-minnesota-bird-gif-19712700
Thats a loon, not a fan-pheasant btw
Sorry
Loons look dope
Loons are pretty majestic
I think we missed any potential for a loon pun when we chose goosechapel over loondon
...
I was still a fan of Birdfordshire
It's too late, people are easily confused
Manchickster?
awww
What if we made a role based on Thor. And I mean Norse Thor not marvel Thor.
Heād probably be a duck
What would that entail?
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
Large amounts of non-alcoholic pond water
Didnāt mean to do that
"Please the crowd with murder" terrifying, but go on
Itās an already made role. Scroll up.
It can get worse
My discord keeps glitching and makes me type a certain message whenever i stop editing a message, which is the beginning of the mocking bird role.
See: whenever I stopped editing this popped up. Except I got rid of the command
Mockingbird
Please the crowd with murder
@tranquil minnow this is the role.
I feel like crap I just put an accidental message in the submissions
I just Woke up-
Good morning
E well i gtg to class rip.
K
Shadow duck
Now you see me, now you donāt. Your tasks are fake
This role has a dodge ability (donāt worry no kill immunity is involved) which jabs him forward and through certain walls followed by 3 second of invisibility, during which he can kill, which will give him 5 more seconds to run.
%role
Shadow duck
Now you see me, now you donāt. Your tasks are fake
This role has a dodge ability (donāt worry no kill immunity is involved) which jabs him forward and through certain walls followed by 3 second of invisibility, during which he can kill, which will give him 5 more seconds to run.
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
the invisible duck sort of works like this
originally he was to be more ghost like, and gaining invisibility and the ability to fly through walls
but its an annoying amount of work to prevent players from getting stuck in walls
an additional quirk of the role would be that they couldn't see when their ability was activated, but they could hear them
%role
The Amnesiac [Goose/Duck]
Here are Ur Abilities Concequences
-If u take a Role of The Mimic,U Will Become a Normal Duck.
-If u Take The Role Of Lover u Become Goose.
-Ofc u gain The Abilities of The Role u "Remember" Temporarily for 10 secs (any role)
-Taking Role of Dodo Bird wil Make u A normal Goose.
-U Can kill at Any Point If u Take Any Kill Related Roles (Sheriff,Vigilante etc.) But once u do,Ur Kill Ability Disappears.
Thanks @quiet crest for your feedback, we'll be sure to look at it 
Heres Another.
%role
Hunter [Duck]
As a Hunter u can Only Kill ur Designated Target ,Once u Do Your Cooldown Lowers,U can Enter The Secret Passageways At Any Will,Killing A Undesignated Target Killed Doubles Your Cooldown
Doing Ur Fake Tasks Gives a Location Where ur Target Was Last Seen.
Thanks @quiet crest for your feedback, we'll be sure to look at it 
Basically Op ButzTheres Also Downsides;
-U Can Only Kill Ur Target Once Per Meeting,If u didnt ur given a New Target.
-Ur Tasks Are Fake But The Location Isnt Always Excaxt its alteats 2s After Where He Was.
(EX: hes At Point A then 2s Later Hes at Point A2,The Location will Say A2)
Yeah, with what I described what if you treated walls as the adventurer would treat a Boulder or chandelier
I feel like that falls under team swapping.
%role
Toucan
You can't get voted out by gooses, and gooses knows your role.
If you get killed, killer will leave an imprint colored with same colour as the killer.
You win if killer gets voted out on next meeting
Thanks @sage flame for your feedback, we'll be sure to look at it 
imprint on body
...I dont get it
Lemme send it in your dms
I
Thanks @quiet crest for your feedback, we'll be sure to look at it 
@quiet crest
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
already exposed when you have a slow movement
Ah yes, finally a correct role.
Everyone know that birds see with their legs and walk with their eyes 
but do they win with geese?
Maybe goose role?
I donāt think they are willing to add Vote immunity
First off, them being slow creates an instantly confirmable role, which is generally frowned upon, second off if they are a neutral, what is their win condition?
Yes, this makes me think this is a goose role
how about you have a large vision, but youre unable to see right in front of yourself
uhh, crosseyed goose
%role
Phantom duck
Possess the geese and kill them. Your tasks are fake
So this idea might be a bit to close to identity thief but itās worth a shot. The phantom can possess a player,(there is no chance for him to survive after possession so he just becomes a ghost) and he can run around in someone elseās body. When he is not possessing someone he is invisible, which leads to his fort big weakness, which is that if the geese figure out they have a phantom on their hands, they can deduct who he is based off of who they have not seen. Second big weakness is that another duck could easily mistake them for another goose, as they canāt tell when the phantom is possessing someone, however the strengths are phenomenal, being o boudin le or disguised for the entirety of a game can lead to untraceable kills, and with being able to kill someone by abandoning possession (basically when they leave a body it dies) plus the kill button they have could lead to some sneaky double kills.
Regular kill cool down
X2 Possession cool down
Another little quirk is that they can be seen while lights are off, regardless of distance, which would be a dead giveaway that they are the phantom, so if lights go off they have to be possessing someone or they are as good as dead. If someone is possessed while a meeting gets called the possessed player will appear silenced until voting begins, at which point a diagonal slashing animation will go through their name plate, confirming there is a phantom. Possession timer does not reset after meetings but kill kill cool down does. This duck cannot vent
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
Heh
Uh question for the devs, if I create a neutral can I make the name a pun with a birds name in it.
puns are good...
%role
Loonatic
Iām not crazy, Iām simply mad. Your tasks are fake
This role has the ability to preform experiments during meetings. These experiments need to be unlocked by certain tasks. The experiments are:
Russian roulette(marks three people. One of which will die)
Test of trust(forces the target to choose someone to kill)
New sherriff?(Gives a killing role a sherriff kill without their knowledge. So if they kill an innocent, they die)
Trust a traitor(gives the mimic a vigilante kill)
However even with these experiments he is powerless outside of meetings could easily be killed. I know this role is unlikely to get in but it was a Ton of fun to make.
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
There is the pun
Loon could be seen as insensitive so have to be careful with that pun. Why I was saying we probably missed out with Goosechapel not being called Loondon referring to a place rather than a person
but puns quack us up
XD. Yeah. What about the idea for the role? Was it a decent idea?
You would have to be able to describe it to me in 2 or less sentences
because seems like a chaotic role that would be hard to explain to the average player
Perform dangerous experiments. Unlock these experiment with your tasks.
I like the idea of controlling people sometimes the rest of the game or using him to mind control...I mean for the rest of the game you can control a cleared goose(sheriff locksmith tech etc) and the only weakness is vc/proxy to counter it...but now that I think about it...not for the rest of the game since it's useless
They canāt possess someone for an entire game. Only until a meeting is called.
yea but here is a problem if I think it should be the entire game(I did say the idea to someone else but then thought of a few ways to counter the role) so basically since proxy and vc will be a problem...yes
since you need to act someone and stuff and the way to do that is to use soundboard...or try to act the impression of them(that'll never work
)
and when public? sure maybe vc a problem but for no vc public? HAHA TOTAL CHAOS
Yeah, but again the idea might be far fetched
Iām starting to realize that I need to simplify my roles.
Oof i just came back-
%role
Flying Goose [Goose]
Since To Ur Long Legs U Have More Vision Than The Others [Vision Will Always Be In The Max Vision] and Ur A Bit Faster.
Thanks @quiet crest for your feedback, we'll be sure to look at it 
Anyways Here A New one
%role
Traveler [Goose]
As The Traveler u Can Use The Forbidden Passageways Only Once,Since U Been from a Far Far Away. [STAR WARS REFERENCE.] U Cant die From The Enviroment like the Adevnturer But U Can only Skip. Doing Tasks Does Like a nirmal Gosoe what do u expect it to be
Thanks @quiet crest for your feedback, we'll be sure to look at it 
For Ostrich, geese are always geese, if it's another bird name they are going to be a neutral. So maybe "Long Legged Goose"? Also, the speed boost would make them an instantly confirmable role, which kind of ruins deduction.
For Traveler, we already have the adventurer, and being able to go through the fog once seems kind of pointless imho. As far as a goose who can only skip, that could really hurt the geese as voting is their main method for getting rid of the ducks and/or falcon.
So maybe you could call it Flying Goose. Because of the current naming trend we have with birds.
%role Allnighter Goose, this goose just has fake tasks and can devote their time to figuring out who the killers are instead of doing tasks
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
Fun little tip, donāt adjust a roles base speed
Why give him any tasks at all?
why give ducks or neutral tasks?
To make it easier to fake tasks. If this role were to exist it could just straight up claim all-nighter to explain why they arenāt doing tasks
One of the hardest birds to turn into a neutral role would probably be the PeacĪæck
But then they would be easy assassin bait
True
But would that be an exception even if they had fake tasks
If they had fake tasks, they could more easily pretend that they are doing tasks. Even if they are only standing next to the task for a certain amount of time. It would make it easier for newer players to fake the tasks as the allnighter Goose.
However I do think there should be a balance to the fact 1 goose has no real tasks. Perhaps if the allnighter is in a lobby everyone gets +1 task to compensate? Or (setting amount) tasks are randomly distributed to other geese so it is still the same number of tasks over all.
also that way they could complete tasks if they wanted to try to get any resources.
keep in mind that doing tasks also helps separate the geese, making it easier for the ducks to get away with kills, having one goose that just doesn't have tasks kind of hurts that, also, whoever got the no task goose wouldn't reap any of the possible rewards you get from doing the tasks
%role
chicken, lays traps
Thanks @thick peak for your feedback, we'll be sure to look at it 
could be goose or duck or standalone, adventurer could be immune
Other birds are neutrals, not geese or ducks. And the idea is a bit vague but traps have been brought up a few times and every trapper idea I've seen has been turned down. The problem with traps is it makes it very easy to just block off entire sections of the map
maybe have it where the poisoning specialist has to go somewhere and make the poison first, so they can't start poisoning people off the bat
%Role Surveillance Duck
"Place sensors. Track prey."
Instead of venting, you can place down sensors (up to 3, they refresh every round) when a sensor is down, it appears as a circular radius (similar to technician radius) on the surveillance's map, they can see if anyone is inside, but not the amount of individuals.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
I think I have a good ability in mind. An ability called tracking. If a guy use it on a person, he/she leaves a trail. If it needs buffing, then why not make the tracked person to not see the tracks he/she is making.
How would others be able to deduce who poisoned the addict? With the Demolitionist there is a legitimate way for others to determine who handed them the bomb based on time and they can get rid of the bomb and survive to tell the tale
%role Celebrity duck: Gets a shorter kill cooldown but announces every kill, sort of like how celebrity goose announces a generic message when they die.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
A few criticisms: This sets a precedent of making duck versions of geese and vice versa. There's also the question of how it will effect the Canadian goose. If there's a duck that self reports every kill it makes then it renders the Canadian as just another kill, just another plain goose. There is already a duck that interferes with the efficacy of the Canadian.
It does not self report, it would notify everybody whenever you kill
So, if you were the Celebrity goose, it would say " El Chonkyrito killed"?
No, it would say that the celebrity killed, not giving anything away because it would be useless
I don't know how much you've played but..people get easily confused as it is, I'm not sure half the room would be able to tell the difference between the celebrity goose's death and the celebrity ducks kill. overall its too confusing and doesnt add anything particularly innovative or fun to the gameplay experience. I just dont really see the point of it existing
Barbecue duck - You can put bodies on fire, and in 25 seconds they are gone, you cant know how much "burned" it is
I believe theres a sabotage coming in the new basement map that burns bodies. But i really do like that idea a lot. I would call that a pyro duck though. I dont wanna Barbeque duck unless it comes with sauce
Marinade Goose - You can eat burned corpses. Each burned corpse you eat counts a one task in the task meter
yes
Creme Brulee Goose- It turns to goo when it dies
ooo what if there was a poison goose that poisoned the vulture if it gets eaten
weird counter but ok
that's certainly one way to ensure the vulture just starts helping the geese all the time
That was a parody suggestion lol
Trap Duck - Sets traps around the map that EVERYONE can fall in and die
Trapper has been suggested so many times that there actually used to be a command for it. To quote Herbert, "none of the maps really facilitate that, and there are various spots in multiple maps where you could cut off a whole area"
Think, putting a trap on the shuttle in Nexus
Or putting one outside of comms on Mothergoose
The one main flaw I have seen with trapper like roles is that there is no counter-play if they put it in the entrance of room. One way I believe will fix this would be the ability to defuse traps by clicking on them and doing a relatively simple task. Traps would be invisible until you get close so as to give them a chance to catch someone off guard. This would allow the interesting gameplay of setting traps combined with the inability of blocking of certain areas of the map without an avian sacrifice.
Another way would be for traps to be set only at an allowed spot. This would fix the prevention of access to certain locations while allowing the impassibility of traps, but would be sacrificing the freedom and creativity of placing traps wherever you want
Ducks already have traps at their disposal in the form of a chandelier drop, a boulder, a trap door, teleport rig and an airlock
Those are active traps, the general idea of the trapper duck is to have passive traps they lay on the floor
%role Jungle map exclusive. Illuminator Goose. Can walk inside the smoke filled areas that the duck can walk into.
Thanks @modern hornet for your feedback, we'll be sure to look at it 
Mimic goose can already do that
Huh good to know. Neve knew.
I suggest a job.
Goose [police officer]
1 Police officers do not die from the knives of ducks and peregrine falcons.
2 A police officer can be stabbed to death by a vigilante, a avenger, or a sheriff.
3 Police officers are not shot by an assassin.
4 Ducks can only kill police officers with sabotage and bombs.
@agile oracle
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
The kill button always works, not to mention this is basically a nearly invincible role which would really unbalance the game
%role
Arsonist [Duck]
As the Arsonist U Can Burn One Body Turning it to ashes the same as The Explosion from the Demo,U Must First Complete The Fire Sabotage to get The Ability,if there is no Fire Sabotage,Then u Must Complete ur Fake Tasks [Completing them Doesnt affect the bar] To Get The Abilitu
Thanks @quiet crest for your feedback, we'll be sure to look at it 
soooo, Unsubtle Cannibal with stipulations?
Almost Like it- But Burns the corpses basically making it Unreportable likd the explosion from demo
Ig so
wouldent pyro be better as a neutral role whom just wanna see the world burn š
I don't know how this would work...or what you would call it...but how about a duck that goes invisible for like 30 seconds after they kill.
Predator Duck
%role
Hunter duck - If you press the action button, you know where are the two closest players (everyone counts, then mimic isnt easily revealed) and the farthest player, you can do this every 30 seconds
Thanks @lethal leaf for your feedback, we'll be sure to look at it 
%role just woke up and randomly had this idea... ill call it "hunch goose" for now cause i haven't thought of a name.
hunch goose, after completing all tasks, you gain a single use action button ability, use it on anyone to permanently know their role for that game. can only use once in a game.
if could be incredibly unbalanced, i don't know, i just woke up xD. but i thought having to complete tasks first delays it so you could die before use, then if you get to use it you may find out something useless, and if you find it something helpful then people have to believe you. thought it could be fun
(edit: you have the normal number of tasks set in that game)
Thanks @nocturne relic for your feedback, we'll be sure to look at it 
%role cardinal goose, once per game they can reveal their role to someone
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
I mean there's already mortician that can find out what someone's role was..it post mortem but still..
Could you clarify the specifics? How, specifically, would this work?
%role the sleeper goose role, where it has 20 second timer but when the ability is used then all surrounding goose around the sleeper goose all fall asleep for a bit but they gain a little speed boost as well when they wake up because they had a good rest
Thanks @potent apex for your feedback, we'll be sure to look at it 
The question is, does this make the ducks/neutrals sleep as well?
Yea it does i was thinking that if the ducks fell asleep as well they would get a speed boost as well so i thought it could be an advantage for the goose
See the problem is this, at least that I see, this gives the sleeper goose a definite way to clear themselves as a goose. Also, if this ability is used and the duck/falcon/pigeon/etc gets put to sleep, that can really hurt the game for them. Also it could very easily be used to just troll players and not let the game actually be played depending on how it was implemented
also, makes them an easy assassin target
Ok
you choose someone and it displays your role under your name just like how a spy does
%Role
"Swap,Use,Repeat"
Swapper {Duck}
As the Swapper,U Can Swap Places With a Player or Make 2 Players Swap Places,It Also Works For Engineers but they Will Be Forcibly to be Exited at The Vent Before Getting Swapped, Its Only Once Per Meeting Though
Questions:
Q1:Why is This a Duck?
A:Well Its a Duck Because Of Its Probability Of Getting Away With Murder
Q2:How is This Helpful?
Well If u Kill Someone and They Saw it u can Teleport it To Someone Else While u are running Away From The Scene,Just Hope its not the Dodo Bird u Swapped Place with Someone.
Thanks @quiet crest for your feedback, we'll be sure to look at it 
a goose that kills a duck if they tried to kill the goose. they have to press the ability button first tho
like soldier/veteran
what if they swapped places in the meeting so if they want to get someone voted out it swaps the votes of the people and it could be a duck so they could avoid sus or even a goose
Stinky Goose
Team:Geese
Ability: can release a big stinker that clouds a room in a green-ish smoke (like the shower task's visual) that disables all abilities for the duration. 5-10sec duration (actually up to devs) with either 20 second cooldown after the gas dissipates, or once per round.
Note:this idea definitely stinks.
Grapple Duck
Ability: Releases a grapple shot that can quickly bring a far away target to them. This can be useful if you are after someone since you are the same speed, but if you miss the shot it still needs to cooldown.
Note this only can bring a person to you not pull you towards a wall (unless you want that)
If timed well with another duck you might even be able to pull someone into an environmental kill.
However, you can't vent and anyone can see the grapple being shot from you
Sorry but one question couldnāt all the goose/ducks see the grappling hook then they can just trace it back to the play who fired it and it would get them sus
Thats kinda the point, the hook is quick, if used near people it sus them out.
Also the hook would only go slightly past what the largest vision radous is (probably
A professional could have their lack of reporting cause them to have to walk past a body. A Morphling could get chased after killing to see them morph back.
I think the hook should be invisible to geese, mainly to give it a few more uses, and because someone suddenly speeding towards someone would be enough to sus out who the grappler is.
Iād also give it the ability to vent, the hook is a useful tool, but not a good way to escape getting caught like morphing and silencing someone is.
Otherwise I really like the role 
Thank you, it might be better if it's invisible to geese.
But allowing it to grapple and vent would start to add too many buttons, which the gaggle crew wants to shy away from. Perhaps replacing sabo or something?
They say ducks are kinda at the upper limit for button count.
Or perhaps they can only kill after grappling a target?
Yea id say that they kill if they successfully grapple a target to them
Also id say is that they have an aim button as well so that they can aim the grappling hook so that it doesnāt fire in the way they are facing
Would venting be considered an ability?
These are the kinds of questions that need answering. It's not just killing and detecting or seeing through walls.
And now I'm also wondering if calling a sabotage would count as an ability.
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
@fervent pasture
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
I mean, armored duck would be OP if there was only one duck.
This is something we really need
But how about a protector instead of a armoured gooes? Like the protector goose gives a gooes a shield so if they get attacked they can block it
Guardian angel you mean
Still isnāt it kinda the same though as a medic?
The devs donāt want roles that fully stop a kill from happening.
When the kill button is pressed, someone gotta go squish. Any role that gives/haveās immunity to kills doesnāt add anything to social deduction, it just draws out the game.
No shields, no kill prevention
And no resurrection
%role medic goose, this goose can each round add a medical device to one player and if they die, the medic goose knows when they die, and maybe they can have an arrow toward the body too
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
Taht also Works-
yeah that one sounds a little cooler
Thanks @quiet crest for your feedback, we'll be sure to look at it 
i think it is very dangerous to give duck more advantage in meeting because it is supposed to be goose win condition, goose with 2 votes or who can swap sounds good but duck who can do that is very very strong
True
How does ninja work?
you hit space bar
if there are two people in range, they die
the cooldown is 3x whatever the host set it at, but if theyre inside the forbidden passageways it'll recover faster than normal
Those two people can include your duck partner, so be careful where you use your ability.
%role Austrailian Duck: If this duck gets killed by another player, their corpse can't be reported by its killer. The opposite version of the Canadian goose.
Thanks @viral drum for your feedback, we'll be sure to look at it 
That pretty much confirms a role 100%.
no it doesnt only one person cannot report
Also not seeing what makes this specifically Australian
@fervent pasture imagine if the sheriff shot them, they can't report it, it's confirmed they were a duck and not some other neutral, at least to one player anyway.
no it is confirmed for the sheriff that they are the duck but everybody else doesnt know
as a duck you can say you couldnt report a body too so people think you killed australian
Hmm, actually, could potentially work. Would at least help the professional (when they come across a kill they didn't do)
i think it would be better as a bonus ability to some other role since it isnt very fun as a passive thing
I said Austrailian because idk why a goose has to be canadian for their killer to self-report
I think Gaggle is trying to avoid using countries for role names. The Canadian might be the only exception
%role tumble duck, this role doesnt have his kill cooldown pause while inside a vent
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
That sounds way too good and just makes people camp which is not very fun
but ninja makes people camp in smoke too
Somewhat yes. The downside being that if nobody has seen you much, they can pretty much tell you were hiding.
yes and its a lot like identity theif because you cant see who killed but you can account for who is anywhere and mechanic and pigeon can also help catch thbe duck
we specifically dont want to do what youre saying mmdustin
Idea: a duck who can choose one person who won't be able to see him for the entire round. Basically letting him kill in front of the person he sects, granted he's hidden well
Thanks @steep granite for your feedback, we'll be sure to look at it 
%role
Hunter duck - You can see colored footprints (with the color of the player) in the ground, you can disable and activate when you want
Thanks @lethal leaf for your feedback, we'll be sure to look at it 
Territorial Goose - role: Goose - Ability: With every meeting, this Goose has the right to designate a small circular area as his/hers. And when the gooses/ducks/neutrals' get inside of it while the Territorial Geese is in it, they'll be blind for a short time.
Slight issue, this role is self-confirming
Since, if I am not mistaken, there is no role in the game which blinds specific players
There are many things that can blind players. Examples are Blur and Static.
Currently there are no mechanics that blind players other than the lights going out
Honestly you could just give em a kill button where they can only kill ppl in their small territory
For one, there is a bird called the Canadian goose. Second, and this is at least my interpretation of it, but if you kill them, you'll be sorry.
For one, ik there is a Canadian Goose and ik what a candian duck does, I'm not new. Second, I was asking why a Canadian goose has the their killer auto-report.
I was meaning IRL there's a bird called the Canadian goose, and the second was my own justification for why the role functioned as it did: killing them makes the killer feel so guilty, they report to apologise for it.
Mother Goose- Hatch a egg once per round and the goosling can complete task for all the geese in the game OR hatch an egg and the goosling gets a vote along with momma
Directly from lore: How does the Canadian goose make their killer auto report?
The Canadian goose doesn't make anyone do anything, they are a protected species and birds that would harm them feel a deep sense of remorse.
I get it now
%role grave digger duck, this role cannot vent but if it kills it gets the ability of the role they killed but only last until their next kill, so if he kills detective he can detect, or if he kills falcon he can only skip during next meeting, if he kills mechanic or pigeon he can vent, and so on
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
Sounds more like an extension of identity thief or morphling than it's own role tbh
Is there any advantage of the grave digger duck? I can't really think of any goose ability that is that useful to a duck.
XD could be a huge disadvantage if you got the sheriff's ability for that matter, oh look, if i kill a goose i die
having the medium's ability could be useful for the ducks if you were trying to figure out how many geese had to die before you won
with locksmith you could let your duck friends out of jail
but in general, most of the goose abilities are useless from a duck pov, venting, seeing where sabo was, adventurer could be nice though
and what happens when the "grave digger" kills the pigeon? how exactly does that ability work for a duck?
you can vent then
it is very strong to know who you kill sometimes and it would be very funny to see celebrity die twice
dunno, i'm just a player, but I don't see the point to a role like that, or why you settled on gravedigger for that matter. The duck roles all have something to do with their abilities and your gravedigger is not digging anything, or really having anything to do with graves
Oh boy, I killed the mortician. Guess I can check the already dead bodies roles. Oh boy
if you know that you kill the detective goose then you can claim detective and be safe
Idk that sounds like a good Spy strat more than anything
just because you claim a role doesn't mean anyone believes you
ya, as a spy, find someone's role, kill them, then claim that role
no but people believe me more if i claim role very early
Spy can claim round 2-3
I'm pretty suspicious of anyone who claims a role, either they are assassin baiting, lying, or are a role that doesn't have to worry about getting shot
i think spy would be more of role to figure oput who might be canadian or celebrity or falcon before they die, knowing who is each role is good to know before u kill
Plus people will get sus on why the detective who claimed round 1 hasnāt been assassinated, but politician immediately got shot round 2
Spy is a very versatile role depending on how you use it, if paired with an assassin it can be very deadly
yes so spy has different purpose than grave digger if you want information role
What do you gain from learning more than one dead bodies role as a duck? Once youāve got 1 you have a safe claim.
you dont learn anything but you get new ability that you can use
%role gravedigger (duck role) replaces cannibal for the map, instead of eating the body they dig a hole and dump a body into it. This grave is visible but bodies that have been buried cannot be eaten or reported
Thanks @calm hare for your feedback, we'll be sure to look at it 
Yeah but the new ability mostly wouldnāt be useful to a duck. What the hell am I supposed to do if I kill the Locksmith, Vigilante, and Falcon?
The answer is that I get disappointed
Sounds more like you'd be playing duck with a major handicap XD
My guess is that it stalls for time/forces an emergency
it cannot be too powerful so sometimes you get a bad ability
sometimes? I can't think of a useful ability you could get from the geese that would help ducks tbh
sure vulture's ability to eat corpses would be helpful
with vulture you can see where dead bodies are too
The only abilities that are immediately useful to the Gravedigger are:
Vulture
Mechanic/Pigeon
Birdwatcher
75% of the time give or take, i forget I can vent as a duck anyways XD
Plus, getting Mechanic just turns you into a normal duck who canāt vent after the next kill. Yay
I don't think that's the right take. Because it's a goose it has a completely different niche than how a duck uses vents.
If my car had a 90% chance when I get into it to drive at a max of 20 mph, and a 10% chance to go a minimum of 100 mph, I would walk everywhere
What if you kill the mimic. 
role steal ability is more fun than just party or snitch duck
more fun? I think it's a blast to send the same person to jail round after round XD
yes but they just vote themself
It doesnt work that way. Geese have completely different playstyles that ducks cant use as well
and the amount of times i've seen party duck completely derail a meeting is ridiculous
But both of them are more reliably useful.
Party duck derails almost every meeting when itās used, and Snitch just takes someone out of the beginning of the game. Both of those are reliable powers that lead to funny moments just by existing.
i think you are not seeing that it can be fun to get new abilities all the time too
heh, wouldn't be the role ideas channel if every role posted wasn't picked apart mercilessly XD
yes you are very very critical for nor eason
Not sure if everyone swarming the jail each round is "fun"
no, we are critical because we look at a role and try to think about how it would actually work
i think snitch duck is just worse duck for example
When half the abilities donāt help me in anyway, AND I canāt vent, yeah I donāt see the fun
Just because an ability is there doesn't mean you have to use it
and say, as snitch, you know who the sheriff is, you can then send them to jail, meaning they can't kill you
but if you kill canadian and sheriff auto reports you it leads to shenanigans
so...another role that voids the canadian?
That sounds like professional with extra steps
Thatās an incredibly niche edge case tho. It requires you to both have gotten away with killing the Canadian and the sheriff shooting you.
Both of which arenāt guaranteed to happen, or even be able to happen
You canāt plan for that, itās so RNG heavy that basing your power around it is a trap.
also, being alive to kill more geese is a lot more useful than hoping the sheriff kills you while you have canadian powers
This 1f1ās almost always are in favor of the geeseā¦
and really this is nothing personal, we tear apart most role suggestions like this
Yeah
Shawn starts typing and the room falls silent XD
%role ninjav2.0 duck teleports to any player at any moment and can kill them. player must be marked previously. only one marked player at a time.
Thanks @mint gale for your feedback, we'll be sure to look at it 
yes, that is the kind of OP role the game needs!
although, that would be great if you TP'ed into the middle of a group and killed someone XD
can we get it so the ninja 2.0 has no cooldown?
Idk, I donāt see myself using this ability, way too risky for just a kill. Plus, getting sniped out of nowhere as a goose would be pretty infuriating.
Detective Duck (only if there is a mimic in play) They have detective powers to see if their duck partners did or didn't do a kill in a round.
I don't know if this is a good role to send as a suggestion. tbh
So I didn't add % role in it
I was also thinking about that duck seeing if a duck did a sabotage too.
But it gets complicated and probably breaks rules
Mimic already has a pile of vulnerabilities, mainly because of how itās goals directly clash with the duckās, and that you have to hide that.
%role Necrogoose
Twice per game: you can have the souls of dead bodies you find chase down their killer
When the Necrogoose finds a corpse, they can use their ability on it.
When they use their ability, the player whoās corpse they used the ability on has a ghou summoned that starts chasing down the killer.
The thrall is 0.8 the speed of the geese, but can go through walls. It is not player controlled, and takes the shortest path to the target
Only the killer of the corpse can see the ghoul.
When the ghoul is within 1/2 the normal kill radius of the killer, the killer is killed
The thrall disappears if it is attacked, the killer dies, or if a meeting is called
Thanks @gusty bone for your feedback, we'll be sure to look at it 
What do yāall think? 
It's an interesting idea, does it require the duck's kill cooldown for the thrall to die?
Yes
the biggest problem I see, is that the ducks have it hard enough half the time, but given how many times people like the mortician actually get to use their role, it's kind of a toss up
I would limit the ability to once per game though
Iād say twice per game would be good enough for it to be useful throughout the entire game. One use abilities tend to get boring
and it would definitely need something to balance out the whole "can kill you from across the map" thing
Thrall is slow, and disappears if killed or a meeting is called
Limited it to 2 uses a game and lowered thrall speed
and there is a fairly decent chance that the thrall goes and kills a goose XD
True lmao
vigilante would be totally screwed if one got sent after them
Although a side effect of this role is that the detective will never find it guilty
also, lights being out would be terrifying
Yeah
because, lets be honest, the necrogooser isn't going to care who did the kill or take time to find out if it was a duck that died, they are just going to use their ability cause they can
Also note, the knowledge that someone might be gunning for a meeting as fast as possible is useful information
If this was implemented, I'll tell you the first Feedback people are going to post about it
can the necrogoose get an indicator like vulture?
Lmao your right š¤£
Also Iām stealing the name Necrogoose
no complaints from here
Oop
%role WereDuck - Starts out as goose but tranforms into duck after first round and alternates back every other round
Thanks @dire hull for your feedback, we'll be sure to look at it 
Almost like Cursed -?
%role
"yes! YES! ITS ALIVE!"
Retributionsit[Duck]
As The Retributionist,U Can Take a Role Of a Dead PERMAMENTLY [Yes the role is yours for the Whole Round-]
Side Notes:
-Taking The Role of Mimic Isnt Gonna Work.
-Taking Role Of Sheriff And Vigilante or Falcon will give u a Kill Button
-U Cant Take a Role of Duck,You Instead Will Die
-Taking Role of Lover Will Turn u to A Goose.
-Taking Role of Vulture gives u The Ability of Eating.
-Any Other Role Works Just Fine
-Taking role of Dodo Will Disable Ur Voting Others. JUST SKIP.
- U Can Only Take A Role ONCE.
-Its Only There Abilitie.
Thanks @quiet crest for your feedback, we'll be sure to look at it 
Iron duck
%role
15 after the game starts, give yourself 15s protection and the killers can't cut him so he's free of death when he's left.
One of the big rules about roles is nothing that prevents a kill, the kill button always works
When it gets pressed someone dies
But it would be so nice and fun and it doesn't last forever every hand will only be available once
"I would delete GGD before I put in a resurrect/kill stop role" ~ Shawn
when a kill button doesnt kill, people would think its broken
Also, 15s is a long time in game to be unkillable even if that was going to be a thing
As I see it, the ducks only way to win is to kill people, and they are already outnumbered heavily, so when you handicap their ability to kill it really hurts their side
Okay, it was just a suggestion. š
no worries, suggestions are welcome, but 1. they are going to be picked apart regardless, and 2. some of us have been around long enough to know when an idea is going to get the "we can't use your role" bot activated XD
The way I see it, fully stopping a kill directly takes away from any deduction that could have come from that kill. Itās taking a step back in terms of complexity, not adding any interesting scenarios and just making the game take longer.
Also, donāt worry we arenāt targeting you. These varieties of roles just get suggested a lot so we have to kinda drill it into peoples heads why it doesnāt work.
Hmm, imagine being ninja and a kill stop role resets your cooldown....that would be very rage inducing
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Neutral role:Parrot
The parrot is assigned an owner and if the owner dies they copy the role of the owner and joins the owners team
so... you need to someone kill your owner to win, cool 
indeed but it can help geese or ducks to have a backup of a useful role
One of the big rules is "no team switching". If you're suggesting a neutral role, it should be able to win on its own without joining a team.
fair enough, i thought team switching was like good to evil and vice versa but that makes sense
No. All neutrals are on their own teams, and thus joining either the ducks or the geese is considered team switching.
Also if Asaassin is the killer who attempts the kill, it's an easy win. Kill button doesn't work, then you know the target's role and they die p easily anyway
%role crow, it is a neutral role where each meeting you can guess the role of other players, and if you get a role right, a crow feather will appear next to their name and a "caw" sound plays and then you get to do it again if you guessed right but cant if you dont guess right, and at the end if you guessed all people who are remaining right, including yourself, you win. you only need to guess "duck" if you guess a duck
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
Guessing all the roles would be difficult but just off the role description there isn't really a counterplay to the crow. If they just play a guessing game during meetings there isn't a way to deduce what they are
a crow tries to play investigative to see who each role is so that is a clear tell
Not really, with the possibility of assassin no one is going to just reveal their roles in general, and anyone going around asking for them would probably be dodo pretending so they could get voted out. This just adds more reason not to share roles
yes that is the point of crow role
So the point of the role is something that already exists due to the assassin being a thing?
you are very nit picking about things, many games there are many people that claim roles, and assassin only has 2 shots so once 2 shots gone people claim roles without risk
ducks exist so why add falcon
it helps defeat role calling because it is annoying
I mean, nitpicking is kind of necessary when discussing roles. If they just accepted any role then the game would be a mess
you come up with very weird and specific scenarios every time
Not really, roles need to have a counter
yes this is another role guesser and it is perfectly possible to have a neutral role guesser
the counter is not role calling
there is no counter to assassin either with that logic
The assassin is a duck and has disadvantages. They also only get 2 shots
- dont role call 2. kill them if it is someone who tries to figure out roles (if they watched you kill and you get guessed they are obviously crow) 3. keep amount of meetings low because it lowers chances they have to guess
you try to make problems out of nothing
i mean, you want to talk specific situations, it would be possible for the crow to run to the bell at the start of the game and win just by guessing
pigeon has no counter either since it can blend in as a normal goose
but pigeon wants less meetings, crow wants more
if a crow guesses every role at start of game you are cheating
counter to the pigeon is the fact that they can get caught in vents or fog, etc. the other counter is also for people not to group up
I fail to see why you are taking this personally
i just think you are not trying to discuss but insted you try to tell people their idea is stupid and try hard to come up with argument for it
I never said your idea was stupid
I simply stated my reasons I don't think it's a good fit
you say my roles are bad for reasons like there is no counter which there is
I never said it was bad either
no but you imply
no, you are putting meaning behind my words that simply isn't there
you are taking constructive criticism personally, and if you can't handle being critiqued on a role you should probably take a step back
crow, it is a neutral role where each meeting you can guess the role of other players, and if you get a role right, a crow feather will appear next to their name and a "caw" sound plays and then you get to do it again if you guessed right but cant if you dont guess right, and at the end if you guessed all people who are remaining right, including yourself, you win. you only need to guess "duck" if you guess a duck
yes, that's what you posted
do the feathers reset every meeting?
does everyone hear the caw sound?
Is there any indicator to the crow actually being in play?
From a lore perspective, how does guessing the other players role make them win?
%role Remote Demo (Duck) Can plant bombs on other players in meetings by guessing their roles. If they guess wrong the bomb sticks to them and has to be handed off after the meeting or they go boom. No kill button but can place bombs like normal demo
Thanks @calm hare for your feedback, we'll be sure to look at it 
I'm neither for, nor against the recent suggestions, but I do see how they'd be interesting. Maybe just have the crow role on its own specific map, kind of like how ID thief, ninja and undertaker are only available on Jungle temple
Then they could have whatever lore they wanted to make the crow win.
Maybe they have a magic notebook where guessing your role adds you to the notebook. Fill it with all players names and roles, they die of a heart attack.
I'd probably add that only the person whose role was guessed (and the crow) is notified the crow knows their role
I mean, I still think the role needs fleshing out and to have a counter. That's all I was saying
For example, if the crow guesses incorrectly X times they die
it would encourage the role to actually have to work to win instead of guessing randomly
Guessing a duck role is considerably harder than guessing goose role, but not impossible of course
I have never flat out told someone their role was stupid, or that I hated it, etc. I simple offer some critique on what could be improved and point out where it could use some fleshing out
To be fair, a passive counter to that is the fact it's very difficult to guess roles sometimes, and the more you have to guess, the less chances there are of you getting it right at the start of the game.
If the game has gone on long enough that the crow is still in play, it might be easier for them, but maybe there should be some kind of notification the crow still exists (like how falcon must skip)
And that's why I asked if everyone hears the caw sound on a correct guess, etc. Every role has a counter in some form or downside to the ability
IE. vigilante only gets one shot, sheriff dies if they shoot a goose, pigeon counter resets every meeting
Oh yeah, that is need to be considered for sure.
Maybe make this an entire game mode?
See that would work as well, the crow/crows have to guess the roles before time is up while finding clues or something
and the other team has to find/hide the clues
It could be like the TV series survivor lol
Crow Games
Now that's just an all out jam bath
and there's the perfect gamemode description XD
Anyway, @fervent pasture i think the idea has some merit, but will need consideration on exactly how people play against it (how do they find out there could still be a crow in the game) and how do they know how close to winning the crow is. To use pigeon as an example, people know how close to winning the pigeon is based on how long the round has gone on and how grouped up everybody has been. Long round or short round with only 4-5 players alive == more chance everyone is sneezed on.
%role freezer goose, the freezer goose can be able to freeze everyone for a max of 10 second except the freezer goose since they are immune to cold, so they can get their tasks done
Thanks @potent apex for your feedback, we'll be sure to look at it 
For one, that instantly makes their role confirmable. For two if everyone else is frozen that actually hurts the goose team because the only person getting a task done is the freezer goose.
And by max of 10 seconds, do you mean 10 seconds for the entire game? or they freeze them for 10 seconds then have to wait on cooldown?
No that would help the geese because they could get a task done while nothing else happens - duck / falcon can't get a kill or get a sabotage in.
But it is a conformable role, so not likely to be accepted as currently suggested.
Also, the devs may consider it a role that directly takes away from others' fun, since being unable to do anything for 10 seconds is a bit annoying.
I mean, 1 goose could get the task done, but all the other geese who could be doing their tasks at the same time couldn't
also, I could see people thinking their game was broken unless there was a very clear visual indicator that they were frozen
I can see one situation where it's useful - end game where there's one task left and the duck is running at you
Very very situational though
in that case ya it would be useful, but that's a very fringe case really
and depending on how the freeze happens, if it can be done every round, etc, I think the lobby would sooner vote out the freezer goose than keep getting frozen all the time
Probably. The amount of times i saw people angrily vote the time Master in among us modded games lol...
or the role who swaps people around on the map, don't remember the name
and if the freeze is just a one time thing, they'd better hope the assassin doesn't see them moving around
It also begs the question, if someone is already doing a task, does the freeze take them out of it? Can sabos still be called while frozen?
If the adventurer is frozen, do they still avoid environmental traps?
Teleportation-goose
Just a goose who can teleport to anyone,in a little button that shows all players. Or maby a goose that can tp to their tasks. 45-sec Cooldown
Poison Duck.
Places a poison on their target that starts a timer after 20 steps (meetings don't save them) but after being poisoned an antidote spawns somewhere on the map that you have to find in order not to die.
Hunter Duck
Main ability is to use a ranged bow that can reach the entire map, kill 1 person far across.
Ability cooldown: 3min
Can still kill as normal ducks, but cannot vent.
Can only sabotage 50% of all sabotages.
---------------------------------------- (exclusive to Jungle)
Potion Master (Goose)
Has 2 of 3 types of potions
Potion 1: Shield Potion, Shield Any Goose. SO they take 2 hits (5m Cooldown) (aslong as its a body)
Potion 2: Poison Potion, Poison anyone, (7m Cooldown) (basically sheriff but you dont die)
Potion 3: Reveal Potion, Reveal Anyones Role (2m Cooldown)
I feel like there arent any op goose, as there is the ninja duck. (specific to a map but still op)
Potion master loyal to mothergoose or nexus.
well first, for hunter duck, if they can kill from anywhere on the map, that leaves no room for deduction when it comes to trying to figure out who is the duck.
fine then, 10m radius
For potion master, the first potion straight up is not going to fly as the devs have already stated they are not going to be putting any revival roles in. And the third potion is entirely too much power to it by just revealing someone's role
cough spy cough
yes, but there is a difference. The spy finds out a role and they can tell the ducks sure, but if a goose finds out a duck role they just get them voted out to end the game
and the spy can be countered as they have to be the only person voting for someone to find their role
Ambusher (duck)
temporarily go invisible, 2-3s , increase timer when completing fake tasks or activating sabotages by +1.5s
Cannot vent, kill cooldown 45s + invisibility time
That one, or a similar role has been batted around here quite a few times with no definite yay or nay to my knowledge. Definitely a working idea if they can find a balance for it
Given that it is similar to the swooper from modded among us it has been kicked in here a lot tbh
@calm hare what do you think?
Teleportation is always a tricky one to conceptualize how it would fit into the meta of the game. For one it is an instantly confirmable role which they tend to avoid. For two, just shooting across the map is pretty overpowered for any role to have. Considering how long some tasks can take to complete they would be able to zip around to their tasks really fast using the task ability. This would also make them a pretty easy target for an assassin as there is not telling who else will be at a task they jump to. For teleporting to a specific player, you'd need a pretty large menu system to decide which of the other 15 players you were jumping to, this would also make it a lot harder on the ducks if a player could just poof in on them out of nowhere
Herbert has put together a document on what they look at when considering new roles, keep in mind it isn't an all inclusive list, but basic guidelines to go off of here: https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit
Another thing I just thought of, if you can teleport to a player, what happens when you teleport to that player and they are in a vent, in the fog, in the secret duck room on one of the space shuttles, etc
I was thinking that there character would be grey. So not available, also teleporing wouldn't be instant,it would take bout 5 second. And if it's to overpowered than how about not being able to do tasks, report, fix sabotage, etc, for 8 seconds
That could kind of balance it out, but people could still watch them teleport and know they are a good goose (tm). The more geese that can be 100 percent confirmed from ability use the less deduction and reasoning gets used in the game
One word
Assassin
And maby for more balance they can only tp a certain distance, maby like the closest three tasks/players
Which is also a possibility. But there is not always going to be an assassin. I know teleportation has been brought up a few times for both a duck and goose role over the last year. Currently, at least with maps that have a mechanic, you technically do have a role that teleports, it's just not called teleporting
True and true. But do you think with the nerfs he has a chance?
I'll be honest, probably not
But keep in mind, I'm just a community member and beta tester, not an actual developer. I just like to provide constructive criticism to help people come up with better roles that would fit the game
and who knows, just because a role idea doesn't work well with classic plus, doesn't mean it won't fit in a different game mode
Thanks
Teleportation-goose
Just a goose who can teleport to the closest 3 players and tasks,and a little button that shows all players, and if you open you're map it shows tasks. It takes 5 seconds to tp, and after for 8 seconds you can't do tasks,report,fix sabotage,etc. 45-sec Cooldown
@dim oracle why the silence
Freeze them for 10 seconds then it has a medium cool down to give others a fair chance so they are not constantly getting frozen plus thinking about it once or twice per game
yep, definitely a goose role that I would vote out once i found out who it was, that's just me being honest
In my honest opinion, any role that prevents players from playing the game at all is just not fun
Yea they could see their goose shivering with a blue ice on their screen
%role Teleportation-goose
Just a goose who can teleport to the closest 3 players and tasks,and a little button that shows all players, and if you open you're map it shows tasks. It takes 5 seconds to tp, and after for 8 seconds you can't do tasks,report,fix sabotage,etc. 45-sec Cooldown
Thanks @small cliff for your feedback, we'll be sure to look at it 
I said in post that a feather appears next to the name of a guessed player so it literally tell people crow is guessing
%role A goose that will auto report any bodies that have been sitting for ~40 seconds, wherever they are. Being forced to randomly report can be a potential downside if people constantly call out your reports, however it could be helpful to confirm yourself, but it will be difficult because if there are not enough geese to find a body in 40 seconds, they are probably losing the game.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
If a role eats a body. Can it still count? Or what the body is being dragging
@small cliff It only counts if it has been sitting there, so eating no, dragged into the fog, yes
That would probably be disadvantageous to the geese, as they will have no idea where the body died, nor who was near.
Many people will probably also confuse it as either a bug or a professional kill
Showing arrow to the body after 30 second sounds like a better compromise
If a role auto reports bodies, that also kind of messes with the undertaker. And part of the game is deduction, so if you report a body from a random location and have no information that removes any possibility of knowing where the body was. The only information you get at that point is "oh they died 40s ago". IMHO if the geese haven't found a body in 40 seconds they are usually either ignoring the bodies they see, which happens a lot, the undertaker has hidden them in the fog, or they just are bad at finding bodies.
My idea for the invisible idea a lot of people mention.
Decoy duck. Sends a decoy in the direction you are moving or stationary if you aren't moving. Decoy only lasts Mayne 5 seconds at which point you go to the decoys location or just become visible depending on balance. Gives some invisibility gameplay but still has possibility to put you near areas and if used wrong your Decoy walks into a wall for the whole time / randomly becoming visible would be a dead give away. This duck can't vent or use fog.
we've considered a decoy idea before
it would have been something like.. the taxidermist duck
it would have come out when the mortician did, actually, and the idea was that it could make dummy copies of players using corpses
%roles amnesia goose, team is neutral and for the amnesia goose they need to remember what their name was and what they needed to do to regain parts of memories and if they do then they win, when the amnesia goose does the tasks they gain part of the memory however they donāt know people and they only skip in meetings
Thanks @potent apex for your feedback, we'll be sure to look at it 
Neutrals end the game when they win. Also, There needs to be some way to find the amnesia goose in the act, doing tasks is something all geese should be doing so you canāt find this unless your playing very aggressively. To put it bluntly: it has no counterplay, no way to find and negate the effects of the role.
Also, if it has Goose in the name it needs to be on the goose team to avoid confusion.
%role
Shaman Duck
Cannot vent / hide / sneak, can use sabotages
Basic cooldown
Ability : Curse - 30 seconds cooldown, can be used 1 time per one round. Pressing Shift will Curse person u are close to (smth like Silencer), after short cooldown (7-10 seconds) __Cursed player will get notification they have been cursed. __Once they are cursed they become soul connected to Shaman, if Shaman is killed, they die instead of him. Shaman has to use his ability in order to get kill button, if he uses Curse he has to wait extra 20 seconds (or whatever kill cooldown is set to) to kill. He can curse only 1 player per round so he can pull out 2 kills per round on his own. If he dies to sabotage it kills both him and cursed person. If his teammate kills him it kills only the Cursed person. Curses aren't resetted by meetings, but Cursed player can call meeting in order to keep himself alive longer.
__I Sheriff kills Shaman, only Shamans dies. __
If Vigi kills Shaman he will lose his kill, but if Shaman cursed Canadian the Shaman will get reported instead.
I think this role adds some new aspect and mechanic into the game, also most new Duck roles didn't make it into other maps so I think having Jungle Temple themed character on other maps would be cool ^^ It could confuse players at first but once everyone gets used to it it shouldn't be an problem, about counter plays to this theres Vigi and Sheriff, also Avenger (if u kill Shaman and see he is still alive then u pretty much know he cursed someone) Shaman is still reported when Canadian is killed, when someone dies to his Curse Detective can see he killed this round. About kill animation, there could be something like the goose just walks and then stabs appear on its body and it falls to the ground. (I want it to have special kill stinger just like Demolition). This role is not rlly that complicated but u always risk cursing your own teammate (when theres Mimic) or cursing Canadian. Also, if u won't curse anyone, u also won't get a kill button and in total time of 50 seconds (with basic cooldown) I think its balanced. Theres many counterplays to it and it ruins up grouping (Just like Pigeon and Demo). If u have any question / ideas how to make this role better then lemme know ^^
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
One problem:
In practice this fails the ākill buttons must workā rule, even if the kill ātechnicallyā went through. If a vigilante were to try and kill the shaman, they might think that their game is bugged or that the shaman is hacking. The person trying to kill the shaman gets nothing to show that the kill worked, and even still it negates playerās abilities outright instead of adding itās own.
If I were to put a role like this in, I would also make the soulbond work both ways, meaning that the moment the shaman soulbonds they are basically lovers and if one dies they both die. This adds a disadvantage to the role and would introduce a lot of chaos.
To build off walliam's comment, if a player is experienced enough and knows their shot went off but the duck didn't die, they quickly know that's a shaman duck and can go call a meeting (assuming they aren't killed first). It outs the shaman role, although not without great cost.
Still, when the kill button is pressed, someone dies, that's kind of a core role tenant
Thats not bad idea.. Could be good balance, about williams thing it could show some short of particle or something when u kill bonded Shaman with Vigilante, or your kill button will show Cursed instead of kill
Well I though about this aspect, thats why the bonded player dies. It follows the rule and also adds new aspect aswell
In the case of the vigilante and sheriff, i would say the soulbond still stays in place, killing them both. This might kill the shaman, but it would also cause a lot of confusion in the game, mimicking a ninja or sheriff kill if it happened
The way the role was written, the curse would cause the cursed one to die instead of the shaman duck. Someone does die when the kill button is pressed, just not the obvious target.
And to that, it could work when bonded player dies Shaman dies instead And other way, but it wont end up with both of them dying, that would rlly suck ._.
Well with Vigi And Sheriff it could kill both, but with Duck, Falcon it would kill only Cursed player
Also if Avenger sees Cursed player dying then He can kill
Forgot to mention
It might ātechnicallyā follow the role, but from a killers perspective, youāve made an invincible role. Gravy only works because someone in the radius dies, making it so that the killer always pulls off a kill they can see.
The avenger only activates if they see the kill happen. As in the duck/vigi/sheriff kills in front of them. Only seeing the actual kill makes them mad enough to kill
That's why watching someone explode/lover die doesn't kick off the ability
It's proximity based
Because it could be someone on the other side of the map who dies, itās effectively invulnerability with an extra untraceable kill
Oh didnt know that, srry
But I don't think your idea is bad, but it does need work is all. And there are a lot of situations to think about
Well, if it worked like u have to stay close to Cursed player in order to have him die instead of you then it would be hella sus. That's why Kitzah idea of making it work both ways is better, yes it doesn't fully follow the rule, but still "button is pressed = someone dies" and as Vigi / Sheriff u still kill the Shaman. There are few more counters to it even without kill roles. And if u added the aspect : "If cursed player dies meanwhile then it kills the Duck too" then it would add one more counter and also risk to this ability making it even more balanced.
On another hand if u added this and the player gets notification he could just start screaming at Vigi they are cursed, Vigi kills them = they kill Shaman as well, thats why I wanted to make the ability work only one way, not both ways.
Notification cannot be removed because it would look like a bug or hack as someone said. (If u wont get notified and then all of sudden die, first thing u do is probably write an ticket about it)
If we do add a role which protects you from an attack. Would it make sense if a message on the screen of the attacker say "You broke their armor, Next time someone uses the kill button they will die"
The devs at hesitant for even that. They donāt want the game to just devolve into a stab-fest, and having an invulnerable role gives more power to randomly shooting as a killing role.
"I would delete GGD before I put in a resurrect/kill stop role" ~ Shawn
This.
The shaman fully stops a kill from effecting it. Even if some random other person dies instead, itās still a kill stop role.
Itās not that I think the role is bad, I could definitely see it being fun to play with and bringing a lot of chaos. I just donāt think it works in GGD.
This role doesn't stop kill, it happens but not on target, and u also have huge cooldown - Ninja kills two people and has double cooldown, Shaman can also kill two people, but he risking he cursed Canadian or risking being checked by Detective or shot by Goose with guns. Also as I said, it only counters kill from Falcon and can be used to pull double kill with ur Duck. Sheriff, Vigi kill Shaman when they use their button and Falcon could get some short of notification. Falcon will still kill someone and he isnt risking killing someone of his team since he is an Neutral, he also knows - " Oh.. I killed him and he is alive, he is 100% one of the Ducks" I would even let Falcon get message "Person you tried to kill is Shaman." so they 100% know their role and wont think the person is bugged or cheating. Also Cursed people are still able to save themselfs for a bit and call for meeting - they can even deduct who cursed them. But yeah, u do have a point, I just though it might be an insteresting mechanic and fun role ^^
And who knows, just because a role doesn't necessarily fit in C+ doesn't mean it won't be used in another game mode
Yeah, maybe Fowl Play will add some new stuff to work with
Vampire wouldn't really work in C+ but Trick or Treat is fun
Yeah as I said, u guys have valid points, I tried my best to make my role follow all rules even though its getting close to breaking one of them, after all I just wanted to suggest it and see peoples reaction c: Now I know I can still work on it a little
Well at least you aren't taking it personally, like i keep telling people, we aren't trying to be mean around here, we just pick apart ideas. And constructive criticism never hurts.
Exactly, I wanted to hear some constructive criticism and some suggestions, I do not take it personally at all since thanks to you I know some "holes" I didn't think about ^^
Same as when I suggested my Trickster
And i'm sure the dev team asks questions we haven't even considered when they are planning a new role lol
Iād suggested an Arsonist duck that spawns in the fire sabotage, but I think it got buried in another conversation. I donāt necessarily want to keep suggesting the same thing over and over, but the feedback you guys are giving right now is interesting
The biggest problem I see with the idea, is that it removes the duck's ability to use the sabotage strategically. I think it is much more ideal for the ducks to have that advantage of being able to choose when and what sabo they set off. Also if the fire sabo is being called right away after a meeting, all anyone has to do is see who is already at the fire and get them voted off.
Thatās why I was thinking that the Arsonist might just run from the fire and try to come back in as if they spawned elsewhere. I was thinking that the passive nature of the ability would be the drawback
If the kill cooldown doesnāt reset at meetings, they might be able to slice before the fire is put out, or they might just try to blend in
I appreciate the feedback!
np at all, but that still doesn't let the ducks pick when the sabos happen. Don't know about you, but I already find myself swearing when one of my partners messes up my perfectly set up sabo trap by calling a different one XD
Iāve screwed my duck partners by being a bored dead one and calling sabos too fast, so thatās fair
I missed winning a game once by locking the prison after the remaining players got sent there and calling water sabo in goosechapel. Missed winning by 1 second
@prisma aspen Just looking at your arsonist suggestion, I have a couple questions:
- Would the fire be started right after the meeting is called, or would they teleport to the fire when it's called?
- If it starts right after a meeting, how does this affect the cooldown on all the other sabotages?
- I see the fire starting right after a meeting, and them spawning in the fire, with whatever time was remaining on their kill cooldown. 2. (Sorry, donāt know how to do line breaks on mobile). Oohā¦hadnāt thought about that, but maybe it just starts a fresh sabo cooldown?
I'm not sure it's a good idea to have a fire automatically spawn after a meeting. It's kind of a confirmation that there is an arsonist and there's nothing that the duck can do to hide that. Spawning in one of the fires is already a big tell.
It might work a bit better if they teleport to a fire sabotage as soon as one is called, but that does has some other downsides, such as disappearing when right next to a goose. Either way, the concept needs a bit of refinement, I think.
an infestation role..... all these deception type games base a lot off space station 13. Lets use a few idea off there?
There's already trick or treat
i still very much want to add to trick or treat
trick or treat is a fun game mode
needs more variability
the way i conceived it, you wouldn't have known what monster you were up against right away, and they'd act differently and would have different interactions with the thralls
the second one i wanted was a werewolf type of monster
that didnt have a very high cooldown, but witih each thrall around them
they and the thralls would move faster and faster
so they'd have a pack that was like a death ball rolling through the map
that's actually a neat idea
Maybe you could bring back #trick-or-treat-ideas?

Thanks for that feedback. And thatās fairā¦maybe if it gets called when a meeting is called, so that the geese could still think that maybe they voted the arsonist out. (Similar to when a bomb timer is still going during a meetingā¦.effect is felt after, but the demo could be dead)
Hey I think a revie goose role would be cool to try
I think the devs have already said they would sooner delete the game than implement a revival role
The game is about deduction, if someone comes back and immediately outs who killed them, it ruins that factor
Mummy role that covers everyone in bandages so u cant tell anybody apart for a few seconds
Is it Duck / Neutral or Goose?
Haha neutral could be fun.. it could also work against ducks cause they could mistakenly kill each other like with the blind ducks option
And they win if they get x amount of people killed while on mummy mode
So u cant abuse it
Lore wise its like the mummy is trying to get rid of the intruders
Maybe it can de called something between pharaoh an parrot idk
Being bird themed
@fervent pasture what u think?
Well, I dont know if it would be possible to make, the point is, what if u wrap Duck and he kills someone? How long will he wrapped? There could also be trollers who will abuse this role, maybe this could work in Trick Or Treat, but people you "wrap" will get "stunned" for few seconds so Thrals or Vampires can catch up to them. Something like an Support role.
See, the problem there is this, if suddenly no one can see colors, all they have to do is not kill anyone to keep the mummy from winning. Which is by far the more logical play
But what id the mummy just needs 2 people to die during mummy time to win...
So u can actually have 1 easy kill but if u people take advantage of that then they loose the game
%role Coroner Goose: Able to instantly identify unreportable blood stains, crispy legs, or if there would be any other duck/environmental way to make bodies unable to reported or identifable
Thanks @sonic prism for your feedback, we'll be sure to look at it 
But wouldnāt there would be like trails just going towards the person who done those?
%role (working title) Cleanser Goose: Able to remove the effects of people who are partied (why would you do that? lol) Who are silenced, or with a bomb.
Thanks @viral drum for your feedback, we'll be sure to look at it 
No, it's like when you see somebody ran over by the train at nexus or crushed by a boulder, where theres a puddle or how only feet are left when they get blown up by the demo.
%role
Hunter duck
Gets gray arrows around him that pulsate red faster depending on how close someone is. Cannot use vents of any sort.
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
I mean, that's kind of the point of environmental kills and demo. So the bodies can't be identified or reported. From a lore standpoint it very much makes sense why the bodies can't be identified by role because there is nothing left to identify. That would be like seeing a bloodstain on the ground and saying, "oh this person must have been a doctor!"
The only thing I see this actually being able to be used on would be defusing a bomb. Silenced and partied people don't know about it til the meeting and there is no way to tell before that point. As far as defusing the bomb, I think that would technically count as being a kill stop role by proxy.
That's an interesting idea, but doesn't seem like that good a trade off for not being able to vent. The only situation I can really see the ability being super useful for would be if you were trying to hunt down the falcon at the end of the game.
Bit too blunt for my tastes. It counters 3 roles, but is completely useless if they arenāt in that game. Plus you canāt really do any super smart plays with it, removing a bomb is kinda the only helpful thing you can do.
Well, thing is, I feel it would be too op to be able to quickly hop out of a vent and kill someone knowing no one is near, vs having to use the given skill to play to your advantage.
I wouldn't say it is "countering" the Party since it has no purpose except to make your voice sound funny
Party Duck derails every meeting when itās ability is used. Iāve been saved from getting voted out multiple times because someoneās been partied.
(If one of the following is in a game, both of the following are in a game)
Joker (duck)
Place traps on players. You cannot kill alone.
Jester (duck)
Set off the jokers traps and blow someone to smoke. You cannot kill alone.
Specifics:
If one dies the other becomes a regular duck.
Joker has 1/3 trap cd
Jester also has 1/3 kill cd.
The jokers traps do reset after meetings.
Jester gets an alert based off who the joker has trapped
Trapped players get an alert during meetings saying that they were trapped
Gonna wait for an opinion on this before I use the command.
Cause I can see it being controversial
That's definitely one of the more unique role ideas I've seen. It would require a high amount of coordination between the two to get a win. I don't see it really working with C+ though, but could see them fitting in a separate game mode. One of the biggest issues I see is that traps can be used to just block off entire areas of a map
When I say trap I mean more of a demolitionist style trap.
I kinda like this. It gives the players a sneaky cooperative playstyle, while making strategic kills a bit harder to pull off.
My only suggestion is to have the Jester get some ability to find the trapped players a little easier, and maybe a notification in meetings to trapped players telling them they were trapped (also they wear off on meetings).
So itās placed on a player
aaah, then the other one sets it off
Yeah maybe.
kind of seems, to me at least, that this could make a fun neutral role
Like a celeb alert when someone gets trapped.
Also, quick question, should the jester and joker know which one is which? Like the lovers do? Or should they be oblivious, which would give mimic a bit more power.
%role
(If one of the following is in a game, both of the following are in a game)
Joker (duck)
Place traps on players. You cannot kill alone.
Jester (duck)
Set off the jokers traps and blow someone to smoke. You cannot kill alone.
Specifics:
If one dies the other becomes a regular duck.
Joker has 1/3 trap cd
Jester also has 1/3 kill cd.
The jokers traps do reset after meetings.
Jester gets an alert based off who the joker has trapped
Trapped players get an alert during meetings saying that they were trapped
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
I feel like the biggest controversy with this role, is having a duck that canāt kill.
I feel like not being able to kill is okay because demo breaks that rule, but having to completely rely on somebody else to do what normal ducks can do will be very annoying.
the demo doesn't break the rule, they can kill, it just takes longer
I think Joker and Jester would work better as partnered neutrals. Maybe they are trying to get a survival win similar to lovers.
That was my thought on it as well
I'm also not sure I would want just one role setting the trap and the other one only activating it. Probably would want something like A and B both added something, and the combination is what kills.
On top of that, you could have an icon above the target's head showing they have been hit (like a clown face), so it's not just them acting like a pair of pigeons.
For one, partnered neutrals wouldnāt work well with this bc neutrals are generally meant to be solo(I think)
Neutrals more means not on the duck or geese side
just because there hasn't been a paired neutral role doesn't mean there can't be
For two, I have it set this way because it would be easier for the pair because the joker would know that they are gonna kill someone.
Well if I suggested a paired neutral it would look a little to close to a role I have made in the past
I don't see a problem with that myself
And three I kind of want the joker to have to remember who was trapped by the jester, so I donāt think an icon is necessary
Meh.
Also neutrals have to have a name of a bird. What would their name be?
Thousands upon thousands of bird species out there, i'm sure you could find one that works
My suggestion of an icon was partially based on my previous suggestion of them both being able to kill. Having two ducks being required to do one kill slows down the game a lot, especially if the joker and jester can't communicate properly with each other.
The suggestion to switch to neutral instead of duck was just a thought. Having a set of paired neutrals would work, so long as they had a means of winning separate from all other teams. It would be a problem if one of them died, and merely having them become regular ducks kind of takes away the flavour of the role.
How to download role
Not quite sure what you mean
yea lets answer this question here, I am not sure either
I dont know
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mortician needs to have an arrow added just like vulture does so that it is easier for the mortician can find the body to investigate as most people tend to report before the mortician gets to the body.
no as it already happens and he is referring to the duck roles where they kill and eat the body (like vulture and another duck role).
Was already discussed And rejected
Not going to happen. If you give the mortician an arrow this not only lets them run straight to the body, but it also lets them know exactly when someone dies, this very much hurts the deduction aspect of the game. This could be use to clear the people they are right next to among other disadvantages. The idea of a mortician arrow has been passed around since the role first came out.
if not arrow then at least a general direction? right now with my experience and a lot of my friends experiences, they do not have a chance to even get to the body and with roles like canadian and celebrity goose along with lover and failed sheriff kills, the role is useless as by the time one tries to even investigate one body, the other bodies are already reported or confirmed roles. which would leave the mortician with only seven players left max to investigate. (course this is if all events happen or if one is playing with a full lobby, which is usually not the case)
Every role has an element of luck and an element of skill to it. If you feel a role is useless, feel free to turn it off 
Most people say Mortician is useless, but u could say that about almost every no kill role expect Canadian, everything depends on timing And game scenario, it mostly depends on luck but I would rather be Mortician then normal Goose. Also u dont have to identify every body to be usefull, u are fine with knowing atleast 2 roles and u can already be usefull.
Ducks could claim some roles that u already know died. And u could also known someone else role because they already told u or u can deduct it by their movements or acts.
U could also teamup with Medium if u have chance and u Will atleast know someone died instead of walking arround without even knowing if its Worth it
I would say the most important skillsets when playing Mortician are knowing what areas of a map Ducks or Falcons are most likely to kill in and checking those areas, and going back and checking a few moments after you see 2+ birds together go past you in a different direction to see if a kill happened.
Everytime I see someone say role X is useless, I think to myself, that's because you aren't using the role to its full potential. GGD has a lot of luck involved true, but it also has a lot of thinking, planning, and strategy. Just because a role seems useless to one person, doesn't mean another person hasn't mastered the role and thinks it is the greatest thing ever.
When mortician goes off its already too strong. I can usually get one or two hits / game ad a mortician. Gotta know where to look.
If the mortician can find the medium, together the pair can be really strong.
%role Horror Duck: They can set invisible traps around the map and whenever someone steps on the trap (including themselves and other ducks) they get jumpscared and freak out. The trap will dissapears after stepped on. They won't die from trap. While Party Duck gives everyone a fun time with funny voices. Horror Ducks would like to laugh at other people's scream 
Thanks @viral drum for your feedback, we'll be sure to look at it 
Well, traps were rejected earlier because they could lock off areas, but if it's just jumpscares, it might not be so bad. It just makes me wonder what benefit they'd be for the duck besides startling people.
Now that is a trap role that I could see actually being put into the game, maybe around October we'll see something fun like that for Halloween
%role cloak duck, this role can camouflage himself turning him invisible, but if he moves he turns visible again, you can be invisible for 15 seconds with a 15 second cooldown
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
Kind of already have that with vents/hiding spots/fog
no
Does this duck also have the ability to vent? Is their kill cooldown longer? What are the advantages/disadvantages to this role?
I would think a camo duck would lose venting
Nice i love invisiblity roles i always play thief in rpgs
it doesnt work the way you've listed thouugh
they'll likely have limited invisibility... but they won't be able to see anyone while they're invisible
but will be able to hear people
that actually sounds really interesting
as they can't see people, is it possible to accidentally kill your duck partners while invisible?
Probably can't kill when invisible
I suppose we will have to see
on the plus side, now I have a definite answer to give people who suggest an invisible role XD
I want them to be able to
For reasons
There is one role that might be able to see them
Is it a role that watches birds?
YOooOo MorTiCiAn BufF?