- Feature Explanation
Implement wearable magazine pouches that dynamically appear on the player's vest or belt when a firearm is equipped (for example, if a player grabs a Magnum).
The pouch should feature a visible UI counter showing the exact number of remaining magazines (e.g., 1/10).
Allow players to store spare ammunition (e.g., magazines or speedloaders) directly into the pouch rather than needing to manually interact with loose ammo sources at an ammo station for every single reload.
- Why Do We Need This?
Improves resource management: In limited-ammo game modes like Zombie Survival, having a clear, visual indicator of remaining magazines (the visual ammo number on the pouch) prevents players from losing track of ammo mid-combat.
Enhances gameplay flow: Storing magazines in a dedicated pouch streamlines the reloading process,
reducing repetitive menu navigation or backtracking to ammo stations during intense waves. Players can manage their ammo loadout in advance rather than on-the-fly under pressure.
Increases immersion: Visualizing gear (the pouch and counter) directly on the player model fits the realistic, physical interaction design of the sandbox environment.
- Reference
Tactical VR Shooters: Titles like Pavlov VR or Onward use dedicated chest/belt magazine pouches with physics-based slot interactions for smooth reloading.
Hot Dogs, Horseshoes & Hand Grenades (H3VR): Uses configurable quick-belt slots that hold specific magazine types and display ammunition counts.