#lists of bugs

11 messages ยท Page 1 of 1 (latest)

vague palm
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14th bug : steam vr doesnt work (it goes blurry in headset view but on pc view it is fine

bright atlas
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ok now talk

dense rampart
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i think by different posts he meant different bug lists

bright atlas
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ok well i made a work around

dense rampart
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okie ig

bright atlas
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Severity Key:
๐Ÿ”ด RED = major online/session problem
๐ŸŸ  ORANGE = major gameplay/control/performance problem
๐ŸŸก YELLOW = gameplay/physics/interaction problem
๐Ÿ”ต BLUE = visual/UI/polish issue

๐Ÿ”ด RED โ€” Issue 18:
When joining a party with a friend and then joining a lobby, both players may be sent back to the main lobby or the app may close. Tested on Quest 3 and Quest 3S.

๐Ÿ”ด RED โ€” Issue 17:
Sometimes when joining a public lobby, the screen stays blank for 1โ€“5 minutes, then sends the player back to the starting area.

๐Ÿ”ด RED โ€” Issue 20 / reported by other players:
Some players say joining another player can send them back to the hub or leave them stuck on a blank screen.

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๐Ÿ”ด RED โ€” Issue 12:
Sometimes when spawning certain items in a public lobby, the player gets removed from the session.

๐Ÿ”ด RED โ€” Issue 19 / reported by other players:
Some players say online sessions become unstable when more players join.

๐Ÿ”ด RED โ€” Issue 27 / reported by other players:
Some players say larger lobbies can cause heavy lag or break the session.

๐Ÿ”ด RED โ€” Issue 28 / reported by other players:
Some players say the game sometimes will not open or launch correctly.

๐Ÿ”ด RED โ€” Issue 29 / reported by other players:
A public Steam note mentioned a launch crash related to non-Latin characters, which appears to have received a hotfix.

๐ŸŸ  ORANGE โ€” Issue 16:
If tracking is lost for a moment and then comes back, the hand can appear far across the level and may take around 10 seconds to return to normal.

๐ŸŸ  ORANGE โ€” Issue 13:
Sometimes the right hand cannot grab items.

๐ŸŸ  ORANGE โ€” Issue 14:
SteamVR does not work correctly. The headset view becomes blurry, but the PC view looks fine.

๐ŸŸ  ORANGE โ€” Issue 15:
Sometimes pressing Y does not open the menu.

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๐ŸŸ  ORANGE โ€” Issue 21 / reported by other players:
Some players say the headset camera can shake when looking around, which can make the game uncomfortable.

๐ŸŸ  ORANGE โ€” Issue 22 / reported by other players:
Some players say there are major frame drops and performance problems.

๐ŸŸ  ORANGE โ€” Issue 23 / reported by other players:
Some players say there are major physics problems that affect normal gameplay.

๐ŸŸ  ORANGE โ€” Issue 30 / reported by other players:
Some players say the game can feel like it is moving in slow motion.

๐ŸŸ  ORANGE โ€” Issue 31 / reported by other players:
Some players say dropped items can be way too hard to pick back up.

๐ŸŸ  ORANGE โ€” Issue 32 / reported by other players:
Some players say held-item physics feel off or unreliable.

๐ŸŸ  ORANGE โ€” Issue 33 / reported by other players:
Some players say close-range tool physics feel bad or inconsistent.

๐ŸŸ  ORANGE โ€” Issue 34 / reported by other players:
Some players say the overall player rig feels buggy.

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๐ŸŸก YELLOW โ€” Issue 4:
When one arm is disabled, the same hand can still grab items.

๐ŸŸก YELLOW โ€” Issue 10:
Sometimes procedural grips get stuck on the object or item being held.

๐ŸŸก YELLOW โ€” Issue 11:
Procedural grips often snap into place too suddenly instead of feeling smooth.

๐ŸŸก YELLOW โ€” Issue 7:
Sometimes a character interaction causes part of the character model to clip under the ground.

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๐ŸŸก YELLOW โ€” Issue 9:
Hand physics can feel unrealistic or wonky when using held tools.

๐ŸŸก YELLOW โ€” Issue 24 / reported by other players:
Some automatic item mode switches may not work correctly.

๐ŸŸก YELLOW โ€” Issue 35 / reported by other players:
Some players say certain mechanics shown before launch do not seem to work properly.

๐ŸŸก YELLOW โ€” Issue 36 / reported by other players:
Some players say mod-related features feel unfinished or unreliable right now.

๐Ÿ”ต BLUE โ€” Issue 8:
Marks on characters can leave a noticeable border around them.

๐Ÿ”ต BLUE โ€” Issue 3:
Some maps have an overly glossy or shiny texture.

๐Ÿ”ต BLUE โ€” Issue 25 / reported by other players:
Some players feel the PCVR visuals look too similar to the Quest visuals.

๐Ÿ”ต BLUE โ€” Issue 26 / reported by other players:
Some players say the menus are not very user-friendly.

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๐Ÿ”ต BLUE โ€” Issue 37 / reported by other players:
Some players say the graphics do not look like what was shown before release.

๐Ÿ”ต BLUE โ€” Issue 38 / reported by other players:
Some players say the PCVR version does not look improved enough compared to standalone Quest.

๐Ÿ”ต BLUE โ€” Issue 39 / reported by other players:
Some players say the audio quality feels weak.

๐Ÿ”ต BLUE โ€” Issue 40 / reported by other players:
Some players say there is not enough clear content or direction outside of sandbox testing.

๐Ÿ”ต BLUE โ€” Issue 41 / reported by other players:
Some players say the UI and menu flow could be clearer.

๐Ÿ”ต BLUE โ€” Issue 42 / reported by other players:
Some players say the game feels unfinished in its current Early Access state.

๐Ÿ”ต BLUE โ€” Issue 43 / reported by other players:
Some players say public sessions can become messy when too many spawned items build up.

Main problem areas:
Online stability, blank screens, session returns, app closing, hand tracking, grabbing, procedural grips, performance, physics behavior, visuals, UI, and Early Access polish.