alright please don't see this as mean. But it will 100% come off like it
But I am actually shocked on how terrible the multiplayer is.
EVEN NIGHTCLUBSIMULATOR EARLY MULTIPLAYERS BETA TEST WAS BETTER THAN THIS.
and that version of the game was made in months and it was originally a SINGLEPLAYER GAME meaning that EVERYTHING had to be rewritten
And Beyond makes the NCS early multiplayer look like a fcking master piece.
I am dumbfounded by the choices made on the multiplayer and it makes me lose hope in the future of Beyond
My main and BIGGEST take is
Why in the hell are you FORCIBLY snapping players "syncing" them to the host? In what world is that a good idea? No one likes playing a choppy slide show of teleporting around the map. Not only that, THIS IS VR. Any non voluntary movement will cause sickness for most players. So just making the players more local kills 2 birds with one stone.
If your making a VR game you should just know this and avoid it at all cost. So why bake it into the multiplayer without thinking twice?
Now we have the prediction side of the multiplayer
Did you even add it? I cant even tell at this point. Nothing feels smooth or satisfying in the multiplayer. EVERYTHING jitters and there is no sign of interpolation or physics guidance on peers objects.