#Make more dynamic/realistic cuts for getting hit with weapons or cut.
5 messages · Page 1 of 1 (latest)
5 messages · Page 1 of 1 (latest)
This is obviously gonna be for a later update but rather than getting the same, repetitive cut models such as getting hit with a weapon and having the same 2 cuts you should add some sort of program that takes data from where and how hard the NPC was hit and generate a cut to make it more realistic.
yea man randomized parameters to generate wound based in impact, angle, force, material and depth with procedual slicing changing the npc mesh and not jsut retexturize it