#Make more dynamic/realistic cuts for getting hit with weapons or cut.

5 messages · Page 1 of 1 (latest)

zinc crystal
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This is obviously gonna be for a later update but rather than getting the same, repetitive cut models such as getting hit with a weapon and having the same 2 cuts you should add some sort of program that takes data from where and how hard the NPC was hit and generate a cut to make it more realistic.

plucky owl
coral karma
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yea man randomized parameters to generate wound based in impact, angle, force, material and depth with procedual slicing changing the npc mesh and not jsut retexturize it

odd violet
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You can’t regenerate them. You can make more and resize them at random but you can’t add procedurally generated cuts

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I might be wrong but I think that’s how it is