- Set all lights to static (you can enable cast shadow for all of them).
- Don't forget LightmassImportanceVolume; set it in your valid play area.
- Configure Lightmass in the WorldSettings tab.
- Use the lightmap density visualization tool and test setting all static meshes as close to green as possible.
- Separate your lights into a sub-level of the LightScenario type.
- Don't forget to make your static objects static.
- Add many Reflection capture
#Bake Level Lighting
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