#Bake Level Lighting

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median lintel
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  • Set all lights to static (you can enable cast shadow for all of them).
  • Don't forget LightmassImportanceVolume; set it in your valid play area.
  • Configure Lightmass in the WorldSettings tab.
  • Use the lightmap density visualization tool and test setting all static meshes as close to green as possible.
  • Separate your lights into a sub-level of the LightScenario type.
  • Don't forget to make your static objects static.
  • Add many Reflection capture
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Lightmap Density :