#Fight, flight, freeze

42 messages · Page 1 of 1 (latest)

honest stone
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Fight:
The NPC becomes aggressive and defensive, triggered by threats, when cornered or insulted.

Flight: When the NPC tries to escape or avoid, this happens when there are overwhelming odds and loud noises like gunshots, explosions, screaming.
Freeze: The NPC just, freezes, then become immobile, silent, from sudden danger, a traumatic experience like exposure to open flesh wounds, blood, physical trauma.

Customization Ideas:

**Personality profiles:**Some NPC's are naturally more prone to flight, others to fight, based on the NPC experience (Civilian, soldier, ect)

Stress Meter: NPC's build up stress, once a threshold is hit, their response activates.

Enviromental Cues: Loud noises, eerie atmospheres with a lot of exposure to open wounds, ripped flesh, it pushes them to a reactive state.

Gameplay Impact

When the NPC's hit a certain point in the "Stress Meter" they could run, lash out, or freeze.

Players could learn to read the NPC's body language and use it to their advantage (Yes, war crimes)

Adds emotional realism and unpredictability.

crisp whale
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The flight mechanic would also have to choose either a random path or like more one that biases more to their spawn

honest stone
crisp whale
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Shaking yea

honest stone
crisp whale
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But then fumbling without them looking glitched out is hard

honest stone
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true

crisp whale
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They could also throw themselves on the ground when suppressive fire hits and depending on how stressed they are they duck from fire further from them

crisp whale
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So

  • bullets flying/impacting nearby
  • nearby allies getting killed
  • near explosions
  • ai spots hostile

Things that reduce stress:

  • ai kills enemy opponent
  • allies nearby reduce effects of stress-heightening effects (kinda passive buff)
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A funny thing can happen when an ai loses sight to an opponent-

It could either think the opponents are retreating, reducing stress massively, or

Maintain stress level (stay cautious)

I’d say it should be random

wooden current
crisp whale
wooden current
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Still possible tho lol

crisp whale
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Bruh

crisp whale
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So with only 2-3 people on beyond dedicated to ai work this means serious work

wooden current
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Yea ur right, i’m just messing

honest stone
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if they lose sight of the opponent they stay tense

honest stone
crisp whale
crisp whale
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With more stress they get fear and run away

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So they won’t run away after just killing an opponent

honest stone
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youre right

honest stone
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man this aint getting stonks

final turtle
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really neat AI intelligence for big maps i must say scott

crisp whale
honest stone
crisp whale
honest stone
crisp whale
honest stone
crisp whale
# honest stone I just wanted to bump my suggestion lol

There are posts that are good and that bumped that reach into the 30s, even higher. The numbers steadily grow because it’s a good post.
With not so popular suggestions the number still grows but at a much slower rate.

Don’t compare absolute numbers, compare increase in upvotes in a time frame.

This will lead you to the conclusion that bumping is pointless, since the good posts get bumped aswell and a lack of bumping is not the problem of this post

honest stone
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.

worn tendon
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I forgor what game it is but i know there is a game that makes it harder to reload when stresses