#NPC Fear

6 messages · Page 1 of 1 (latest)

hoary burrow
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A mechanic to make the NPC‘s less brainless

• when one NPC sees the another one die. It has a small chance to just drop its gun and run away. from the player.

• When an NPC gets its gun taken away or has no weapons there’s a chance for it to just run away

• When an NPC is severely injured, there’s a chance for it to try to crawl away or start screaming

topaz dust
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So basically you’re giving the player maxed out aura 😎

pliant pine
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What about if the NPC fired at you once its friend is killed though.

agile kraken
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I don't want to be scared when uncle Larry dies though...

valid gulch
sick arch
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it would be just fantastically amazing if there was a setting for this to turn it off n on so if you wanna go goblin mode and kill them all you can