Ever thought about the saying one of these sentences out loud?
"The mission went sideways"
"We are going to have to find another way!"
"This is it"
My idea for a "Missions" gamemode is to give player actions a meaning.
Players will be tasked with simple objectives (Retrieve x item, investigate x, destroy objective x), but their playthrough of the mission will be made varied and unique by the "gamemaster ai".
This ai will take into accound how well players are doing and adjust difficulty accordingly (a clear example down in the messages below).
Difficulty adjustments (Setting: Iraq War, Players: American):
Make playthrough harder:
- enemy reinforcements
- insurgents have heavier weapons
- insurgents charge at players
- called in reinforments by players get shot down
- evac helo gets shot down by rpg
Make playthrough easier:
- supply drops
- insurgents pause fire and regroup
- gunship
- insurgents fumble rpg shots
Additionally, the gamemaster ai will be able to adjust pacing in important moments to make the experience like being in a movie!
- insurgents retreat when a player falls
Down below a cool example of this playing out: