#Body armor/pouches

6 messages · Page 1 of 1 (latest)

noble plank
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Body armor levels and actual pouches. Every vr game I can think of gets automatically ruined by the pouch/ammo system. Have actual magazine pouches on your vest that you can grab. Why do i think we need this? This helps with immersion as a lot of the time in my experience vr immersion is ruined by bad vest systems. (This doesn’t correlate to fully body tracking but if it does then I apologize)

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I’ll try to get a little more in depth

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Games like tactical assault VR, bone lab, and contractors all have bad vest systems in my opinion.

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  1. I would like a vest system that unlike games like tactical assault or contractors actually shows for both the player and another player. The best way I can describe it is the way ghost of tabor does it. As the vest you use shows up for both players
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  1. Armor levels, I think this one is self explanatory but I will still explain. Level 2A, level 2, level 3, 3A, etc.
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  1. Vest wear and tear. Again pretty self explanatory but I’ll still explain. Vests won’t be in the same condition after taking 12 rounds of 5.56 compared to being new.