#Hurt animation
152 messages · Page 1 of 1 (latest)
they should also try to back away a bit
and if you hit them really hard like a mike tyson punch then they should fall to the floor in the direction of which you puinched
how in the blue moon does this go against the guidelines
Huh???
Tf? I hope you fall down a manhole
Chill
mb gng
That’s none of those…
Oh
What?
What
Yeah that is none of those
It's just reacting to something that hits you
It's not gore or anything over-suggested
I think it counts as euphoria ragdolls
Like reacting realistically when they get hit
euphoria ragdolls is physically active and procedural, tying some animations to a hit location is not euphoria.
Oke
I understand it now
i hope you get manned by a hole
this is euphoria ragdolls
Thats bs. Thats not even in the guidlines. Edit: Euphoria Ragdolls is a procedural animation system developed by NaturalMotion, used in video games to create realistic, dynamic character physics. Unlike traditional ragdoll physics, which rely purely on pre-set physics interactions, Euphoria blends physics with AI-driven muscle control, allowing characters to react naturally to their environment in real-time. This means characters can stumble, brace for impact, or attempt to recover from falls rather than just going limp like standard ragdolls.
It's been used in games like:
Grand Theft Auto IV & V – For realistic NPC reactions to gunshots, explosions, and impacts.
Red Dead Redemption 1 & 2 – For more lifelike horse riding, gunfights, and falling animations.
Star Wars: The Force Unleashed – For dynamic enemy reactions and combat physics.
It’s a huge step up from regular ragdoll physics because it makes characters feel more alive and responsive rather than just floppy dolls
true thank yo for correcting
Yw
im pretty sure they are adding ragdolls like that which is awsome
yeah,
No, they are not.
You dont just “add” euphoria its an extremely hard thing to inplement
so yes they are they have comfirmed it
I highly doubt it will be actual euphoria ragdolls. The euphoria system had never been done for VR
its not going to be actual euphoria ragdoll systems if thats what your thinking its still going to be similar like overgrowth
Could you elaborate?
plus bonelabs enemys are ragdolls
What is there to elaborate on
everything
how is it difficult are you a game dev
yes it could pose some challenges but ive seen vr games do it
small new developers too
Euphoria ragdolls is not a type of ragdoll its a specific system developed by NaturalMotion for RDR2, GTA4; other big games.
I HIGHLY doubt they will let a small indie VR title use it.
dude are you kidding we dont mean actual euphoria ragdolls
Yes ive been a dev for 6 years. Euphoria ragdolls are very heavy on CPU (to my knowledge$
many games have made several simalar systems
Then dont say euphoria ragdolls if you dont want people to think you are talking about euphoria ragdolls
nice
Let me explain
we use it as an example everyone says euphoria type ragdolls
VR requires high frame rates (at least 90Hz per eye) to prevent motion sickness, and real-time physics driven animations demand significant processing power, which can drastically reduce performance. Additionally unpredictable ragdoll movements can cause disorienting or nauseating experiences in VR, as players expect consistent motion feedback. Instead, VR games rely on simplified physics, pre-baked animations, or hybrid approaches to balance it
Even if hardware improves, real-time physics-driven ragdolls in VR would still struggle with player agency and motion coherence.
Hence why you dont see it.
Hence why games like Blade and sorcery have those horrible pre set animations
Its months of extremely gruelling and difficult work for a ragdoll that wont run well. Ive attempted them before, its a waste of time.
exanima revolves around it as a game entirely and it was made in 2015
What exactly is the hard part about euphoria ragdolls and what exactly is changed to make it more viable for these sorts of titles?
it works because it’s a third-person game with indirect control over the character.
yeah it still runs perfectly fine on old computers
bonelab and boneworks uses a ragdoll system for their enemys how come that game runs on quest if ragdoll based animation systems are so performance heavy
also who are you to tell a game dev that they shouldn't make it because its difficult
if every game didnt do something new because it was difficult every game would be like a ubisoft game
That ragdoll system is NOT the same as the euphoria system as in bonelabs they turn into complete rag dolls and fall on the ground and all animations are pre animated
Its challenging to implement because they differ fundamentally from traditional physics based ragdolls. Instead of being purely physics driven models that flop around based on external forces, Euphoria-style systems incorporate procedural animation and active muscle-like control to create more realistic, lifelike reactions. This involves complex biomechanical simulations, where characters try to balance, brace for impact, or react dynamically to their environment rather than simply going limp, this means coding muscle mass, character physics and all that shit.
difficulty arises from the need to blend procedural animation with keyframe animations or motion capture in a way that feels seamless.
Eupgoria style systems, use AI-driven physics behaviors to make characters adapt in real time, requiring advanced inverse kinematics (IK), force controllers, and dynamic constraints to prevent unnatural motion. This level of control demands high computational resources, making it difficult to balance realism with performance in realtime applications.
In order to make it look good and actual be dynamic it would cost months of effort, tons of money, and lots of tears.
yes this is true
Because bonelab and boneworks use premade animations that are recorded using MOCAP. Not realtime dynamically adapting.
“Who are you to tell a game dev not to do something cause its difficult”, im not saying they shouldnt do it, im saying its not worth the time, effort, or cost. Im making a physics based VR shooter right now, so i know what i am talking about.
good point it is not based on muscle like movement on exanima im not game dev just a modder
wait isnt athena a roblox game
Yes
that game has been looking pretty nice
Well it will be when i finish it lol
good work btw
Thanks, where did you hear about it from?
💀
I can’t escape it
i hate how roblox didnt release better vr dev tools early when they announced quest roblox vr
Yeah its definetly a challenge
im just saying if they want to try to innovate by making a euphoria type ragdoll system let them they might make something cool
idrk how to script on roblox im learning python to try and make some mods on exanima because they dont have any modding tools for it they do have community made tools
Not saying they shouldnt just saying its highly unlikely and would probably be an irresponible use of time/funds. especially cause its an indie game im guessing then dont have 100k to blow on some fancy ragdolls
theres a game called brutal stick vr they added some euphoria type ragdolls nothing crazy but it still made the game feel much better i dont want some crazy ragdolls just something that will make the enemys feel more alive
im a big exanima fan so i love ragdoll base systems and i know it took years for them to make a game that isnt even fully out yet
Yeah
havent seen a coffe dairy from them in a while hopfully we get an update this year
Hey Exanimates, We're now in the last steps of putting together everything we've worked on, seeing how it functions as a whole and building a release. We should begin testing soon, with a hopefully brief period of closed testing before opening it up to everyone in the testing branch, when we're at least clear of any major issues.
It depends on how you make it or set it up, some systems for active Ragdolls are way faster than others
Yea, definetly. But those are typically achieved by tons of trial and error, money, time etc
true some can be better optimized
Active Ragdolls in UE are really easy to set up and get running well too, unlike in unity where it would be a pure pain in the ass to get working,
Also for performance comments,
You could absolutely get a simple active ragdoll system working on quest.
Now for full on muscle simulation and stuff idk. I mean hell they made it work for GTA 4, a 10+yo game, so who knows
i waqs just gonna say
ue has been making active ragdoll systems
Yea, you can definetly get an active ragdoll i dont deny that. Im saying you likely wont achieve something along the lines of RDR2 in vr
but those are mixing animations and ragdolls
It’s just unrealistic
yeah all we really want is just some active ragdoll they dont have to be like overgrowth or euphoria ragdols that took years to make
No you can use animBP’s to dynamically animate it
IK cus I’m making a UE game where active Ragdolls physics are a big focus
you got a vid about it i love active ragdoll
Or you could use forces, forces are easier to set up but look way worse
They also run better
Do me a favor and pray for me, i gotta make active ragdolls in roblox vr
yeah some other games like exanima use hyper in depth systems like if you character has more muscle mass hes stronger
🙏
https://www.roblox.com/users/195963144/profile/ try asking this guy hes made some impressive games
idk if you can still message ppl in roblox
if anyone checks them
Euphoria with roblox block characters is much easier then euphoria with Skinned mesh characters
oh yeah def
Also, again, his thing is not real euphoria
I’m sorry for your loss 😭
yes true
Thank you 🙏
the most i know in a coding languge is python so i have no clue how to even make go about making an active ragdoll system
Html active ragdoll
lol no exanima modding tools use python
Thats actually insane
do you have a vid of your game i wanna see it
Python of all things 💀
their all community made
Yeah it looks amazing
its hard to mod a game with hard coded systems and no modding tools
No but I have some small clips of it in my discord
When I can I might make a video showcasing the Ragdolls physics
saw the parkour video
Yea that one
the classic overflow message from ue
That overflow message could go summon a fucking goblin for all I care
lol
i dont even believe it effects performance its just there
please
Who is Ryan
And wtf
ya bro what did ryan doa
its a song lol
Yes make NPCs message u this stuff when you kill their friends
Its not gonna be Euphoria but a basic remaster of somesort.
This is basically euphoria ragdolls and then some
Huh?
.
Not really
It's more like pain and reacting to hits
Um, that is the euphoria ragdoll system.
Thi would be a somesort of remake/remaster
We are currently working on this, along with a euphoria ragdoll system 👀