#Realistic recoil

32 messages · Page 1 of 1 (latest)

unreal yoke
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I hate when games have 9mm kick like a 30-06 so realistic recoil would be fantastic, idk if this has been posted alr tho

last lynx
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Honestly realistic recoil sucks. It just makes it to easy because for most weapons in real life it won’t really kick back much. Should feel right not be right.

unreal yoke
warped salmon
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Recoil management is a game mechanic

unreal yoke
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Which many games fail at

warped salmon
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You are removing a game mechanic rn

unreal yoke
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No? I'm just saying making the recoil realistic would be nice since many games fail at doing that

last lynx
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Most people who play this will have never shot a gun and they don’t know what that’s like so they’ll find it as unintuitive

warped salmon
unreal yoke
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This games whole objective is to be realistic, no? Why is realistic recoil such a sin compared to other things

unreal yoke
last lynx
last lynx
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Shouldn’t be realistic but shouldn’t be cartoonish

unreal yoke
last lynx
unreal yoke
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I'm not saying that guns should shoot like they're airsoft I'm just saying guns shouldn't have overexaggerated recoil

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Take Pavlov for example, if you try to shoot the basic vanilla M4 you're gonna have massive recoil

last lynx
unreal yoke
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I don't remember much about vail but the recoil was good

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The game itself sucked tho

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But back to the point, im just saying that a more realistic recoil system would, atleast in my opinion, be more fun

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Not completely realistic, just more realistic compared to most VR shooter games

warped salmon
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You see, this game focussed on fun, not realism

unreal yoke
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And are you purposefully ignoring like everything else I'm saying?

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An M4 shouldn't have uncontrollable recoil

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A glock shouldn't kick 5 inches upward after shooting it once

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I'm not saying make an M249 shoot like airsoft, I'm saying better more controllable recoil would be both more fun and more realistic