Limbs:
• Should they lose one of their arms, the player can have the other arm decouple and connect to the other side if they want to.
• If one or both legs are lost, the player can use their arms as a means of dragging themselves along, until they either return to their bunker or construct temporary replacements.
• If all limbs are neutralised, and the player (as a robot) has zero means of transporting themselves, then the robot will start a 3 minute countdown before it enters hibernation mode or the option to hibernate now. After entering hibernation mode, the player can retrieve the remnants of the previous robot with a new robot and salvage them at the bunker.
torso:
•This is the most important component of the robot, as this is where all the important components are located. Destruction of the torso is the only way the player (as a robot) can be fully killed.
•The ears of the robot would also be located on its torso. I haven't envisioned making it possible for the robot to lose its hearing, as I dont think this would be fun for the player.
•Backup sonar that will be put into use should the robot's eyes become compromised.
head:
•The only thing located on the robot's head are its eyes, with the head itself just being a mount for the eyes.
•The player (as the robot) will need to occasionally wipe off moisture from the lenses of the robots eyes / cameras. (similar mechanic to wiping off your mask in metro)
•Should one eye become compromised, then it could maybe be possible for half the screen to be black? Or possibly some other effect. I'm not too certain on this atm.
•should BOTH eyes become compromised, or if the robot’s entire head is removed, then the player will be blind. Having to resort to their backup sonar located in their torso.
perhaps you could even collect your severed head and bring it back as scrap lol