#Dynamic/Destroyable Environments and Explosives

14 messages · Page 1 of 1 (latest)

opaque scaffold
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Think Battlefield 4. Having a feature where walls or entire buildings can be destroyed with explosives like C-4 or Rocket Launchers would add an extra layer of immersion to the game.

If something like molotov cocktails are added, fire should spread and potentially burn wooden structures to the ground.

hearty hull
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good luck trying to implement that on quest for a long list of technical reasons

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would be badass though

oak silo
hearty hull
oak silo
hearty hull
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have you ever noticed that pretty much every big multiplayer game in vr that isn’t dead has cross-play?

oak silo
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didn't know this was considered multiplayer let alone big multiplayer, thought it was more like H3VR

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In that case it's a valid argument

hearty hull
oak silo
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huh didn't know that, just saw this on yt shorts and thought it looked neat lol

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hope cross play doesn't cut to deep into the game mechanics etc. tho

hearty hull
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if people figure out how to make destruction performant for a given map though then that’ll be something that may grab people’s attention. contractors already has a partial implementation of this with the R6S Border map port but it’s old and nobody plays it due to crappy performance

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probably got broken from the eac update anyway