#Dynamic/Destroyable Environments and Explosives
14 messages · Page 1 of 1 (latest)
good luck trying to implement that on quest for a long list of technical reasons
would be badass though
I've seen quite some games with a good amount of destruction, shouldn't be too hard to implement when optimized. And if thats still too much then you can cut that out of the quest version
cross-play is something people take for granted with these kinds of games.
wdym with "these kinds of games"?
have you ever noticed that pretty much every big multiplayer game in vr that isn’t dead has cross-play?
didn't know this was considered multiplayer let alone big multiplayer, thought it was more like H3VR
In that case it's a valid argument
multiplayer is integral to why this game exists at all
huh didn't know that, just saw this on yt shorts and thought it looked neat lol
hope cross play doesn't cut to deep into the game mechanics etc. tho
if people figure out how to make destruction performant for a given map though then that’ll be something that may grab people’s attention. contractors already has a partial implementation of this with the R6S Border map port but it’s old and nobody plays it due to crappy performance
probably got broken from the eac update anyway