#Simple Hand Tracking for Quest 3 Using Meta XR
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not applicable for Beyond’s use-cases. Beyond runs on a different version of Unreal for a very long list of technical reasons
what version of unreal does it run on?
4
damn
for every advancement ue5 made, its performance took three steps backwards and made some things like VR much more difficult to optimize properly
ah
it’s why Pavlov Shack’s quest 1 port was canned after the engine switch
We use UE5
derp
oh then ue5
how does that influence the performance? ue5 is notorious for badly working and plain looking games
If those game use TSR, nanite and lumen etc.. , it could be the reason. I know some indies that updated from UE4 to UE5 with the same performances. Also the engine version we use is a fork with some optimisations