#Graphics

5 messages · Page 1 of 1 (latest)

azure bolt
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Cloth physics and ray - tracing would be something I'd love to see

wild panther
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maybe for pcvr

wet sierra
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It could be nice but like the performance will be a issue. Ray tracing is great but it just destroy FPS compared to prebaked lighting. Cloth physics is the same, the more detailed and amount the more the FPS are taking a hit

viscid quest
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Real-time RT is not viable on PCVR even for high-end machines, that’s why baked lightmaps are still extremely common

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Cloth physics via a cloth component are also rarely used for similar reasons, but have appeared before. It’s far more common to fake it via physics bones(which is commonly used on stuff like hair)