#Graphics
5 messages · Page 1 of 1 (latest)
maybe for pcvr
It could be nice but like the performance will be a issue. Ray tracing is great but it just destroy FPS compared to prebaked lighting. Cloth physics is the same, the more detailed and amount the more the FPS are taking a hit
Real-time RT is not viable on PCVR even for high-end machines, that’s why baked lightmaps are still extremely common
Cloth physics via a cloth component are also rarely used for similar reasons, but have appeared before. It’s far more common to fake it via physics bones(which is commonly used on stuff like hair)